Ostog the Unslain

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89 posts. Alias of Zalarian.


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Male Human | My Deck Handler Skald / UI (12789-1011)

Hakon - 2B: Spoiled Vituals

Rewards:

Scenario Reward
N/A (Replay)

Adventure Reward
N/A


Tier/XP 3.2>3.2

Hero Points (Prior + Gained - Used = Current)
4 + 0 - 0 = 4

Loot rolls
1st choice Blessing 1: 1d1000 ⇒ 406 The Marriage

Will adjust if needed
Deck Upgrades
The Marriage (Blessing 1)
Banished Cards: None
Holes Filled: None
Removed: Prayer


Male Human | My Deck Handler Skald / UI (12789-1011)

Instead of at my location, Send Maznar to help at Ezren's location

combat check for barracks to be 5+(2*2)+1+3+1+1=15

Will reveal Shock Glaive
may remove 1d4 and the Electricity trait.
Hakon sings a loud battle song
Will Bury a card (earthbreaker) to add Diplomacy (1d8+3) to Strength check

Strength Check DC 15: 1d10 + 4 + 1d10 + 1d4 + 1d8 + 3 ⇒ (9) + 4 + (7) + (4) + (8) + 3 = 35 Monster Defeated
Against a monster, you may additionally discard to ignore its after acting powers. Well...I guess can't use reroll against barracks since not a monster..oh well crushed it


Male Human | My Deck Handler Skald / UI (12789-1011)

Will encounter Ancient skeleton...

"

Ancient Skeleton:
Ancient Skeleton
Story Bane Monster 1

Traits
Skeleton
Undead

Check
Combat
11+##

Powers
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.

"

Will bury Armored Coat for combat damage
Will reveal Flaming Mace..skeleton is vulnerable and Maznar adds d4
may remove 1d4 and the Fire trait.
Strength Check DC 11+2+2: 1d10 + 4 + 1d8 + 1d4 + 4 + 1d4 ⇒ (5) + 4 + (4) + (2) + 4 + (3) = 22 Monster Defeated
Against a monster, you may additionally discard to ignore its after acting powers.

Hakon will move to Barracks to guard..for now assume that Maznar goes to support againts villain and Ramexes goes to Ruins (they can change if desired)

"

Hakon wrote:

Hand: w1Flaming Mace, Cure, Shock Glaive2, Earthbreaker, Orison,

Displayed:
Deck: 11 Discard: 2 Buried: 3
Hero Points: 4
Bl 1, Bl1
NOTES:
Available Support: Blessings are available for use. Cards available to bury for local Str/Monster checks (1 maybe 2) / If local and earthbreaker and another weapon in hand feel free to recharge it to add d6 to obstacle/lock
Movement: 1st empty (or order if all non-empty) Abandoned Shack(only if no allies in hand), Arsenal, Ossuary, Barracks, Graveyard, Pits, Ruin, Alley

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Demon's Lantern, Staff of Minor Healing, Spiked Half-Plate, Prayer, Magic Eye, Pit Gladiator, Locate Object, The Tyrant, Shock Glaive, Zellara's Harrow Deck, Fly
Recharged:
Discard Pile: Bodyguard, Leech,
Buried Pile: Mace, Longsword, Armored Coat,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3
- Melee: Strength +3
- Knowledge: Charisma +1
- Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Arcane, Divine, Instrument, Weapon
POWERS:
At the start of your turn, you may exchange a card with a card of the same type from your discards.
On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
□ At the end of your turn, you may move;any local characters may move with you.
Divine Intervention

Spoiler:
Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

Stick with Me! wrote: wrote:
☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

[spoiler= 6-99]Each player may choose one of their Adventure Card Society characters (Hakon). At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.

[/spoiler]"

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn - Last BR Update(13)
Notes for Hakon: reroll used
Notes for Valeros: reroll used
Notes for Maznar: discard a BotG; need to encounter ancient skeleton
Notes for Ramexes: need to encounter ancient skeleton
Notes for Ezren: bury/banish Wand of Force Missile
Additional Info 1: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Additional Info 2: When you defeat a Cultist or a Plague Zombie Henchman, if a proxy is not displayed at your location, you may not close your location; instead display the Cultist or Plague Zombie proxy next to its location.
Location #1: Base 1-5 remain
Hakon - Location #2: Barracks 1-8 remain
Valeros - Location #3: Graveyard 1-8 remain
Ramexes, Maznar, - Location #4: Ossuary BANISHED
Ezren - Location #5: Abandoned Shacks 1-2 remain // Proxy A displayed

Location #8: Ruin 1-8 remain
Aric - Location #9: Alley 1-3 remain // 1=Villain, 2=PZ (Henchman)\


Male Human | My Deck Handler Skald / UI (12789-1011)

Out of Turn Updates: None
Turn Order: Hakon, Valeros, Aric, Maznar, Ramexes, Ezren
if random character, using Self as #1

Turn - Hour: 12 - the Vision
Hour Rules: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.

SOT: First examine ossuary card: Ossuary Card 1: Henchman Proxy B3 (Plague Zombie)
Give Card: None
Move: stay at ossuary
Location Powers: On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Plague Zombie:

Story Bane
Type: Monster
Traits: Disease Undead Veteran Zombie
To Defeat: Combat 10 THEN Combat 11+##
Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.

Will reveal and reload earthbreaker to ignore its after acting power pluse Maznar's animal
Melee Check DC 10: 1d10 + 4 + 1d12 + 1d4 ⇒ (6) + 4 + (9) + (2) = 21 Success
Will reveal Flaming Mace and Maznar reveals animal
may remove 1d4 and the Fire trait.
Strength Check DC 11+4=15: 1d10 + 4 + 1d8 + 1d4 + 1d4 ⇒ (10) + 4 + (4) + (1) + (4) = 23 Monster Defeated and is displayed
Against a monster, you may additionally discard to ignore its after acting powers.

Will discard Leech to explore
Explore: Ossuary Card 2: Shock Glaive

Shock Glaive:

Core
Weapon 2
Traits:
2-Handed
Electricity
Magic
Melee
Polearm
Slashing
To Acquire:
Strength
Melee 14
For your combat check, reveal to use Strength or Melee + 1d10 + 1d4; you may remove 1d4 and the Electricity trait. If proficient, you may additionally discard to reroll.
After playing this weapon, you may not play an Offhand boon this encounter.

Hakon sings a loud battle song
Will Bury a card (longsword) to add Diplomacy (1d8+3) to Strength check; Maznar's animal adds d4
Melee Check DC 14: 1d10 + 4 + 1d8 + 3 + 1d4 ⇒ (2) + 4 + (1) + 3 + (1) = 11 Not Quite
Melee Check DC 14 PAIZO REROLL: 1d10 + 9 ⇒ (6) + 9 = 15 Success

Reminder of Scenario changes:

During This Adventure: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.

During This Scenario: Harrow Suit is: Shields.

When you defeat a Cultist or a Plague Zombie Henchman, if a proxy is not displayed at your location, you may not close your location; instead display the Cultist or Plague Zombie proxy next to its location.

Hakon attempts to recover all cards in their Recovery pile.

Hakon resets their hand.

"

Hakon wrote:

Hand: w1Flaming Mace, Cure, Shock Glaive2, Earthbreaker, Orison,

Displayed: Armored Coat,
Deck: 11 Discard: 2 Buried: 2
Hero Points: 4
Bl 1, Bl1
NOTES:
Available Support: Blessings are available for use. Cards available to bury for local Str/Monster checks (1 maybe 2) / If local and earthbreaker and another weapon in hand feel free to recharge it to add d6 to obstacle/lock
Movement: 1st empty (or order if all non-empty) Abandoned Shack(only if no allies in hand), Arsenal, Ossuary, Barracks, Graveyard, Pits, Ruin, Alley

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Tyrant, Zellara's Harrow Deck, Staff of Minor Healing, Fly, Demon's Lantern, Prayer, Magic Eye, Pit Gladiator, Locate Object, Spiked Half-Plate, Shock Glaive
Recharged:
Discard Pile: Bodyguard, Leech,
Buried Pile: Mace, Longsword,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3
- Melee: Strength +3
- Knowledge: Charisma +1
- Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Arcane, Divine, Instrument, Weapon
POWERS:
At the start of your turn, you may exchange a card with a card of the same type from your discards.
On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
□ At the end of your turn, you may move;any local characters may move with you.
Divine Intervention

Spoiler:
Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

Stick with Me! wrote: wrote:
☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

[spoiler= 6-99]Each player may choose one of their Adventure Card Society characters (Hakon). At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.

[/spoiler]"

Most Recent BR Refresh
Current Blessing = Current Turn - Last BR Update(12)
Notes for Hakon: reroll used
Notes for Maznar: discard a BotG
Notes for Ezren: bury/banish Wand of Force Missile
Additional Info 1: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Additional Info 2: When you defeat a Cultist or a Plague Zombie Henchman, if a proxy is not displayed at your location, you may not close your location; instead display the Cultist or Plague Zombie proxy next to its location.
Location #1: Base 1-5 remain
Location #2: Barracks 1-8 remain
Location #3: Graveyard 1-8 remain
Valeros, Ramexes, Maznar, Hakon - Location #4: Ossuary 3-5 remain // Proxy B displayed
Ezren - Location #5: Abandoned Shacks 1-2 remain // Proxy A displayed

Location #8: Ruin 1-8 remain
Aric - Location #9: Alley 1-3 remain // 1=Villain, 2=PZ (Henchman)\


Male Human | My Deck Handler Skald / UI (12789-1011)

Out of Turn Updates: None
Turn Order: Hakon, Valeros, Aric, Maznar, Ramexes, Ezren
if random character, using Self as #1

Turn - Hour: 6 -> Erastil's Ey
Hour Rules: If you are at a Wild location, you may discard a card to explore.

SOT: None
Give Card: None
Move: Stay at Arsenal
Location Powers: On your combat check, add 1 for each weapon played.
Explore: Arsenal Card 1: Mace

Mace:

Core
Weapon 0
Traits:
Mace
Melee
To Acquire:
Strength
Melee 4
For your combat check, reveal to use Strength or Melee + 1d8; against a monster, you may additionally discard to ignore its after acting powers.

Strength Check DC 4 with Maznar assist: 1d10 + 1 + 1d4 ⇒ (1) + 1 + (2) = 4 Success

Will recharge staff of minor healing to heal a local character (Hakon) a card (blessing)
Will then discard bodyguard to explore
Explore: Arsenal Card 2: Henchman Proxy B5

Plague Zombie:

Story Bane
Type: Monster
Traits: Disease Undead Veteran Zombie
To Defeat: Combat 10 THEN Combat 11+##
Immune to Mental and Poison. After acting, a local character suffers 1d4-1 Combat damage. If undefeated, each local character must succeed at a Constitution or Fortitude 4+# check or suffer the scourge Plagued.

Will reveal Flaming Mace and location adds 1 and Maznar adds d4
may remove 1d4 and the Fire trait.
Strength Check DC 10: 1d10 + 4 + 1d8 + 1d4 + 1 + 1d4 ⇒ (10) + 4 + (4) + (1) + 1 + (1) = 21 1st one succeeded
Strength Check DC 11+2=13: 1d10 + 4 + 1d8 + 1d4 + 1 + 1d4 ⇒ (9) + 4 + (3) + (2) + 1 + (1) = 20 Monster Defeated
Against a monster, you may additionally discard to ignore its after acting powers.
Since body guard was used, I will choose to take damage
combat damage: 1d4 - 1 - 2 ⇒ (2) - 1 - 2 = -1 No Damage
Will attempt to close by encountering weapon

Longsword:

Core
Weapon 0
Traits:
Melee
Sword
To Acquire:
Strength
Melee 6
For your combat check, reveal to use Strength or Melee + 1d8; if proficient, you may additionally reload to add another 1d4.

Hakon sings a loud battle song
Will Bury a card (Mace) to add Diplomacy (1d8+3) to Strength check
Strength Check DC 6: 1d10 + 1 + 1d8 + 3 ⇒ (6) + 1 + (7) + 3 = 17 Auto Success - no weapons in discard to swap

Will have Hakon, Valeros, Ramexes, Maznar head to ossuary

Reminder of Scenario changes:

During This Adventure: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.

During This Scenario: Harrow Suit is: Shields.

When you defeat a Cultist or a Plague Zombie Henchman, if a proxy is not displayed at your location, you may not close your location; instead display the Cultist or Plague Zombie proxy next to its location.

Hakon attempts to recover all cards in their Recovery pile.

Hakon resets their hand.

"

Hakon wrote:

Hand: w1Flaming Mace, Cure, Longsword, Leech, Earthbreaker,

Displayed: Armored Coat,
Deck: 12 Discard: 1 Buried: 1
Hero Points: 4
Bl 1, Bl1
NOTES:
Available Support: Blessings are available for use. Cards available to bury for local Str/Monster checks (1 maybe 2) / If local and earthbreaker and another weapon in hand feel free to recharge it to add d6 to obstacle/lock
Movement: 1st empty (or order if all non-empty) Abandoned Shack(only if no allies in hand), Arsenal, Ossuary, Barracks, Graveyard, Pits, Ruin, Alley

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shock Glaive, The Tyrant, Zellara's Harrow Deck, Prayer, Spiked Half-Plate, Staff of Minor Healing, Magic Eye, Demon's Lantern, Orison, Pit Gladiator, Fly, Locate Object
Recharged:
Discard Pile: Bodyguard,
Buried Pile: Mace,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3
- Melee: Strength +3
- Knowledge: Charisma +1
- Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Arcane, Divine, Instrument, Weapon
POWERS:
At the start of your turn, you may exchange a card with a card of the same type from your discards.
On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
□ At the end of your turn, you may move;any local characters may move with you.
Divine Intervention

Spoiler:
Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

Stick with Me! wrote: wrote:
☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

[spoiler= 6-99]Each player may choose one of their Adventure Card Society characters (Hakon). At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.

[/spoiler]"

Status Link
Most Recent BR Refresh
Current Blessing = Current Turn - Last BR Update(6)
Random Card(s) Used: weapon 1
Additional Info 1: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.
Additional Info 2: When you defeat a Cultist or a Plague Zombie Henchman, if a proxy is not displayed at your location, you may not close your location; instead display the Cultist or Plague Zombie proxy next to its location.
Location #1: Base 1-5 remain
Location #2: Barracks 1-8 remain
Location #3: Graveyard 1-8 remain
Valeros, Ramexes, Maznar, Hakon - Location #4: Ossuary 1-8 remain
Ezren - Location #5: Abandoned Shacks 1-5 remain

Location #7: Pits 1-8 remain
Location #8: Ruin 1-8 remain
Aric - Location #9: Alley 1-4 remain // 1=Brawl


Male Human | My Deck Handler Skald / UI (12789-1011)

Hakon - 2B: Spoiled Vituals
Note: This is a replay for Hakon
Starting Location Arsenal

ADVENTURE Path REWARD:

(from 12789-1012)
When any of your characters starts a scenario using the Curse of the Crimson Throne set, you may replace 1 card from your deck with one of the following cards from the vault...
-The weapon Scimitar (Core),
-The spell Infernal Healing,
-The armor Armored Coat,
-The item Antiplague,
-The ally Korvosan Guard,
-The blessing Sands of the Hour

Loot
Will put Quilted Cloth Armor into box and place Armored Coat into Deck
Starting Hand - Favored Card Weapon
Please provide a random Harrow blessing for Hakon to put in his discard (6-99)
Hakon Rallies the following Supporters: Pathfinder Chronicler, Pathfinder Bodyguard (X), Ketrik, Boors, Moise, Jayna Lemore

"

Hakon wrote:

Hand: Bodyguard, Armored Coat, Cure, Flaming Mace, Staff of Minor Healing,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use. Cards available to bury for local Str/Monster checks (1 maybe 2)
Movement: 1st empty (or order if all non-empty) Abandoned Shack(only if no allies in hand), Arsenal, Ossuary, Barracks, Graveyard, Pits, Ruin, Alley

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Tyrant, Leech, Shock Glaive, Locate Object, Prayer, Spiked Half-Plate, Magic Eye, Zellara's Harrow Deck, Fly, Orison, Earthbreaker, Pit Gladiator
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d6 ☐ +1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☑ +1 ☑ +2 ☐ +3
- Melee: Strength +3
- Knowledge: Charisma +1
- Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
Proficiencies:
Arcane, Divine, Instrument, Weapon
POWERS:
At the start of your turn, you may exchange a card with a card of the same type from your discards.
On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
□ At the end of your turn, you may move;any local characters may move with you.
Divine Intervention

Spoiler:
Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

Stick with Me! wrote: wrote:
☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

[spoiler= 6-99]Each player may choose one of their Adventure Card Society characters (Hakon). At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.


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Male Human | My Deck Handler Skald / UI (12789-1011)

Hakon picked bodyguard earlier but only because it wasn't the optimal choice.

Hakon is switching from warpriest+UI to Smash+Occultist+Divine
Conversion List:

  • [u]Warhammer +2-Weapon-2[/u] to Divine-2-Weapon-Flaming Mace
  • [u]W2Acidic Greatsword +1-Weapon-2[/u] to Smash-2-Weapon-Shock Glaive
  • [u]w3Dwarven Longhammer +1-Weapon-1[/u] to Smash-1-Weapon-Earthbreaker
  • [u]s2Cure (Core)-Spell-0[/u] to Divine-0-Spell-Cure
  • [u]s1Object Reading-Spell-2[/u] to Occultist-2-Spell-Fly
  • [u]Detect Thoughts-Spell-1-UI[/u] to Occultist-1-Spell-Locate Object
  • [u]Strength-Spell-0[/u] to Occultist-0-Spell-Magic Eye
  • [u]Spiked Breastplate#Core-Armor-1[/u] to Smash-1-Armor-Spiked Half-Plate
  • [u]Gambeson-Armor-0-UI[/u] to Occultist-0-Armor-Quilted Cloth Armor
  • [u]Quick-Change Mask-Item-1-UI[/u] to Smash-1-Item-Staff of Minor Healing
  • [u]Candle of Comity-Item-2-UI[/u] to Occultist-2-Item-Zellara's Harrow Deck
  • [u]Dandy Brute-Ally-1-UI[/u] to Divine-1-Ally-Bodyguard
  • [u]Retriever-Ally-1[/u] to Occultist-1-Ally-Leech
  • [u]Sorrowsoul-Ally-2-UI[/u] to Smash-2-Ally-Pit Gladiator
  • [u]Blessing of Achaekek-Blessing-1-UI[/u] to Occultist-1-Blessing-The Tyrant
  • [u]Blessing of Abadar-Blessing-0-UI[/u] to Smash-0-Blessing-Orison
  • [u]Blessing of the Gods-Blessing-0[/u] to Smash-0-Blessing-Prayer


  • Male Human | My Deck Handler Skald / UI (12789-1011)

    Confirming choices for Hakon. I will be using Treasure Hunter benefit

    Hakon - 2A: Of Swords and Plowshares
    Rallying Moise
    Tier/XP 2.2>2.3
    Will spend hero point for Skill Feat (Str+1)
    Hero Points (Prior + Gained - Used = Current)
    3 +1 - 2 = 2

    Deck Upgrades
    Acidic Greatsword +1, Blessing of Achaekek (Treasure Hunter 2 of 3 used)
    Banished Cards: None
    Holes Filled: None
    Removed: Longsword and Blessing of Bastet


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 2A: Of Swords and Plowshares

    Rewards:

    Scenario Reward
    Rally the supporter Ketrik, Boors, or Moise. (Hakon chooses Moise)

    Adventure Reward
    N/A


    Tier/XP 2.2>2.3
    Will spend hero point for Skill Feat (Str+1)
    Hero Points (Prior + Gained - Used = Current)
    3 +1 - 2 = 2

    Loot rolls
    1st choice Weapon 2: 1d1000 ⇒ 698 Acidic Greatsword +1
    2nd choice Blessing 1: 1d1000 ⇒ 368 Blessing of Achaekek

    Deck Upgrades
    TBD
    Banished Cards: None
    Holes Filled: None
    Removed: If Weapon acquired, then Longsword; if Blessing acquired then Blessing of Bastet


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Will assume ready to take on Villain; Maznar goes to River, Ezren goes to Trail, Aric goes to Ravine, Lirianne goes to Ruin
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 18 - The Twin
    Hour Rules: Hourglass Card 1 Hakon/Zalarian The Twin

    SOT: Will Discard Fencer to draw Korvosan Dandy to hand.

    Maznar buries charm animal to draw an animal ally and gets a Bat (ally 0)

    Give Card: None
    Move: Ruins->River
    Location Powers: On your check, you may discard a card to reroll a die.

    First the Guard checks...
    Valeros will guard Ruin first encountering danger

    Random Roll: 1d6 ⇒ 5 Green Faith Druid
    Random local character Valeros or Lirianne: 1d2 ⇒ 1 Valeros encounters Skeleton and then Green Faith Druid

    He will use great club for melee + 1d10+1 and its vulnerability and banner

    Valeros Melee Combat Check DC 10+2+2=14: 1d10 + 3 + 1d10 + 1 + 4 + 1 ⇒ (5) + 3 + (6) + 1 + 4 + 1 = 20 Success

    Skeleton:

    Core
    Monster 0
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 10+##
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.

    Will use frost long spear and reload frost longspear to add 1d6 and banner
    Valeros Melee Combat Check DC 11+2+2=15: 1d10 + 3 + 1d8 + 1d4 + 1d6 + 1 ⇒ (4) + 3 + (2) + (1) + (6) + 1 = 17 Success

    Green Faith Druid:

    Core Story Bane 1
    Traits: Druid Human
    To Defeat: Combat 11+## OR Diplomacy Survival 6+#
    Immune to Animal and Plant. Before acting, a random local character summons and encounters a monster.

    Aric buries a random card to guard ravine Random Card: 1d6 ⇒ 2 Mask of the Red Raven
    Ezren discards a favored card (steal spell) to guard trail

    Will recharge 2 cards (detect thoughts and dwarven longhammer
    Now all other characters encounter a Bandit
    Valeros has only level 0 cards in hand and will recharge Naginata and banish a random one
    Random Roll: 1d2 ⇒ 2 Crowbar (one from class deck) is banished
    Aric talks down the bandit recharging his captain's cutlass to add d6 and swashbuckling
    Diplomacy Check DC 9: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (4) = 17 Success - markers change from 1 to 0. He also buries clockwork to try and acquire ally and automatically acquires Acolyte
    Lirianne recharges alchemist fire and shoots the bandit in the face with Toxic Blunderbuss +1 using power to bury buckler gun instead for 3d6; finally Maznar discards blessing of Milani to add a die
    Lirianne Dexterity Combat Check DC 9+2+2=13: 1d10 + 3 + 1d10 + 1 + 3d6 + 1d10 ⇒ (9) + 3 + (5) + 1 + (2, 1, 3) + (6) = 30 Success; marker is added
    Ezren has all level 0 boons in hand after recharging Binder's tome to bandit and will banish random one
    Random Roll: 1d4 ⇒ 1 Sage is banished
    Will then bury spellbook and try for ally - Naval War Hero - not worth chasing - marker is removed
    Maznar recharges pearl of wisdom and since only level 0 cards, will banish a random boon
    random card banished: 1d4 ⇒ 1 Viper Strike
    Maznar will bury Hide Armor for chance at ally - Guide
    Charisma Check DC 5: 1d6 + 1d4 ⇒ (3) + (3) = 6 Success

    Bandit:

    Core Story Bane 0
    Traits: Bandit Human
    To Defeat: Combat 9+## OR Banish A Random Boon OR Charisma Diplomacy 9
    Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

    Hakon sings a loud battle song
    Will Bury a card (Korvosan Dandy) to add Diplomacy (1d8+2) to local check against monster and will discard blessing of the gods to bless and maznar reveals animal
    Diplomacy Check DC 9: 1d8 + 2 + 1d8 + 2 + 1d8 + 1d4 ⇒ (2) + 2 + (7) + 2 + (7) + (4) = 24 Success

    All the Bandits are cleared!

    Bandit Leader:
    Story Bane
    Traits: Human Rogue Veteran
    To Defeat: Combat 10+## OR Charisma Diplomacy 9
    Before acting, recharge 2 cards. Then each other character summons and encounters the story bane Bandit. If undefeated, bury the top and bottom cards of your deck

    Reminder of Scenario changes:

    During This Adventure: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.

    During This Scenario: Harrow Suit is: Keys (Shields).

    Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9".
    When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)).
    When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 12 - Hourglass Card 1 Hakon/Zalarian Asmodeus's Tyranny
    Hour Rules: When you fail a check, you may bury your hand and discards to reroll.

    SOT: None
    Give Card: None
    Move: Swamp -> Forest
    Location Powers: When you defeat a monster, you may discard a card to explore.
    Explore: Forest Card 1: Korvosan Dandy

    Diplomacy Check DC 9: 1d8 + 2 ⇒ (8) + 2 = 10 Success

    Korvosan Dandy:

    CotCT
    Ally 1
    Traits:
    Aristocrat
    Human
    To Acquire:
    Charisma
    Diplomacy 9
    On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead.
    Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.

    Will discard dandy to explore
    Explore: Forest Card 2: Good Omen

    Intelligence Check DC 6: 1d6 + 0 ⇒ (1) + 0 = 1 No Success

    Good Omen:

    Core
    Spell 1
    Traits:
    Arcane
    Divine
    Magic
    Mental
    Veteran
    To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 6
    On any check to acquire, to close, or to guard, banish to add 1d6+#.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.

    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Forest Card 3: Reefclaw
    Forest Card 4: Cutpurse Gang
    Forest Card 5: Henchman Proxy A1

    Will put following on Top and rest will be shuffled
    Forest Card 5: Henchman Proxy A1
    Forest Card 3: Reefclaw

    Will display spiked breastplate

    Reminder of Scenario changes:

    During This Adventure: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.

    During This Scenario: Harrow Suit is: Keys (Shields).

    Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9".
    When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)).
    When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: Blessing of the Gods, Fencer, Strength, w3Dwarven Longhammer +1, Detect Thoughts,

    Displayed: Gambeson, Spiked Breastplate#Core,
    Deck: 8 Discard: 3 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter
    War Drum can help with local combat checks
    Movement: #4Thicket,#8River,#6Forest,#7Swamp,#2Glade,#5Ruin,#3Ravine

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w2Longsword (Core), Quick-Change Mask, s2Cure (Core), BoBastet
    Recharged: War Drum#Core, Retriever, Dandy Brute, w1Captain's Cutlass,
    Discard Pile: Blessing of Abadar, Korvosan Dandy, s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn - Last BR Update(11)
    Notes for Hakon: 2 HP and reroll used
    Additional Info 1: Banner is Displayed +1 for Combat checks ; On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9"
    Additional Info 2: When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.
    Location #1: Base 1-2 remain
    Aric - Location #2: Glade 7-11 remain // 7=Evoker
    Location #3: Ravine 1-11 remain
    Ezren, Valeros - Location #5: Ruin 2-8 remain
    Hakon - Location #6: Forest 5,3,(random 4,6-11) remain // 3=Reef Claw, 5=closing henchman
    Maznar, Lirianne - Location #7: Swamp 2-8 remain
    Location #8: River 1-11 remain // 1=Villain
    Location #9: Trail 1-11 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 6 - Hourglass Card 2 Hakon/Zalarian Shelyn's Song
    Hour Rules: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

    SOT: None
    Give Card: None
    Move: River -> Swamp
    Location Powers: When you fail a check to defeat a monster, suffer the scourge Wounded.

    Explore: Swamp Card 3: Henchman Proxy A8 - Bandit

    Will recharge captain's cutlass and Maznar reveals animal
    Diplomacy Check DC 9: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5 Not quite - use hero point
    Diplomacy Check DC 9 with Hero Point: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (1) = 5 Ugh - use Paizo reroll
    Diplomacy Check DC 9 Paizo reroll: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 No Success

    Bandit:

    Core Story Bane 0
    Traits: Bandit Human
    To Defeat: Combat 9+## OR Banish A Random Boon OR Charisma Diplomacy 9
    Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

    Attempt to close, using blessing of Abadar to add a die, animal adds a d4
    Untrained Skill Check DC 4+2=6: 1d4 + 2d4 ⇒ (1) + (2, 1) = 4 Not quite - use a hero point
    Untrained Skill Check DC 4+2=6 with Hero point: 1d4 + 2d4 ⇒ (1) + (2, 2) = 5 Success

    Reminder of Scenario changes:

    During This Adventure: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it.

    During This Scenario: Harrow Suit is: Keys (Shields).

    Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9".
    When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)).
    When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.

    Hakon attempts to recover all cards in their Recovery pile.

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: Strength, s1Augury, Spiked Breastplate#Core, Fencer,

    Displayed: Gambeson,
    Deck: 11 Discard: 1 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter
    War Drum can help with local combat checks
    Movement: #4Thicket,#8River,#6Forest,#7Swamp,#2Glade,#5Ruin,#3Ravine

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w3Dwarven Longhammer +1, Detect Thoughts, BoBastet, Quick-Change Mask, s2Cure (Core), Blessing of the Gods, w2Longsword (Core)
    Recharged: War Drum#Core, Retriever, Dandy Brute, w1Captain's Cutlass,
    Discard Pile: Blessing of Abadar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn - Last BR Update(4)
    Notes for Hakon: 2 HP and reroll used
    Random Card(s) Used: weapon 1, armor 1
    Additional Info 1: On your turn, if you suffer a scourge you didn’t already have a marker for, a random other character that doesn’t have a marker for it also suffers it. Treat the story banes Bandit and Bandit Leader as if the check to defeat also lists "OR Charisma Diplomacy 9"
    Additional Info 2: When the Bandit is defeated with a combat check, mark the Bandit Leader with a bandit marker. The difficulty of checks to defeat the Bandit Leader is increased by its number of bandit markers (maximum equal to the number of characters (6)). When the Bandit is defeated without a combat check, you may bury a boon to summon and encounter a non-Animal ally then remove a bandit marker from the Bandit Leader.
    Location #1: Base 1-2 remain
    Location #2: Glade 1-11 remain
    Location #3: Ravine 1-11 remain
    Ezren - Location #5: Ruin 3-11 remain
    Location #6: Forest 1-11 remain
    Maznar, Hakon - Location #7: Swamp 4-11 remain
    Aric, Lirianne, Valeros - Location #8: River 1-11 remain // 1=Villain
    Location #9: Trail 1-11 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    BYA for Villain is to encounter bandit; recharge retriever for bandit and recharge dandy brute to add d6 and Maznar adds 1d4

    Diplomacy Check DC 9: 1d8 + 2 + 1d6 + 1d4 ⇒ (4) + 2 + (1) + (2) = 9 Success

    Bandit:

    Core Story Bane 0
    Traits: Bandit Human
    To Defeat: Combat 9+## OR Banish A Random Boon OR Charisma Diplomacy 9
    Before acting, recharge a card. If undefeated or evaded, bury the bottom card of your deck.

    "

    Hakon wrote:

    Hand: w1Captain's Cutlass, Blessing of Abadar,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter
    War Drum can help with local combat checks

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Fencer, Spiked Breastplate#Core, BoBastet, Gambeson, s1Augury, w3Dwarven Longhammer +1, w2Longsword (Core), Strength, Detect Thoughts, Quick-Change Mask, s2Cure (Core), Blessing of the Gods
    Recharged: War Drum#Core, Retriever, Dandy Brute,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon will do 2nd check punching 5he boar with Maznar animal and recharge war drum.

    combat check DC 11: 1d10 + 4 + 2d4 ⇒ (5) + 4 + (1, 3) = 13

    Best way to recon is to have Valeros reload naginata which means no change in hand.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 2A: Of Swords and Plowshares

    Starting Location Everyone must start at Thicket
    Loot
    None
    Starting Hand - Favored Card Weapon

    "

    Hakon wrote:

    Hand: w1Captain's Cutlass, War Drum#Core, Dandy Brute, Retriever, Blessing of Abadar,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter
    War Drum can help with local combat checks

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w3Dwarven Longhammer +1, w2Longsword (Core), Fencer, Spiked Breastplate#Core, Gambeson, s1Augury, Detect Thoughts, Blessing of the Gods, Quick-Change Mask, BoBastet, s2Cure (Core), Strength
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1D: Treating the Infection

    Rewards:

    Scenario Reward

    Each character draws a new level 1 ally. (my list in spoiler): 1d4 ⇒ 3 Sharper - will decline

    Spoiler:
    Caravan Guard
    Dandy Brute
    Sharper
    Social Climber

    Each player unlocks the ability to play Fumbus from the Core Set using the Goblins Burn! Character Deck.
    Adventure Reward
    "Gain a supporter feat. (Choose which supporter you have unlocked that you want to check off a feat box on.)
    Pathfinder Bodyguard - [X] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks."


    Tier/XP 2.1>2.2
    Will spend hero point for Card Feat (Blessing - Blessing of the Gods)
    Hero Points (Prior + Gained - Used = Current)
    3 +1 - 1 = 3

    Loot rolls
    1st choice Weapon 1: 1d1000 ⇒ 445 Captain's Cutlass

    Deck Upgrades
    TBD
    Banished Cards: Warhammer
    Holes Filled: Warhammer, Blessing of the Gods (via skill feat)
    Removed: If Weapon acquired, then Warhammer


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Draw a card from the confiscated pile after Valeros draws 2. To keep it simple, will take detect thoughts to hand. Maznar handed over Levitate spell.

    Levitate:

    Core
    Spell 0
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 5
    OR Wisdom
    Divine 6
    At the start of any turn or during any move step, banish to move a local character.
    Banish to examine the top card of an occupied location.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 7 or Divine 8 check to recharge it instead.

    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 13 - The Eclipse
    Hour Rules: On your Intelligence or Wisdom check, the difficulty is increased by 3.

    Hakon stares at the darkened sun and yelps before looking away.

    SOT: Will Discard Remove Disease to draw Augury to hand.

    Give Card: None

    Will banish Augury to choose type Barrier to examine top 3 cards of my location
    Office Card 1: Longbow
    Office Card 2: Smoke Bomb
    Office Card 3: Henchman Proxy B1 - Trapped Furniture (Proxy B) TRIGGER

    Will recharge Dwarven Longhammer to add a d8 to craft/disable check

    Untrained Skill Check Disable DC 6: 1d4 + 1d8 ⇒ (1) + (2) = 3 Not Quite - will ask Aric to bury Blessing of Bastet to reroll all dice
    Untrained Skill Check Disable DC 6: 1d4 + 1d8 ⇒ (3) + (7) = 10 Success

    Trapped Furniture:

    Core Story Bane 1
    Traits: Trap Trigger
    To Defeat: Wisdom Perception 8 OR Craft Disable 6
    When examined, encounter this barrier. If undefeated, summon and encounter a barrier.

    Will attempt to close location
    Diplomacy Check DC 5+1=6: 1d8 + 2 ⇒ (1) + 2 = 3 Not Quite
    Diplomacy Check DC 5+1=6 PAIZO Reroll: 1d8 + 2 ⇒ (5) + 2 = 7 Success

    This means we all move to laboratory and still have explore

    Move: Stuck at Laboratory
    Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage.

    Will then cast Detect Thoughts to examine top 3 cards

    Laboratory Card 1: Chemist(Viora Skedrin)
    Laboratory Card 2: Drowning Mud
    Laboratory Card 3: Locked Door

    Will put villain on top and shuffle rest

    Will then use explore
    Explore: Laboratory Card 1: Chemist(Viora Skedrin)

    For BYA, Valeros and Aric bury their armors.
    For my BYA, I must discard a random card(Cure)
    Random Card for Lirianne (assume 2nd buckler gun is actually benevolent buckler: 1d8 ⇒ 8 Jinx Eater
    Random card for Ezren: 1d6 ⇒ 1 Spellbook
    Random card for Maznar: 1d6 ⇒ 2 Viper Strike

    Hakon sings a tale of woe before speaking with the chemist on what is the right action to take
    Will Bury a card (War Drum) to add Diplomacy (1d8+2) to Local check and Aric will bless with Erastil

    Diplomacy Check DC 6+1=7: 1d8 + 2 + 1d8 + 2 + 1d8 ⇒ (8) + 2 + (1) + 2 + (4) = 17 Auto Success

    Chemist(Viora Skedrin):

    Core
    Story Bane 0
    Type: Monster
    Traits:
    Alchemist
    Human
    To Defeat:
    Combat 11+##
    OR Craft
    Diplomacy 6+#
    Before acting, each local character suffers 1 Acid damage. Cards discarded as damage are discarded randomly.
    If undefeated, each local character suffers 1d4 Poison damage and the scourge Poisoned.
    Location power: When you fail a check to defeat a bane, suffer 1 Acid damage.
    Scenario power: When you defeat a bane, a random local character searches the confiscated pile and draws any card from it.

    Will get 3rd to last confiscated cards
    Should it matter that the last 2 items in confiscated pile are not recovered those are the following based on priority we set up:
    Aric's Rapier
    Hakon's Warhammer

    Finally, will look at 3 spells and encounter one. Fortunately for us that Ezren has Steal Book to avoid the Hour penalty and will automatically acquire the spell. The first spell is a spell 1 and is acquired - Locate Object

    Victory is ours!


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Wisdom Check DC 5 with animal: 1d4 + 1d4 ⇒ (3) + (3) = 6 Success


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Confusion with respect to Lirianne's confiscated cards...the 3 listed were drawn so can't be confiscated..easiest fix is for Lirianne to draw 3 more cards and put them in set aside area of deck handler

    Maznar auto succeeds in acquiring random spell levitate (Divine DC 6)..he then has choice to either keep spell in hand and adjust hand or discard it
    Near end of Maznar's turn and after group moves to storybane,

    Will banish Augury to choose type Spell to examine top 3 cards of my location
    Library Card 1: Sands of the Hour
    Library Card 2: Holy Symbol
    Library Card 3: Symbol of Sleep

    Will put none on bottom and deck will be shuffled

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 7 - Hourglass Card 3 Hakon/Zalarian Cayden Cailean's Revelry
    Hour Rules: On your check, you may discard a card to reroll 1 die showing 1 or 2.

    SOT: Will Discard Cure to draw Augury to hand.
    Will banish Augury to choose type Spell to examine top 3 cards of my location
    Random Library Card: 1d11 ⇒ 6 Library Card 6: Cure
    Random Library Card: 1d10 ⇒ 8 Library Card 9: Clockwork Guardian
    Random Library Card: 1d9 ⇒ 6 Library Card 7: Remove Disease

    Will put following on Top and rest will be shuffled
    Library Card 6: Cure
    Library Card 7: Remove Disease

    Give Card: None
    Move: Stuck at Library
    Location Powers: On your check against a spell or a Book boon, add 1d6.
    Explore: Library Card 6: Cure
    Location adds d6 and Maznar adds d4
    Wisdom Check DC 8: 1d4 + 1d6 + 1d4 ⇒ (2) + (2) + (2) = 6 Success

    Cure:

    Core
    Spell 0
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 6
    Banish to heal a local character 1d4+1 cards.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.

    Will discard fencer to explore again
    Explore: Library Card 7: Remove Disease
    Location adds d6 and Maznar adds d4
    Wisdom Check DC 8: 1d4 + 1d6 + 1d4 ⇒ (4) + (6) + (3) = 13 Success

    Library Card 7: Remove Disease:

    CotCT
    Spell 1
    Traits:
    Divine
    Magic
    To Acquire:
    Wisdom
    Divine 8
    Banish to remove the scourge Plagued from any number of local characters.

    Will recharge quick change mask to recharge fencer
    recharge retriever or fencer: 1d2 ⇒ 1 Retriever is recharged

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Keys (Dex).

    When you defeat a bane, a random local character searches the confiscated pile and draws any card from it.
    You may only move when your location is closed, and you may only move to the next location on the scenario list. After the last location you're using is closed, move to the Laboratory.

    Hakon attempts to recover all cards in their Recovery pile.
    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w2Longsword (Core), w1Dwarven Longhammer +1, Cure, Remove Disease, War Drum#Core,

    Displayed: Spiked Breastplate#Core,
    Deck: 7 Discard: 4 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Dandy Brute, Blessing of Abadar, Strength, Gambeson, BoBastet
    Recharged: Quick-Change Mask, Retriever,
    Discard Pile: s2Cure (Core), Irori's Mastery, Fencer, s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn -4
    Notes for Valeros: Draw 1 card from confiscated
    Notes for Lirianne: Need to redo what cards are confiscated
    Notes for Maznar: need to decide what to do with levitate
    Additional Info 1: Banner is Displayed +1 for Combat
    Additional Info 2: When you defeat a bane, a random local character searches the confiscated pile and draws any card from it. / May not move, order is loc 2-8,1
    Location #1: Laboratory 1-10 remain
    Everyone - Location #5: Library (Random 1-5,8-11) remain // 1=Sands of the Hour, 2=Holy symbol, 3=symbol of Sleep, 9=Clockwork Guardian
    Location #6: Chambers 1-11 remain
    Location #7: Manor 1-11 remain
    Location #8: Office 1-11 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon will draw confiscated augury into hand.

    Lirianne, Aric, Ezren and Maznar need to make a DC 4 wisdom check with animal assistance or be dazed.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Should Attic Whisperer be encountered, here is Hakon's check with Maznar's animal.

    Hakon's Attic Whisperer check:

    Wisdom Check DC 4: 1d4 + 1d4 ⇒ (3) + (4) = 7 Success


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 1 - Unicorn
    Hour Rules: Your check to acquire is blessed.

    SOT: None
    Give Card: None
    Move: stuck at cell
    Location Powers: N/A scenario overrides
    Explore: Cell Card 1: Irori's Mastery

    Maznar reveals weasel and check is blessed
    Untrained Skill Check DC 4+1=5: 1d4 + 1d4 + 1d4 ⇒ (2) + (2) + (4) = 8 Success

    Irori's Mastery:

    Core
    Blessing 1
    Traits:
    Deity: Irori
    Divine
    When this is the hour: On your blessed check, you may reroll any dice showing 1.
    To Acquire:
    Acrobatics
    Divine
    Fortitude 4+#
    On your check, recharge to bless.
    Discard to explore.

    Will discard Retriever to explore
    Explore: Cell Card 2: Termite Swarm

    Will reveal Longsword
    and reload for another d4; maznar animal adds d4 and Valeros will reload weapon (spear?) to add d6
    Strength Check DC 10/14: 1d10 + 1d8 + 3 + 1d4 + 1d4 + 1d6 ⇒ (6) + (4) + 3 + (2) + (1) + (6) = 22 Success

    Termite Swarm:

    Core
    Monster 1
    Traits:
    Swarm
    Vermin
    Trigger
    To Defeat:
    Combat 10
    OR Constitution
    Fortitude 6
    When examined, succeed at a Constitution or Fortitude 6 check or suffer 1 Combat damage.
    Vulnerable to Attack.
    If defeated by less than 4, shuffle this monster into its location.

    Random character gets a card from pile: 1d6 ⇒ 6 Maznar gets a card (BotG)

    Trigger reminded me that Aric wanted to use spyglass..since didn't do will do now and keep order same
    Cell Card 3: Lost Local
    Cell Card 4: Attic Whisperer

    Will discard Irori's Mastery to explore; will use animal for check
    Diplomacy Check DC 5: 1d8 + 2 + 1d4 ⇒ (8) + 2 + (4) = 14 Success

    Lost Local:

    Core
    Barrier 0
    Traits:
    Task
    To Defeat:
    Charisma
    Diplomacy 5
    OR Survival 7
    If undefeated, suffer the scourge Dazed and end your turn.

    Random character gets a card from pile: 1d6 ⇒ 6 Maznar gets a card (BotG)

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Books.
    Setup:
    When preparing story banes, before shuffling the story bane stack, shuffle the villain into the Laboratory. After shuffling the story bane stack, deal the remaining story banes into the remaining locations, then add a closing henchman Trapped Furniture - Proxy B into those same locations.
    All characters start at the Cell.
    After drawing starting hands, each character deals the top 3 cards of their deck faceup into a single confiscated pile.

    When you defeat a bane, a random local character searches the confiscated pile and draws any card from it.
    You may only move when your location is closed, and you may only move to the next location on the scenario list. After the last location you're using is closed, move to the Laboratory.

    Hakon attempts to recover all cards in their Recovery pile.

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w2Longsword (Core), s2Cure (Core), Fencer, w1Dwarven Longhammer +1, Quick-Change Mask,

    Displayed: Spiked Breastplate#Core,
    Deck: 6 Discard: 2 Buried: 0
    Hero Points: 3 // Hakon has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): BoBastet, Gambeson, Strength, War Drum#Core, Blessing of Abadar, Dandy Brute
    Recharged:
    Discard Pile: Retriever, Irori's Mastery,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn -1
    Notes for Valeros: reloaded a weapon for Hakon (spear?)
    Notes for Maznar: Gained back from pile his 2 blessings to hand
    Additional Info 2: When you defeat a bane, a random local character searches the confiscated pile and draws any card from it. / May not move, order is loc 2-8,1
    Location #1: Laboratory 1-10 remain
    Everyone - Location #2: Cell 4-11 remain // 4=Attic Whisperer


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1D: Treating the Infection

    Starting Location Stuck at Cell
    Loot
    None
    Starting Hand - Favored Card Weapon

    Will display armor after 1st round SOT.

    Confiscated Cards:
    s1Augury
    Detect Thoughts
    w3Warhammer

    "

    Hakon wrote:

    Hand: w2Longsword (Core), s2Cure (Core), Fencer, Retriever,

    Displayed: Spiked Breastplate#Core,
    Deck: 8 Discard: 0 Buried: 0
    Hero Points: 3 // Hakon has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str/Monster checks (1 maybe 2)
    Fencer allows Hakon to take on local monster encounter

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w1Dwarven Longhammer +1, Dandy Brute, Strength, Blessing of Abadar, War Drum#Core, Gambeson, Quick-Change Mask, BoBastet
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (☑ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: ☐☐☐ Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1C: To Seek the Devil’s Doorstep

    Rewards:

    Scenario Reward
    Each character draws a new level 1 ally.
    Adventure Card Society characters may choose a bonus deck upgrade.
    Adventure Reward
    N/A

    Tier/XP 2.0>2.1
    Will spend hero point for power feat [On a local Strength check (☑ or a local check against a monster),]
    Hero Points (Prior + Gained - Used = Current)
    3 +1 - 1 = 3

    Loot rolls
    Don't think needed

    Deck Upgrades
    Retriever(Ally 1), Fencer (Ally 0)
    Banished Cards: None
    Holes Filled: None
    Removed: Masque, Standard Bearer


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: On bank close, Ezren moves to reading room
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 26 - Hourglass Card 2 Hakon/Zalarian Sarenrae's Light
    Hour Rules: When you heal, you may heal an additional card.

    SOT: Will Discard Harrowed Society Student to draw Masque to hand.
    Will discard longsword for Paizo mat benefit and draw a card (Standard Bearer)
    Give Card: None
    Aric banishes Harrow deck to order Libary cards to put villain on top (determined to be villain above)
    Move: Chambers-> Library

    Aric and Lirianne can guard Chambers while Maznar, Ezren, and Valeros can attempt to guard reading room. Maznar guard check is against The Tyrant which is automatic since it is a harrow.
    Aric auto-succeeds stealth check recharging captain's cutlass

    The Tyrant:

    The Tyrant
    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Crowns
    Veteran
    When this is the hour: When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.
    To Acquire:
    Charisma
    Fortitude 4+#
    On any check, reload to bless; that character discards the top 1d4-2 cards of their deck.
    Discard to explore. This exploration, on all checks against story banes, the first card played to bless may be played freely.

    For 1 acid damage, will bury gambeson armor
    Hakon sings a loud battle song
    Will Bury a card (Masque) to add Diplomacy (1d8+2) to Strength check; recharge Dandy brute to add d6 and finesse and Valeros will use The Queen Mother; Lirianne discards a different card to use Arquebus; finally Aric will use hand cannon to add 2d6
    Queen Mother adds 1 for each AD 0 boon used (2 for hand cannon and arquebus)
    Will reveal Dwarven Longhammer +1
    Strength Check DC 14: 2d10 + 4 + 1d8 + 2 + 1d6 + 1d10 + 1d4 + 2d6 + 2 ⇒ (6, 3) + 4 + (7) + 2 + (6) + (7) + (4) + (5, 2) + 2 = 48
    Auto Success
    May discard weapon and reroll
    Can Recharge this card to add 1d8 to your Craft or Disable check.

    We are victorious!

    Accuser Devil:

    Core
    Story Bane 1
    Type: Monster
    Traits:
    Devil
    Outsider
    To Defeat:
    Combat 14
    Immune to Fire and Poison.
    Resistant to Acid.
    Before acting, suffer 1 Acid damage.
    If undefeated, suffer the scourge Wounded.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: The cricket recharged from Lirianne's turn

    Attempt to guard chambers by defeating danger - cultist

    Cultist:

    Core Story Bane 1
    Traits: Cultist Human
    To Defeat: Combat 10+## OR Diplomacy 8+#
    If undefeated, examine the top # cards of the hourglass; if any are blessings, shuffle them into your discards.

    Will reveal Dwarven Longhammer +1; Valeros displays banner for +1
    Strength Check DC 10+1+1=12: 2d10 + 4 + 1 ⇒ (4, 5) + 4 + 1 = 14 Success
    May discard weapon and reroll
    Can Recharge this card to add 1d8 to your Craft or Disable check.

    Chambers is guarded


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: discard Abadar from Ezren's turn. Moved with Lirianne and Maznar to Chambers
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 20 - Hourglass Card 1 Hakon/Zalarian Sands of the Hour
    Hour Rules: None

    SOT: Will Discard Strength to draw Augury to hand.
    Give Card: None
    Move: Stay at Chambers
    Location Powers: When you fail to acquire a boon, shuffle it into its location.
    Explore: Chambers Card 1 (Harrowed Society Student):
    with animal assist

    Diplomacy Check DC 6: 1d8 + 2 + 1d4 ⇒ (8) + 2 + (4) = 14 Success

    Harrowed Society Student:

    CotCT
    Ally 0
    Traits:
    Arcanist
    Human
    To Acquire:
    Charisma
    Diplomacy 6
    On a local Perception check or a local check to acquire a Book or Mental boon, recharge to add 1d6.
    Discard to explore.

    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Chambers Card 2: Evil Eye TRIGGER - barrier is banished and become dazed
    Chambers Card 3: Horn of Battle Clarity
    Chambers Card 4: Diabolical Imp

    Will put following on Top and rest will be shuffled
    Chambers Card 4: Diabolical Imp

    Evil Eye:

    Core
    Barrier 0
    Traits:
    Curse
    Magic
    Trigger
    Veteran
    To Defeat:
    Arcane
    Divine 6+#
    OR Knowledge
    Stealth 8+#
    When examined, suffer the scourge Dazed then banish this barrier.
    Cannot be evaded.
    If undefeated, suffer the scourge Dazed then banish this barrier.

    Recovery Check for Augury: Arcane Check DC 8: 1d4 + 1d4 ⇒ (4) + (3) = 7 Spell is discarded

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Keys (Dex).

    When you explore a location and encounter a Proxy B, treat it as the story bane Witness; otherwise, treat Proxy B as the story bane Evidence. When you defeat a Proxy B, display it next to its location.
    When you would close a location, if a Proxy B is not displayed next to it, the location does not close; instead, search the location for a Proxy B and display it next to the location.
    At the end of your turn, examine the top card of your location.

    Hakon ends their turn and examines top card of location (Chambers Card 4: Diabolical Imp)

    Hakon attempts to recover all cards in their Recovery pile.

    Hakon resets their hand discarding warhammer.

    "

    Hakon wrote:

    Hand: Harrowed Society Student, The Cricket, w1Dwarven Longhammer +1, w2Longsword (Core), Dandy Brute,

    Displayed: Gambeson, Spiked Breastplate#Core,
    Deck: 4 Discard: 11 Buried: 2
    Hero Points: 3 // Hakon has the following scourges marked:
    Dazed:
    While Marked:
    You may explore only once per turn and you may not examine locations.

    If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.


    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Standard Bearer, BoBastet, Quick-Change Mask, War Drum#Core
    Recharged:
    Discard Pile: Detect Thoughts, Phantasmal Minion, Immolate, Crow, The Cyclone, Masque, s2Cure (Core), Strength, Blessing of Abadar, s1Augury, w3Warhammer,
    Buried Pile: Codex, Priest of Pharasma,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Current Turn -19
    Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
    Additional Info 2: EOT examine top card

    Bank Of Abadar 1-11 remain
    Reading Room 1-10 remain // ?=Giant Fly ? = Frozen Touch
    Ezren - Library 1 remain // 1=Acid Burst 8 = Swamp Ooze

    Aric, Lirianne, Maznar, Hakon - Chambers 4, (Random 3,5-9) remain // 3=Horn of Battle Clarity (Item 0) 4=Diabolical Imp (Villain)

    Valeros - Base 1 remain // 1=Pathfinder Bodyguard


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon has been assigned the following boon as noted here

    CONVENTION BOON:

    Stick with Me! wrote: wrote:
    ☐☐☐ Stick with Me! : On your check during recovery, check a box that precedes this reward to add 1d6.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 14 - Hourglass Card 3 Hakon/Zalarian
    The Marriage

    Hour Rules: At the start of your turn, summon and encounter an ally.

    SOT: Will Discard Immolate to draw Augury to hand.
    Random Ally is crow

    Will use Maznar's Blessing of the Gods to copy the powers of the Marriage to bless and add a another local's die to the check (Valeros d6 Wisdom)
    Wisdom Check DC 5: 2d4 + 1d6 ⇒ (1, 1) + (6) = 8 Success

    Crow:

    Core
    Ally 1
    Traits:
    Animal
    To Acquire:
    Wisdom
    Survival 5
    On a local check to acquire, recharge to add 1d6.
    Discard to explore. This exploration, on your checks to acquire, add 1d4.

    Give Card: None
    Move: Chambers -> Reading Room
    Location Powers: On your check, if the hour is Harrow, add 1 (which it is)

    Will banish Augury to choose type Blessing to examine top 3 cards of my location
    Reading Room Card 1: The Cricket
    Reading Room Card 2: The Cyclone
    Reading Room Card 3: Frozen Touch

    Will put following on Top and rest will be shuffled
    Reading Room Card 2: The Cyclone
    Reading Room Card 1: The Cricket

    Explore: Reading Room Card 2: The Cyclone
    Strength Check DC 4+1=5: 1d10 + 1 ⇒ (4) + 1 = 5 Success

    Reading Room Card 2: The Cyclone:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Hammers
    Veteran
    When this is the hour: The difficulty of your non-combat check against a bane is increased by 3.
    To Acquire:
    Strength
    Survival 4+#
    On any check, discard to bless; after the roll, for each die showing 1 or 2, add 2.
    Discard to explore. This exploration, the first time you encounter a boon, you may evade it and explore again.

    Will discard crow to explore and add d4 to acquire
    Explore: Reading Room Card 1: The Cricket

    Dexterity Check DC 4+1=5: 1d6 + 1d4 + 1 ⇒ (5) + (3) + 1 = 9 Success

    Reading Room Card 1: The Cricket:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Keys
    Veteran
    When this is the hour: When a character moves on their turn, each other local character may move with them.
    To Acquire:
    Dexterity
    Ranged 4+#
    On any check, discard to bless.
    On another character's Dexterity check, recharge to bless.
    Discard to move then explore. You may not use this power during an encounter.

    Will then discard the cricket to move to Rooftops and explore
    Location Powers: When you would encounter a barrier, draw a new one; encounter 1 and banish the other.
    Explore: Rooftops Card 6: Priest of Pharasma
    Maznar adds 1d4

    Diplomacy Check DC 7: 1d8 + 2 + 1d4 ⇒ (1) + 2 + (4) = 7 Success

    Priest of Pharasma:

    CotCT
    Ally 1
    Traits:
    Cleric
    Human
    To Acquire:
    Charisma
    Diplomacy 7
    OR Divine 5
    Bury to heal a local character 1d4+1 cards.
    Discard to explore. This exploration, on all Divine checks and checks against Undead banes, add 1d4.

    Will then bury to priest to heal Maznar.
    Maznar is cured : 1d4 + 1 ⇒ (4) + 1 = 5 cards

    Will discard The Cyclone to explore (may evade boon)
    Explore: Rooftops Card 7: Skeleton

    Will reveal Dwarven Longhammer +1..monster is vulnerable and Maznar reveals animal
    Strength Check DC 10+1+1=12: 2d10 + 4 + 4 + 1d4 ⇒ (1, 2) + 4 + 4 + (1) = 12 Success
    May discard weapon and reroll
    Can Recharge this card to add 1d8 to your Craft or Disable check.

    Skeleton:

    Core
    Monster 0
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 10+##
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.

    Hakon swings his hammer mightily at the skeleton who manages to stop the swing from hitting him directly by blocking with his arm. Hakon then flexes his muscles, screams and the hammer hits the skeleton on the skull with a slight tap and crack. The skeleton's jaw clatters slowly open twice before it falls to a pile on the floor.

    Will discard Masque to explore (and may recharge a card to evade)
    Rooftops Card 8: Symbol of Sleep
    Random Barrier - Spiked Volley
    I don't like either one of them - will recharge hammer to evade

    Will send cure to recovery and heal self
    Cure 1d4+1 Cards: 1d4 + 1 ⇒ (1) + 1 = 2

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Keys (Dex).

    When you explore a location and encounter a Proxy B, treat it as the story bane Witness; otherwise, treat Proxy B as the story bane Evidence. When you defeat a Proxy B, display it next to its location.
    When you would close a location, if a Proxy B is not displayed next to it, the location does not close; instead, search the location for a Proxy B and display it next to the location.
    At the end of your turn, examine the top card of your location.

    Random Rooftop card: 1d5 ⇒ 2 Rooftops Card 8: Symbol of Sleep
    Hakon ends their turn and examines top card of location (Rooftops Card 8: Symbol of Sleep)

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Recovery Check for Cure: Arcane Check DC 8: 2d4 ⇒ (1, 1) = 2 Adding Maznar's animal to check. Spell is discarded

    Hakon resets their hand.

    Hakon wrote:

    Hand: Strength, Blessing of Abadar, w1Dwarven Longhammer +1, w2Longsword (Core), w3Warhammer,

    Displayed: Gambeson, Spiked Breastplate#Core,
    Deck: 6 Discard: 8 Buried: 2
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Dandy Brute, Quick-Change Mask, BoBastet, Standard Bearer, The Cricket, War Drum#Core
    Recharged:
    Discard Pile: Detect Thoughts, Phantasmal Minion, Immolate, Crow, The Cyclone, Masque, s2Cure (Core), s1Augury,
    Buried Pile: Codex, Priest of Pharasma,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (11)
    Notes for Maznar: BotG used and then healed for 5
    Random Card(s) Used: Barrier 1, Ally 1
    Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
    Additional Info 2: EOT examine top card

    Bank Of Abadar 1-11 remain
    Lirianne, Maznar, Hakon - Reading Room (random 3-12) remain // ?=Giant Fly 3 = Frozen Touch
    Ezren - Library 3-8 remain // 3=Acid Burst 8 = Swamp Ooze

    Valeros - Chambers 1-9 remain // ?=Harrowed Society Student (Ally 0) ?=Horn of Battle Clarity (Item 0)
    Aric - Office (Proxy B displayed) 3-6 remain // 3=Cultist (Henchman)
    Lirianne, Maznar, Hakon - Rooftops (Proxy B displayed) 8, (random 3,9-11) remain // 3=Ingratiating Minion, 8=Symbol of Sleep
    Base 1-2 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    On Ezren's turn 6, Hakon encountered Ambush when he was alone and it should have been triggered.

    Wisdom Check DC 8+1=9: 1d4 + 1d4 ⇒ (4) + (4) = 8 No Success; Ambush is banished and Hakon fights Reefclaw; will bury codex to add knowledge skill

    Ambush:

    Ambush
    Core
    Barrier 1
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom
    Perception
    Stealth 8+#
    When examined, encounter this barrier; on the check to defeat, add 1d4.
    If undefeated, banish this barrier, then a random local character summons and encounters a monster.
    That monster cannot be evaded; subtract 1 from each die rolled against it.

    Will reveal Dwarven Longhammer +1
    Strength Check DC 11: 2d10 + 4 + 1d8 + 2 - 3 ⇒ (3, 8) + 4 + (7) + 2 - 3 = 21 Success
    Strength Check DC 11: 2d10 + 4 + 1d8 + 2 - 3 ⇒ (2, 3) + 4 + (7) + 2 - 3 = 15 Success
    May discard weapon and reroll
    Can Recharge this card to add 1d8 to your Craft or Disable check.

    Reefclaw:

    CotCT
    Monster 1
    Traits:
    Aberration
    Aquatic
    To Defeat:
    Combat 11
    If this monster would be defeated, reroll.

    Masque replaces hole in hand

    Hakon wrote:

    Hand: w1Dwarven Longhammer +1, s2Cure (Core), Strength, Masque, Immolate,

    Displayed: Gambeson, Spiked Breastplate#Core,
    Deck: 7 Discard: 4 Buried: 1
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w3Warhammer, Standard Bearer, Blessing of Abadar, Quick-Change Mask, BoBastet, w2Longsword (Core), War Drum#Core
    Recharged:
    Discard Pile: Dandy Brute, Detect Thoughts, Phantasmal Minion, s1Augury,
    Buried Pile: Codex,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 8 - Hourglass Card 2 Hakon/Zalarian Incitation
    Hour Rules: None

    SOT: Will Discard Phantasmal Minion to draw Augury to hand.
    Give Card: None

    Move: Library -> Laboratory
    Location Powers: When you fail a check to defeat a bane, suffer 1 Acid damage.

    Explore: Laboratory Card 1 (Ghoul)

    Will reveal Dwarven Longhammer +1 and Maznar reveals animal
    Strength Check DC 11+1+1=13: 2d10 + 4 + 1d4 ⇒ (8, 1) + 4 + (4) = 17 Success
    May discard weapon and reroll
    Can Recharge this card to add 1d8 to your Craft or Disable check.

    Ghoul:

    Core
    Monster 1
    Traits:
    Ghoul
    Undead
    To Defeat:
    Combat 11+##
    Immune to Mental and Poison.
    If undefeated, either banish an ally or suffer the scourge Dazed.

    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Laboratory Card 2: Henchman Proxy A6 - Cultists
    Laboratory Card 3: Burning Tar
    Laboratory Card 4: Henchman Proxy B4 - Evidence TRIGGER

    Encounter: Henchman Proxy B4 - Evidence
    Maznar reveals animal and examine adds d8
    Knowledge Check DC 10+1=11: 1d8 + 2 + 1d4 + 1d8 ⇒ (7) + 2 + (3) + (6) = 18 Success

    Evidence:

    CotCT Story Bane 1
    Traits: Task Trigger
    To Defeat: Intelligence Wisdom Knowledge Perception 10+#
    When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

    Proxy B is displayed

    Will put following on Top and rest will be shuffled
    Laboratory Card 2: Henchman Proxy A6 - Cultists

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Keys (Dex).

    When you explore a location and encounter a Proxy B, treat it as the story bane Witness; otherwise, treat Proxy B as the story bane Evidence. When you defeat a Proxy B, display it next to its location.
    When you would close a location, if a Proxy B is not displayed next to it, the location does not close; instead, search the location for a Proxy B and display it next to the location.
    At the end of your turn, examine the top card of your location.

    Hakon ends their turn and examines top card of location (Laboratory Card 2: Henchman Proxy A6 - Cultists)

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    Will display spiked breastplate on Valeros' turn

    "

    Hakon wrote:

    Hand: w1Dwarven Longhammer +1, s2Cure (Core), Strength, Codex,

    Displayed: Gambeson, Spiked Breastplate#Core,
    Deck: 8 Discard: 4 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, w2Longsword (Core), w3Warhammer, Standard Bearer, War Drum#Core, Masque, BoBastet, Blessing of Abadar
    Recharged:
    Discard Pile: Dandy Brute, Detect Thoughts, Phantasmal Minion, s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6)
    Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
    Additional Info 2: EOT examine top card

    Location #2: Bank Of Abadar 1-11 remain
    Location #3: Reading Room 1-12 remain // ?=Giant Fly
    Location #4: Library (random 2-9),1 remain // 3=Luckstone, ?=door spike, 2=Ambush 9 = Swamp Ooze
    Lirianne, Maznar, Ezren, Hakon - Location #5: Laboratory (Proxy B displayed) 2,(Random 3,5-8) remain // 2=Henchman Cultists 3=Burning Tar
    Valeros - Location #6: Chambers 1-9 remain // 1=Harrowed Society Student (Ally 0) ?=Horn of Battle Clarity
    Aric - Location #7: Office 1-6 remain // 1=Sling
    Location #8: Rooftops 1-11 remain
    Location #9: Base 1-2 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    on Ezren's turn right after SOT,
    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Library Card 1 (Swamp Ooze)
    Library Card 2: Ambush
    Library Card 3: Luckstone

    Will put following on Bottom and rest will be shuffled
    Library Card 1 (Swamp Ooze)

    During Ezren's Recovery:
    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6)
    Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
    Additional Info 2: EOT examine top card
    Maznar, Ezren - Location #1: Academy (Proxy B displayed) 1-6 remain // 1=Mirror Image other cards (Lookout, Imps and House Drakes, Drowning Mud, Lost Local, The Peacock)
    Location #2: Bank Of Abadar 1-11 remain
    Location #3: Reading Room 1-12 remain // ?=Giant Fly
    Hakon - Location #4: Library (random 2-9),1 remain // 3=Luckstone, ?=door spike, 2=Ambush 9 = Swamp Ooze
    Lirianne - Location #5: Laboratory 1-8 remain // 1=Ghoul
    Valeros - Location #6: Chambers 1-9 remain // 1=Harrowed Society Student (Ally 0) ?=Horn of Battle Clarity
    Aric - Location #7: Office 1-6 remain // 1=Sling
    Location #8: Rooftops 1-11 remain
    Location #9: Base 1-2 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    I accidentally shorted myself a card..Gambeson was displayed last turn so should have a hand of 5.

    "

    Hakon wrote:

    Hand: w1Dwarven Longhammer +1, s2Cure (Core), Codex, Phantasmal Minion, s1Augury,

    Displayed: Gambeson,
    Deck: 10 Discard: 2 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Standard Bearer, w3Warhammer, w2Longsword (Core), Blessing of Abadar, Spiked Breastplate#Core, Masque, Quick-Change Mask, BoBastet, Strength, War Drum#Core
    Recharged:
    Discard Pile: Dandy Brute, Detect Thoughts,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Academy is not closed. location is searched to display proxy B (and then shuffled)
    Maznar EOT should have examined Academy card

    Random Roll: 1d6 ⇒ 1 Academy Card 5: Mirror Image

    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 2 - Hourglass Card 1 Hakon/Zalarian Irori's Mastery
    Hour Rules: On your blessed check, you may reroll any dice showing 1.

    SOT: None
    Give Card: None
    Move: Academy -> Library
    Location Powers: On your check against a spell or a Book boon, add 1d6.
    Explore: Library Card 1: Phantasmal Minion

    location adds a d6
    Intelligence Check DC 4: 1d6 + 1d6 ⇒ (3) + (1) = 4 Success

    Phantasmal Minion:

    Core
    Spell 0
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 4
    Banish to give a card to another character and/or let any number of local characters give a card to another character.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 6 check to recharge it instead.

    I will then use Detect thoughts to examine top 3 cards and put monsters aside
    Library Card 2: Codex
    Library Card 3: Luckstone
    Library Card 4: Door Spike
    No monsters;location is shuffled

    Will discard dandy brute to explore
    Random Library Card: 1d10 + 1 ⇒ (1) + 1 = 2 Library Card 2: Codex

    Maznar reveals animal and d6 added due to being a book
    Knowledge Check DC 6: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9 Success
    "Nothing bad ever came out of a book!"

    Codex:

    Core
    Item 0
    Traits:
    Book
    To Acquire:
    Intelligence
    Knowledge 5
    On your check to acquire, reveal to add 1.
    On a local check to acquire, discard to add your Knowledge skill.

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Keys (Dex).

    When you explore a location and encounter a Proxy B, treat it as the story bane Witness; otherwise, treat Proxy B as the story bane Evidence. When you defeat a Proxy B, display it next to its location.
    When you would close a location, if a Proxy B is not displayed next to it, the location does not close; instead, search the location for a Proxy B and display it next to the location.
    At the end of your turn, examine the top card of your location.

    Hakon ends their turn and examines top card of location
    Random Library Card: 1d9 + 2 ⇒ (5) + 2 = 7 Library Card 7: Swamp Ooze

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Detect Thoughts: Arcane Check: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w1Dwarven Longhammer +1, s2Cure (Core), Codex, Phantasmal Minion,

    Displayed: Gambeson,
    Deck: 11 Discard: 2 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, Strength, Blessing of Abadar, War Drum#Core, w3Warhammer, Masque, w2Longsword (Core), s1Augury, Spiked Breastplate#Core, Standard Bearer, BoBastet
    Recharged:
    Discard Pile: Dandy Brute, Detect Thoughts,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (1)
    Additional Info 1: Proxy B may be Evidence or Witness; can't close unless Proxy B displayed; search for B if closing and not displayed
    Additional Info 2: EOT examine top card
    Maznar, Valeros, Ezren - Location #1: Academy (Proxy B displayed) 5,(random 6,7,8,9,11) remain // 5=Mirror Image
    Location #2: Bank Of Abadar 1-11 remain
    Location #3: Reading Room 1-11 remain
    Hakon - Location #4: Library 7,(Random 3-6,8-11) remain // 3=Luckstone, 4=door spike, 7 = Swamp Ooze
    Lirianne - Location #5: Laboratory 1-11 remain
    Location #6: Chambers 1-11 remain
    Location #7: Rooftops 1-11 remain
    Aric - Location #8: Office 1-11 remain
    Location #9: Base 1-2 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1C: To Seek the Devil’s Doorstep

    Starting Location Same Location as Maznar (Academy)
    Loot
    None
    Starting Hand - Favored Card Weapon

    Will display Gambeson after SOT.

    "

    Hakon wrote:

    Hand: w1Dwarven Longhammer +1, s2Cure (Core), Detect Thoughts, Dandy Brute,

    Displayed: Gambeson,
    Deck: 11 Discard: 0 Buried: 0
    Hero Points: 3
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Academy, Library, Reading Room, Office, Rooftops, Laboratory, Chambers
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): BoBastet, s1Augury, Standard Bearer, w3Warhammer, War Drum#Core, Masque, w2Longsword (Core), Strength, Quick-Change Mask, Blessing of Abadar, Spiked Breastplate#Core
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1B: Tangled Sails

    Rewards:

    Scenario Reward
    Rally the Supporter: Pathfinder Bodyguard

    Adventure Reward
    N/A


    Tier/XP 1.5>1.6(2.0)

    Hero Points (Prior + Gained - Used = Current)
    2 +1 - 0 = 3

    Convention Boon Roll: 1d20 ⇒ 10 Not Today
    Loot rolls
    1st choice Weapon 0: 1d1000 ⇒ 866 Warhammer

    Deck Upgrades
    Warhammer
    Banished Cards: None
    Holes Filled: None
    Removed: Longspear


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Will continue by putting Imp on top
    I will then display False Life
    Aric will bury harrow deck to examine Storehouse and put in following order:
    Storehouse Card 2: Harrow Deck
    Storehouse Card 3: Noxious Bomb
    Storehouse Card 1: Bloodbug

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Books.

    When the Diabolical Imp would escape, instead shuffle a number of new barriers equal to the number of locations minus 1 and the Diabolical Imp into a stack, then shuffle a card from that stack into each location. Also do this when the Diabolical Imp is evaded.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.
    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand discarding Masque.

    "

    Hakon wrote:

    Hand: w2Longsword (Core), Strength, Quick-Change Mask, BoBastet, Spiked Breastplate#Core,

    Displayed: Gambeson, False Life,
    Deck: 6 Discard: 5 Buried: 1
    Hero Points: 2
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Library, Manor, Storehouse, Docks, Fishery, Repository, Base, Den of Iniquity, Boat
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w1Dwarven Longhammer +1, Blessing of Abadar, s2Cure (Core), Dandy Brute, w3Longspear (Core)
    Recharged: Standard Bearer,
    Discard Pile: Detect Thoughts, s1Augury, Infernal Healing, Sonic Blast, Masque,
    Buried Pile: War Drum#Core,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings)
    Notes for Aric: Poisoned
    Additional Info 1: Escaping imp (or when imp is evaded) = barriers

    Loc 0 Base 1 remain
    Valeros, Lirianne - Loc 4 Storehouse 2,3,1,4-10 remain // 1=bloodbug,2=harrow deck, 3=noxious bomb
    Ezren, Hakon, Maznar - Loc 7 Repository 4,(random 2,3,5-8) remain // 2=spiked gauntlet,3=wand of force missile, 4=imp
    Aric - Loc 8 Den of Iniquity 1-6 remain // 1=Holy Water


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 14 - Desna's Freedom
    Hour Rules: On each check, the first blessing played to bless may be played freely.

    SOT: Will Discard Sonic Blast to draw Augury to hand.
    Give Card: None
    Move: Stay at Repository
    Location Powers: When you fail to acquire a boon, suffer 1d4-1 Poison damage.
    Explore: Repository Card 1: False Life

    Maznar reveals wolverine
    Intelligence Check DC 4: 1d6 + 1d4 ⇒ (3) + (2) = 5 Success

    False Life:

    CotCT
    Spell 0
    Traits:
    Arcane
    Magic
    To Acquire:
    Intelligence
    Arcane 4
    Display. While displayed:
    * When you suffer damage, banish to reduce it by 5.
    * At the end of the scenario, banish.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 6 check to recharge it instead.

    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Repository Card 2: Spiked Gauntlet
    Repository Card 3: Wand of Force Missile
    Repository Card 4: Diabolical Imp

    Will consult group before deciding to put imp on top or bottom


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 8 - Hourglass Card 3 Valeros/TheGreatNateO
    The Locksmith

    Hour Rules: On your check, you may recharge a card to replace all d4s with d8s

    SOT: Will Discard Infenal Healing to draw Augury to hand.
    Give Card: None
    Move: Fishery -> Library
    "Seems the Red Raven has this place marked..I don't think I want to get in his way."
    Location Powers: D6 added for spells/books at Library

    Will banish Augury to choose type Spell to examine top 3 cards of my location
    Library Card 5: Mirror Image
    Library Card 6: Sonic Blast
    Library Card 7: Erastil's Eye

    Will put following on Top and rest will be shuffled
    Library Card 6: Sonic Blast
    Library Card 5: Mirror Image

    Explore: Library Card 6: Sonic Blast
    Will recharge Standard bearer to change d4s to d8s from hour
    Wisdom Check DC 8: 1d8 + 1d6 ⇒ (5) + (5) = 10 Success

    Sonic Blast:

    CotCT
    Spell 1
    Traits:
    Arcane
    Attack
    Divine
    Magic
    To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 8
    For your combat check, banish to use Arcane or Divine + 2d6. If the check is against a monster, ignore its after acting powers.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Books.

    When the Diabolical Imp would escape, instead shuffle a number of new barriers equal to the number of locations minus 1 and the Diabolical Imp into a stack, then shuffle a card from that stack into each location. Also do this when the Diabolical Imp is evaded.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.
    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand. Will display gambeson after SOT

    "

    Hakon wrote:

    Hand: w2Longsword (Core), Sonic Blast, Strength, Masque,

    Displayed: Gambeson,
    Deck: 9 Discard: 3 Buried: 1
    Hero Points: 2
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Library, Manor, Storehouse, Docks, Fishery, Repository, Base, Den of Iniquity, Boat
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, Blessing of Abadar, w1Dwarven Longhammer +1, s2Cure (Core), BoBastet, Dandy Brute, w3Longspear (Core), Spiked Breastplate#Core
    Recharged: Standard Bearer,
    Discard Pile: Detect Thoughts, s1Augury, Infernal Healing,
    Buried Pile: War Drum#Core,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (6) + 1 (Due to Ezren's Ill Tidings)
    Additional Info 1: Escaping imp (or when imp is evaded) = barriers

    Loc 0 Base 1 remain

    Aric, Lirianne, Valeros, Maznar - Loc 3 Fishery (random 2,3,5,7) remain
    Loc 4 Storehouse 1-10 remain

    Ezren, Hakon - Loc 6 Library 5, (Random 7-10) remain // 5=Mirror Image
    Loc 7 Repository 1-10 remain
    Loc 8 Den of Iniquity 1-10 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    On Valeros turn, after hour is revealed (Incitation),
    Will banish Augury to choose type Monster to examine top 3 cards of my location
    Docks Card 1: Sneak
    Docks Card 2: Henchman Proxy A6
    Docks Card 3: Tangle of Debris

    Will put following on Top and rest will be shuffled
    Docks Card 2: Henchman Proxy A6
    Docks Card 1: Sneak

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    "

    Hakon wrote:

    Hand: w2Longsword (Core), Infernal Healing, Strength, Standard Bearer,

    Displayed:
    Deck: 10 Discard: 2 Buried: 1
    Hero Points: 2
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Library, Manor, Storehouse, Docks, Fishery, Repository, Base, Den of Iniquity, Boat
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): w3Longspear (Core), Masque, BoBastet, Dandy Brute, Blessing of Abadar, Gambeson, Quick-Change Mask, w1Dwarven Longhammer +1, s2Cure (Core), Spiked Breastplate#Core
    Recharged:
    Discard Pile: Detect Thoughts, s1Augury,
    Buried Pile: War Drum#Core,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (0)
    Additional Info 1: Escaping imp (or when imp is evaded) = barriers

    Loc 0 Base 1 remain

    Aric, Hakon, Maznar - Loc 2 Docks 2,1, (Random 3-10) remain // 2=Jigsaw Shark Henchman, 1=Sneak
    Lirianne, Valeros - Loc 3 Fishery 1-10 remain
    Ezren - Loc 4 Storehouse 1-10 remain
    Loc 5 Manor 1-10 remain
    Loc 6 Library 1-10 remain
    Loc 7 Repository 1-10 remain
    Loc 8 Den of Iniquity 1-10 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Hakon will bury Wardrum to avenge against perplexing text

    Knowledge Check DC 7+1=8: 1d8 + 2 + 1d4 ⇒ (7) + 2 + (4) = 13 Success; will draw infernal healing

    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 2 - The Peacock
    Hour Rules: On your check, if no boons are played, it is blessed.

    SOT: None
    Give Card: None
    Move: Stay at Boat

    Will put Detect life into recovery and put monsters in following order
    Boat Card 2: Henchman Proxy A1
    Boat Card 4: Guard Dog
    These are shuffled below:
    Boat Card 3: Gang Enforcer

    Explore: Boat Card 2: Henchman Proxy A1-Jigsaw Shark

    Will reveal Longsword
    and reload for another d4
    Strength Check DC 11: 1d10 + 1d8 + 3 + 2d4 ⇒ (2) + (8) + 3 + (4, 4) = 21 Success

    Jigsaw Shark:

    Spoiler:

    CotCT Story Bane 0
    Traits: Animal Aquatic
    To Defeat: Combat 11
    Cannot be evaded.

    Will attempt to close with animal and Peacock
    Wisdom Check DC 5+1=6: 1d4 + 1d4 + 1d4 ⇒ (3) + (4) + (2) = 9 Success

    Boat is closed
    Aric, Maznar, and Hakon will move to Docks

    Reminder of Scenario changes:

    During This Scenario: Harrow Suit is: Books.

    When the Diabolical Imp would escape, instead shuffle a number of new barriers equal to the number of locations minus 1 and the Diabolical Imp into a stack, then shuffle a card from that stack into each location. Also do this when the Diabolical Imp is evaded.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Detect Thoughts DC 10: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w2Longsword (Core), Infernal Healing, Strength, Standard Bearer, s1Augury,

    Displayed:
    Deck: 10 Discard: 1 Buried: 1
    Hero Points: 2
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Library, Manor, Storehouse, Docks, Fishery, Repository, Base, Den of Iniquity, Boat
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, Masque, Spiked Breastplate#Core, w3Longspear (Core), Blessing of Abadar, w1Dwarven Longhammer +1, Dandy Brute, Gambeson, s2Cure (Core), BoBastet
    Recharged:
    Discard Pile: Detect Thoughts,
    Buried Pile: War Drum#Core,

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 1B: Tangled Sails

    Starting Location Same Location as Maznar
    Loot
    None
    Starting Hand - Favored Card Weapon

    "

    Hakon wrote:

    Hand: War Drum#Core, Standard Bearer, w2Longsword (Core), Detect Thoughts, Strength,

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Hero Points: 2
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Library, Manor, Storehouse, Docks, Fishery, Repository, Base, Den of Iniquity, Boat
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, w3Longspear (Core), s1Augury, Spiked Breastplate#Core, s2Cure (Core), Gambeson, Blessing of Abadar, Masque, w1Dwarven Longhammer +1, BoBastet, Dandy Brute
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon - 6-1A: Powderkeg

    Rewards:

    Scenario Reward
    Rally the Supporter Pathfinder Chronicler

    Adventure Reward
    N/A

    Boon roll: 1d20 ⇒ 2 Nope

    Tier/XP 1.4>1.5

    Bank Hero Point
    Hero Points (Prior + Gained - Used = Current)
    1 + 1 - 0 = 2

    Loot rolls
    1st Blessing 0: 1d1000 ⇒ 499 Blessing of Abadar

    Deck Upgrades
    Blessing of Abadar (Blessing 0)
    Banished Cards: None
    Holes Filled: None
    Removed: BotG


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Valeros received Masque but never recorded in deck handler..since started at same location as Hakon and since he went to place to where allies can't be used will assume he passed back to Hakon.
    Lirianne received burglar for which I assume was discarded

    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 19 - Blessings Deck Card 3 Hakon/Zalarian
    Erastil's Eye

    Hour Rules: If you are at a Wild location, you may discard a card to explore

    SOT: Will Discard Elemental Treaty to draw Augury to hand.
    Give Card: Give Masque to Aric
    Move: Plaza -> Abandoned Shacks
    "Seems a lot of commotion going on over there."

    Will banish Augury to choose type Story Bane to examine top 3 cards of my location
    Abandoned Shacks Card 4: Accursed Priest
    Abandoned Shacks Card 5: Henchman Proxy A5
    Abandoned Shacks Card 6: Henchman Proxy B7

    Will put following on Top and rest will be shuffled
    Abandoned Shacks Card 5: Henchman Proxy A5
    Abandoned Shacks Card 6: Henchman Proxy B7

    Explore: Abandoned Shacks Card 5: Henchman Proxy A5 - Rioting Mob

    Will reveal Sages Journal to add d4 Diplomacy Check DC 6+1=7: 1d8 + 2 + 1d4 ⇒ (8) + 2 + (4) = 14 Success

    Rioting Mob:

    CotCT Story Bane 0
    Traits: Skirmish Veteran
    To Defeat: Charisma Diplomacy 6+#
    If undefeated, each character summons and encounters the story bane Thug.

    Will attempt to close by defeating danger
    Random Danger: 1d4 ⇒ 3 Rescue

    The mob was dispursed in an unusual way..by yelling at them to do the right thing...Hakon noticed from the corner of his eye, a person that barricaded himself in an abandoned shop with smoke and flames in a nearby building spreading onto the shop. Hakon charges the barricaded door and puts his whole body into cracking the frame and splintering the door.

    Will reveal Sage's journal for d4
    Melee Check DC 6+1=7: 1d10 + 3 + 1d4 ⇒ (7) + 3 + (2) = 12 Success

    Rescue:

    Spoiler:

    Core Story Bane 0
    Traits: Task Veteran
    To Defeat: Strength Melee 6+# OR Charisma Diplomacy 8+#
    On the check to defeat, you may recharge any number of allies; for each ally recharged, add 1d4. If defeated, draw a new ally that lists Diplomacy in its check to acquire.

    The man still coughing was grateful for being rescued.
    "My name is Gepetto."

    Tinker:

    Core
    Ally 1
    Traits:
    Hireling
    Human To Acquire:
    Charisma
    Diplomacy
    Disable 6
    On a local check to acquire or Craft check, recharge to add 1d4.
    Discard to explore. This exploration, on your checks to acquire and your Craft checks, add 1d4.

    Random Location for Hakon: 1d2 ⇒ 2 Twisting Passageway
    Random Location for Valeros: 1d2 ⇒ 1 Plaza
    Random Location for Lirianne: 1d2 ⇒ 2 Twisting Passageway
    Random Location for Ezren: 1d2 ⇒ 1 Plaza

    Reminder of Scenario changes:

    When you would encounter a Proxy B, summon and encounter the danger (random from Danger list) instead. If you defeat it, banish the Proxy B; otherwise, reload the Proxy B into its location.
    If you fail to defeat a Rioting Mob but every Thug it caused you to summon is defeated, you may (still) attempt to close your location.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w3Longspear (Core), Strength, Tussah Silk Coat, Sage's Journal (Core), Tinker,

    Displayed: Masque, Burglar, Priest of Pharasma,
    Deck: 10 Discard: 3 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Shrine, Plaza, Shop, Tenement, Alley, Abandoned Shacks, Twisting Passages
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): BoBastet, w2Longsword (Core), 1 BotG, War Drum (Core), w1Dwarven Longhammer +1, Standard Bearer, Detect Thoughts, Gambeson, Dandy Brute
    Recharged: Sands of the Hour,
    Discard Pile: Frostbite, Elemental Treaty, s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (14)
    Notes for Lirianne: decide if Mist Horn is displayed at Shacks or held in hand. Burglar is discarded or swapped for another card
    Notes for Aric: Given Masque
    Random Card(s) Used: Ally 1-2
    Additional Info 1: Proxy B is a random danger; reload if not defeated
    Additional Info 2: Rioting Mob may allow close under additional circumstances

    Aric, Maznar, Valeros, Ezren - Loc 2 Plaza 3-11 remain
    Lirianne, Hakon - Loc 7 Twisting Passages 1-13 remain // ?=Shop Elixir of Healing, ?=Shop Irori's Mastery


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: Recharged Sands of the Hour for Lirianne; Assumption is that Ezren, Aric, and Hakon move to Alley with Maznar
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 13 - Blessings Deck Card 2 Hakon/Zalarian
    The Rabbit Prince

    Hour Rules: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
    Will draw card (Detect Thoughts) - (combat not sot)

    SOT: Will Discard frostbite to draw Augury to hand.
    Give Card: None
    Move: Stay at Alley
    Explore: Alley Card 2: Elemental Treaty; Maznar reveals Weasel

    Intelligence Check DC 4: 1d6 + 1d4 ⇒ (2) + (1) = 3 Not quite
    Intelligence Check DC 4 PAIZO REROLL: 2 + 1d4 ⇒ 2 + (2) = 4 Success

    Elemental Treaty:

    CotCT
    Spell 1
    Traits:
    Arcane
    Magic To Acquire:
    Intelligence
    Wisdom
    Arcane
    Divine 4
    Display at your location. While displayed:
    * When characters at this location suffer Acid, Cold, Electricity, Fire, or Poison damage, reduce it by 1.
    * When this location is closed, banish.

    Will banish Augury to choose type Story Bane to examine top 3 cards of my location
    Alley Card 3: Spiked Gauntlet (I0)
    Alley Card 4: Starknife (W0)
    Alley Card 5: Burglar (Al0) TRIGGER

    Must process Burglar first and then location will be shuffled

    Encounter: Alley Card 5: Burglar; Maznar reveals animal

    Diplomacy Check DC 6: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (3) = 7 Success

    Burglar:

    CotCT
    Ally 0
    Traits:
    Human
    Trigger To Acquire:
    Dexterity
    Stealth 7
    OR Charisma
    Diplomacy 6
    When examined, encounter this card.
    When you encounter this card, if you do not acquire it, discard a random boon.
    On a local check to defeat a barrier, recharge to add 1d6.
    Discard to examine the top card of your location; if it is a boon, you may explore.

    Hakon picks up the burglar by the collar of his shirt as his feet runs hurriedly in the air getting him nowhere.
    "Not so fast! You, my friend, have an important job in stopping a rioting mob by telling them why they shouldn't be..well jerks!"

    Will discard Display Masque to explore

    (random 3,4,6-11): 1d8 ⇒ 3 Alley Card 6: Henchman Proxy A7

    The man looks at the mob coming this way. "You mean that mob?"

    Will recharge display Burglar to add d6 and maznar's assistance
    Diplomacy Check DC 6+1=7: 1d8 + 2 + 1d6 + 1d4 ⇒ (3) + 2 + (6) + (2) = 13 Success

    Rioting Mob:

    CotCT Story Bane 0
    Traits: Skirmish Veteran
    To Defeat: Charisma Diplomacy 6+#
    If undefeated, each character summons and encounters the story bane Thug.

    Attempt to close by acquiring an ally - Priest of Pharasma

    Diplomacy Check DC 7: 1d8 + 2 + 1d4 ⇒ (2) + 2 + (4) = 8 Success

    Priest of Pharasma:

    CotCT
    Ally 1
    Traits:
    Cleric
    Human To Acquire:
    Charisma
    Diplomacy 7
    OR Divine 5
    Bury to heal a local character 1d4+1 cards.
    Discard to explore. This exploration, on all Divine checks and checks against Undead banes, add 1d4.

    Alley is closed ..Must hand out 3 allies to group.
    Ezren gets Priest of Pharasma
    Lirianne gets Burglar
    Valeros gets Masque

    Have group (Hakon, Maznar, Ezren, Aric) move to Plaza

    Reminder of Scenario changes:

    When you would encounter a Proxy B, summon and encounter the danger (random from Danger list) instead. If you defeat it, banish the Proxy B; otherwise, reload the Proxy B into its location.
    If you fail to defeat a Rioting Mob but every Thug it caused you to summon is defeated, you may (still) attempt to close your location.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.

    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w3Longspear (Core), Sage's Journal (Core), Tussah Silk Coat, Elemental Treaty, Strength,

    Displayed: Masque, Burglar, Priest of Pharasma,
    Deck: 10 Discard: 2 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Shrine, Plaza, Shop, Tenement, Alley, Abandoned Shacks, Twisting Passages
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Standard Bearer, 1 BotG, BoBastet, w1Dwarven Longhammer +1, Gambeson, Dandy Brute, Detect Thoughts, War Drum (Core), w2Longsword (Core)
    Recharged: Sands of the Hour,
    Discard Pile: Frostbite, s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (11)
    Notes for Valeros: Received Masque
    Notes for Lirianne: Received Burglar
    Notes for Ezren: Received Priest of Pharasma
    Notes for Maznar: Given cure by Hakon and used/recharged it; must change location
    Random Card(s) Used: Ally (Sage), Blessing (The Carnival)
    Additional Info 1: Proxy B is a random danger; reload if not defeated
    Additional Info 2: Rioting Mob may allow close under additional circumstances

    Valeros, Aric, Ezren, Maznar, Hakon - Loc 2 Plaza 1-11 remain
    Lirianne - Loc 5 Abandoned Shacks 1-9 remain
    Loc 7 Twisting Passages (Random 1-11, S5, S6) remain // S5=Shop Elixir of Healing, S6=Shop Irori's Mastery


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon and Maznar go to Shop after closing of shrine.


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar

    Turn - Hour: 7 - Erastil's Eye
    Hour Rules: Blessings Deck Card 4 Hakon/Zalarian
    Erastil's Eye (Blessing 1..see below)

    Looks around for any wild places but the nearby storms make it better to stay in the city

    SOT: Will Discard Detect Life to draw Augury to hand.
    Give Card: Pass Cure to Maznar
    Move: Stay at Shrine
    Explore: Shrine Card 5: Werewolf

    Will reveal Longspear; hour level is 1; Maznar reveals animal
    Strength Check DC 11: 1d10 + 1d8 + 3 + 1d4 ⇒ (8) + (1) + 3 + (1) = 13 Monster Defeated
    May discard weapon and reroll
    I may not play an Offhand boon this encounter.

    Werewolf :

    Core
    Monster 1
    Traits:
    Lycanthrope
    To Defeat:
    Combat 11
    OR Knowledge 7
    If the hour's level is 0, the difficulty to defeat is increased by 3.
    If undefeated, suffer the scourge Wounded and end your turn.

    Will discard Masque to explore
    Explore: Shrine Card 6: Sands of the Hour
    Location adds 2 to divine checks and Maznar reveals animal
    Untrained Divine Skill Check DC 4: 1d4 + 2 + 1d4 ⇒ (3) + 2 + (3) = 8 Auto Success

    Sands of the Hour :

    CotCT
    Blessing 0
    Traits:
    Arcane
    Divine
    When this is the hour: No effect. To Acquire:
    Arcane
    Divine
    Knowledge
    Perception 4
    On any check using a skill listed in the hour's check to acquire, recharge to bless.
    Discard to examine the top card of your location, then you may explore.

    Will discard Sands of the Hour to examine top card and will explore
    Explore: Shrine Card 7: Frostbite

    Spell is of great interest and not only is Maznar's animal recruited but Ezren's as well

    Intelligence Check DC 6 with Maznar weasel and Ezren's fox (1 is char ability): 1d6 + 1d4 + 1d4 ⇒ (3) + (4) + (1) = 8 Success

    Frostbite :

    Core
    Spell 0
    Traits:
    Arcane
    Attack
    Cold
    Divine
    Magic To Acquire:
    Intelligence
    Arcane 6
    OR Wisdom
    Divine 8
    For your combat check, banish to use Arcane + 2d4 or Divine + 2d4.
    If the check is against a bane, when you suffer damage from it, reduce it by 1.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at an Arcane 8 or Divine 10 check to recharge it instead.

    Will banish Augury to choose type Story Bane to examine top 3 cards of my location
    Shrine Card 8: Henchman Proxy B2
    Shrine Card 9: Henchman Proxy A2
    Shrine Card 10:Labyrinth

    Will put following on Top and rest will be shuffled
    Shrine Card 9: Henchman Proxy A2
    Shrine Card 8: Henchman Proxy B2

    Remainder barrier is on bottom since only 3 cards remain

    Will have Maznar use cure spell I passed on Hakon
    "Shrine seems like a good place as any if not better
    "

    Cure 1d4+1 Cards: 1d4 + 1 ⇒ (3) + 1 = 4 all 3 cards are shuffled

    Reminder of Scenario changes:

    When you would encounter a Proxy B, summon and encounter the danger (random from Danger list) instead. If you defeat it, banish the Proxy B; otherwise, reload the Proxy B into its location.
    If you fail to defeat a Rioting Mob but every Thug it caused you to summon is defeated, you may (still) attempt to close your location.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.
    Recovery Check for Augury: Arcane Check DC 8: 0d4 ⇒ (-) = 0 Choose 0 as check result. Spell is discarded

    Maznar attempts to recover all cards in their Recovery pile.(Botting with loc power and animal)
    Divine Check DC 8: 1d10 + 4 + 2 + 1d4 ⇒ (5) + 4 + 2 + (1) = 12 Auto Success

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: w3Longspear (Core), Frostbite, Tussah Silk Coat, Sands of the Hour, Masque,

    Displayed:
    Deck: 11 Discard: 1 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Shrine, Plaza, Shop, Tenement, Alley, Abandoned Shacks, Twisting Passages
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Detect Thoughts, Sage's Journal (Core), BoBastet, Dandy Brute, Standard Bearer, 1 BotG, War Drum (Core), w1Dwarven Longhammer +1, Gambeson, Strength, w2Longsword (Core)
    Recharged:
    Discard Pile: s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (3)
    Notes for Maznar: Given cure by Hakon and used/recharged it
    Additional Info 1: Proxy B is a random danger; reload if not defeated
    Additional Info 2: Rioting Mob may allow close under additional circumstances
    Aric, Ezren - Loc 1 Shop 6-11 remain
    Loc 2 Plaza 1-11 remain
    Loc 3 Alley 1-11 remain
    Valeros - Loc 4 Tenement 1-11 remain
    Lirianne - Loc 5 Abandoned Shacks 2-11 remain
    Maznar, Hakon - Loc 6 Shrine 9,8,10 remain // 8 = Danger B2,9=Closing Henchman A2,10=Labyrinth
    Loc 7 Twisting Passages 1-11 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Out of Turn Updates: None
    Turn Order: Hakon, Valeros, Lirianne, Aric, Ezren, Maznar
    Turn - Hour: 1 - The Trumpet
    Hour Rules: Ignore cards' before acting powers.

    SOT: None.
    Give Card: None
    Move: Stay at Shrine

    Taking assumption that Maznar discards hide from animals before Hakon explores and draws an animal. If assumption is incorrect, will likely invalidate turn as choices may be different if animal is not available.

    Explore: Shrine Card 1: Sczarni Thief

    As Hakon and Maznar enter the shrine, a man runs out with a large sack that clanks immensely. The two men stare at each other and Hakon pulls out his spear to prevent the man from fleeing

    Since not alone and due to hour, BYA does not occur.

    Will reveal Longspear and recharge war drum while Maznar reveals animal
    Strength Check DC 9+1+1=11: 1d10 + 1d8 + 3 + 1d4 + 1d4 ⇒ (5) + (4) + 3 + (2) + (4) = 18 Success

    Sczarni Thief :

    CotCT
    Monster 1
    Traits:
    Human
    Rogue
    To Defeat:
    Combat 9+##
    OR Stealth 5+#
    Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
    If undefeated, bury either a random item from your discards or the top card of your deck.

    Will banish Augury to choose type Blessing to examine top 3 cards of my location
    Shrine Card 2: Pharasma's Knowing
    Shrine Card 3: Henchman Proxy B2 (I assume we don't know the type of danger although that gets weird if not known for examine powers)
    Shrine Card 4: Cayden Cailean's Revelry

    Will put following on Top and rest will be shuffled
    Shrine Card 2: Pharasma's Knowing
    Shrine Card 4: Cayden Cailean's Revelry

    Reminder of Scenario changes:

    When you would encounter a Proxy B, summon and encounter the danger (random from Danger list) instead. If you defeat it, banish the Proxy B; otherwise, reload the Proxy B into its location.
    If you fail to defeat a Rioting Mob but every Thug it caused you to summon is defeated, you may (still) attempt to close your location.

    Hakon ends their turn.

    Hakon attempts to recover all cards in their Recovery pile.
    Recovery Check for Augury: Arcane Check DC 8: 1d4 + 1d4 ⇒ (2) + (3) = 5 Spell is discarded

    Hakon resets their hand.

    "

    Hakon wrote:

    Hand: Longspear (Core), Detect Thoughts, Tussah Silk Coat, s2Cure (Core), Masque,

    Displayed:
    Deck: 10 Discard: 1 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Shrine, Plaza, Shop, Tenement, Alley, Abandoned Shacks, Twisting Passages
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Strength, Sage's Journal (Core), 1 BotG, w1Dwarven Longhammer +1, w2Longsword (Core), BoBastet, Gambeson, Dandy Brute, Standard Bearer
    Recharged: War Drum (Core),
    Discard Pile: s1Augury,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "

    Status Link
    Most Recent BR Refresh
    Current Blessing = Blessings Deck Card = Current Turn - BR Refresh Turn (1)
    Notes for Maznar: Spell is discarded for animal ally
    Additional Info 1: Proxy B is a random danger; reload if not defeated
    Additional Info 2: Rioting Mob may allow close under additional circumstances
    Aric, Ezren - Loc 1 Shop 1-11 remain
    Loc 2 Plaza 1-11 remain
    Loc 3 Alley 1-11 remain
    Valeros - Loc 4 Tenement 1-11 remain
    Lirianne - Loc 5 Abandoned Shacks 1-11 remain
    Maznar, Hakon - Loc 6 Shrine 2,4 (Random 3-11) remain // 2=Pharasma's Knowing (Bl1), 3=Danger, 4=Cayden Cailean's Revelry (Bl1)
    Loc 7 Twisting Passages 1-11 remain


    Male Human | My Deck Handler Skald / UI (12789-1011)

    Hakon scans around and sees a familiar face in Maznar and heads in his direction.

    "Good to see you again Maznar..seems we always seem to find ourselves in the thick of it."

    Hakon - 6-1A: Powderkeg

    Starting Location Shrine
    Loot
    None
    Starting Hand - Favored Card Weapon

    "

    Hakon wrote:

    Hand: War Drum (Core), s1Augury, Tussah Silk Coat, Detect Thoughts, Longspear (Core),

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Movement: Will follow Maznar to where he goes. Barring that order of movement if location closed is Shrine, Plaza, Shop, Tenement, Alley, Abandoned Shacks, Twisting Passages
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Standard Bearer, Dandy Brute, Strength, w2Longsword (Core), Sage's Journal (Core), s2Cure (Core), w1Dwarven Longhammer +1, Masque, Gambeson, 1 BotG, BoBastet
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    - Disable: Dexterity +2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "


    Male Human | My Deck Handler Skald / UI (12789-1011)

    A wild blond haired muscular man looks at the chaos around the area. He keeps his large hammer strapped to his back and begins barking at the locals, "The time is now more than ever to work together! The pathfinders can help fight off cultists, necromancers, and undead! We can't do that and keep you safe from yourselves!"

    "

    Hakon wrote:

    Hand:

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Hero Points: 1
    NOTES:
    Available Support: Blessings are available for use (Bastet grants rerolls). Cards available to bury for local Str checks (1 maybe 2)
    Other: Please bot me if I need to Guard my location!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): s2Cure (Core), w2Longsword (Core), Strength, War Drum (Core), Sage's Journal (Core), s1Augury, w1Dwarven Longhammer +1, 1 BotG, Standard Bearer, BoBastet, Dandy Brute, Masque, Gambeson, Longspear (Core), Detect Thoughts
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
    Dexterity d6 ☐ +1
    - Disable: Dexterity +2
    Constitution d8 ☐ +1 ☐ +2 ☐ +3
    Intelligence d6 ☐ +1 ☐ +2
    Wisdom d4 ☐ +1
    Charisma d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
    - Melee: Strength +3
    - Knowledge: Charisma +1
    - Diplomacy: Charisma +1

    Favored Card: Weapon
    Hand Size: 4 ☑ 5 ☐ 6 ☐ 7
    Proficiencies:
    Arcane, Divine, Instrument, Weapon
    POWERS:
    At the start of your turn, you may exchange a card with a card of the same type from your discards.
    On a local Strength check (□ or a local check against a monster), you may bury a card from your hand (□ or discards) to add your Diplomacy.
    □ At the end of your turn, you may move;any local characters may move with you.
    Divine Intervention

    Spoiler:
    Fangwood Thieves Reward #2: [ ] [ ] [ ] Divine Intervention: Check a box that precedes this reward to freely play a blessing on a check.

    "