Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Hakram is content with Chases Moonlight's approach. They'll go for the ogre, and try to outlast the horde of small lizardfolk from there, if they fail to rout. He offers up a short prayer, setting his blade to shining and steeling his own resolve.
"Seek the thick of the fighting, when we close. Getting caught out by sling volleys is the worst outcome here. So long as you're in the thick of it, they'll have to watch out for their allies."
Casting Divine Favor on Hakram(20rounds), then spending a Blessing to activate Good, for 1d6 untyped damage against evil creatures for 10 rounds.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
I think we can take them, if we go head on, maybe. I'd like to activate Divine Favor and the Good Blessing on our way.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Hakram scowls at the sound of the horn. Oh well, they were supposed to help the town, maybe pulling some attackers away would take the pressure off a little. He swings his sword at the nearest kobold.
Longsword: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16, Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
His armor slowing him down, Hakram runs towards the front lines as fast as he can. In the proccess Tragershen's spell hits him, and he grows to prodigous size.
Taking a run action to get into melee with the sentries - that should be possible with 80ft, at least. With enlarge person, his dex effectively becomes +0, and with a size modifier he's at 18 and subject to possible sneak attacks if that's a thing.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Hakram has settled down some as he's lost the contents of his stomach, and by the time they're about to make landfall, he's almost back to himself. He nods at the halfling's initiative. Of course they'd help.
"They shouldn't be expecting enemies from this direction though, Jorden."
He tries to secure himself a spot near the front of the rowboat, to put his shield between any missile fire they might take and the oarsmen an the rest of the group.
This was exactly the sort of fight he'd trained for, protecting townsfolk from raids.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
It's hard to tell, what with his already green-tinted skin, but it looks like Hakram's face is turning a bit of a color, getting worse with the gentle roll of the ship as they get underway.
Before long, the big half-orc is noisily sick, hanging his head out over the side of the ship. The barracuda will be getting scraps allright.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Brand Hornblower wrote: Pardon me, but for clarification, are we starting with the hit dice from both levels at max, taking average for 2nd, or rolling for 2nd level? I seem to remember we were given the option of rolling or taking average rounded up for level 2 and beyond.

Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
Hakram scowls at the old sailor when he admits to being an ex-pirate, but doesn't say anything. They'd had a hard enough time finding passage, he wasn't about to rock the boat over one of the sailors having a rough past. Didn't mean he had to like it.
"You should have more care with who you invite on, Aurora." The potential irony of a half-orc saying that is entirely lost on Hakram.
He follows her stare out over the waters, noting the waves with trepidation - Gods above! but he didn't like boats. Without thinking, his hand slides to his sword, grabbing the hilt for security.
He'd paid a merchant a couple silver coins to take a look at a map before they boarded, and he knew that they were supposed to stay within the bounds of the Varisian Gulf the whole journey, but it did little enough to calm his nerves.
Male AC20,T11,FF20,CMD18,(AC20, T11, FF19, CMD15) | HP22/22 | F+7, R+3(R+4), W+7 | Init +1, Perception +2, Darkvision 60ft. | Active effects: Divine Favor19rds, Enlarge Person3rds, Shield of Faith20rds, Good Blessing10rds
I could see Hakram having followed a vision to "help the followers of the two-faced one", or something similar.
He might even have gotten a little annoying, if the group wasn't looking for company at the time.
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