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Hakotep Flaxseed's page

124 posts. Organized Play character for Mike Tuholski.


Full Name

Hakotep Flaxseed

Race

Halfling

Classes/Levels

Pharoah 1 | HP 8/8 | AC 13 T 13 FF 11 | CMD 10 | Fort +3 Ref +3 Will +3 (+2 fear) | Init +2 | Perc +2

About Hakotep Flaxseed

Used:

Hakotep Flaxseed
Halfling sorcerer 1
LG Small humanoid (halfling)
Init +2; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 8 (1d6+2)
Fort +3, Ref +3, Will +3; +2 vs. fear
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Offense
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Speed 20 ft.
Melee cold iron dagger +0 (1d3-1/19-20) or
. . light flail -4 (1d6-1)
Ranged sling +3 (1d3-1)
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—grave touch (1 round)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day - 1 cast)—burning hands (DC 14), sleep (DC 15)
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
. . Bloodline Undead
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Statistics
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Str 8, Dex 15, Con 14, Int 14, Wis 10, Cha 17
Base Atk +0; CMB -2; CMD 10
Feats Eschew Materials, Spell Focus (enchantment)
Traits classically schooled, ease of faith
Skills Acrobatics +4 (+0 to jump), Climb +1, Diplomacy +8, Knowledge (arcana) +6, Knowledge (religion) +6, Perception +2, Profession (embalmer) +4, Spellcraft +7; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Dwarven, Goblin, Halfling
SQ bloodline arcana (corporeal undead affected by humanoid-affecting spells)
Combat Gear oil of bless weapon, scroll of cure light wounds (x2), scroll of mage armor, scroll of magic missile, scroll of magic weapon (x2), wand of cure light wounds (50 charges), alchemist's fire; Other Gear cold iron dagger, light flail, sling, sling bullets (10), backpack, bedroll, scroll case, silk rope (50 ft.), sunrod (2), trail rations, 422 gp, 3 sp
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Special Abilities
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Bloodline Arcana: Undead (Ex) Formerly humanoid corporeal undead are humanoids for your mind-affecting spells.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fearless +2 racial bonus vs Fear saves.
Grave Touch (1 rds, 6/day) (Sp) Melee touch attack leaves target shaken for 1 round or frightened for 1 round.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.