Haevon – Bacchanal's page

1 post. Organized Play character for Technotheist.


Full Name

Haevon

Race

Ifrit

Classes/Levels

Skald 1

Gender

M

Size

M

Age

25

Alignment

CG

Deity

None (Respects Cayden Cailean)

Languages

Ignan, Common

Strength 16
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Haevon – Bacchanal

“Do I pray to the gods? No….Would I love to hear some stories from them? Absolutely!”

Key
•Parenthesis = Durring Rage

ABILITIES

STR: 16 (18)
DEX: 12
CON: 14 (16)
INT: 10
WIS: 8
CHA: 16

BAB: 0
CMB: 3 (4)
CMD: 14 (15)

AC: 15 (14)
Touch: 11 (10)
Flat-Footed: 14 (13)

HP: 10 (11)
Initiative: +5

Fort: +6 (+7)
Reflex: +1
Will: +1 (+2)

RACIAL TRAITS

•Wildfire Heart:

+4 Initiative

•Efreeti Magic:

Efreeti Magic Some ifrits inherit an efreeti ancestor’s ability to magically change a creature’s size. They can cast either enlarge person or reduce person (the ifrit chooses when using this ability) once per day as a spell-like ability (caster level equals the ifrit’s level). The ifrit can use this ability to affect other ifrits as though they were humanoid creatures. This racial trait replaces the spell-like ability racial trait.

•Hypnotic:

Hypnotic Ifrits with this racial trait evoke the entrancing nature of flame, adding +1 to the DC for all saving throws against spells or effects they cast that inflict the fascinated condition. Once per day, when a creature rolls a saving throw against such an effect from the ifrit, the ifrit can spend an immediate action to force that creature to reroll the saving throw and use the second result, even if it is worse. The ifrit must announce he is using this ability before the results of the first roll are revealed. This racial trait replaces fire affinity.

TRAITS

•Fortified Drinker:
Fortified Drinker

Cayden Cailean’s holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mindaffecting effects for 1 hour.

•Community Minded*:
Community Minded

While some pray to the gods for mercy or prosperity, you follow a different tack—you believe in improving the lives of those around you through earnest labor and the efforts of you and your community. Your hard-earned discipline and the candor of your words affect all who bear witness. Any morale bonuses you confer upon your allies through your own abilities or spells last 2 additional rounds.

FEATS

•Level 1 Feat: Skald’s Vigor:
Skald's Vigor

Prerequisite(s): Raging song class feature.
Benefit: While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song. If you stop maintaining your song, the fast healing ends, even if the effects of your song persist.

CLASS ABILITIES

Raging Song:

Inspired Rage

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song’s bonuses on Will saves increase by 1; the penalty to AC doesn’t change. At 8th and 16th levels, the song’s bonuses to Strength and Constitution increase by 2. (Unlike the barbarian’s rage ability, those affected are not fatigued after the song ends.) If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward). However, inspired rage does not allow the ally to activate abilities dependent on other rage class abilities, such as rage powers, blood casting, or bloodrager bloodlines; the ally must activate her own rage class ability in order to use these features.

•Bardic Knowledge:

A skald adds 1/2 his class level (minimum 1) on all Knowledge skill checks, and may make all Knowledge skill checks untrained.

Fermented Fruid:
Fermented Fruit
A bacchanal adds goodberry to his list of 1st-level skald spells known. In addition, he can cast it as a spell-like ability once per day. When he casts goodberry as a spell or spell-like ability, the targeted berries ferment; this causes each berry to act as a serving of an alcoholic beverage. A creature that eats a fermented berry does not gain a meal’s nourishment, but it is cured of 1 point of damage and becomes slightly foolhardy as if tipsy, gaining a +1 bonus on saves against fear effects for 1 minute after eating the berry.
This replaces Scribe Scroll.

SKILLS:

Total = Modifier + Ranks + Class Skill + Bonus

Acrobatics (DEX) +1

[b[Appraise[/b] (INT) +0

Bluff (CHA) +3

Climb (STR) 3 (4)

Craft (INT) +0

Diplomacy (CHA)+7

Disable Device(DEX) +1

Disguise (CHA) +3

Escape Artist (DEX) +1

Fly (DEX) +1

Handle Animal (CHA) +3

Heal (WIS) -1

Intimidate (CHA) +3

Knowledge Arcana (INT) +1

Knowledge Dungeoneering (INT) +1

Knowledge Engineering (INT) +1

Knowledge Geography (INT) +1

Knowledge History (INT) +1

Knowledge Local (INT) +1

Knowledge Nature (INT) +1

Knowledge Nobility (INT) +1

Knowledge Planes (INT) +1

Knowledge Religion (INT) +1

Linguistics (INT) +0

Perception (WIS) +3

Perform (CHA) +7

Profession (WIS)

Ride (DEX) +1

Sense Motive (WIS) +3

Sleight of Hand (DEX) +1

Spellcraft (INT) +4

Stealth (DEX) +1

Survival (WIS) -1

Swim (STR) +3 (4)

Use Magic Device (CHA) +3

[spoiler=Weapons]

•Falchion
—Attack: +3 (+4)
—Damage: 2d4 + 4 (+6)
—Crit: x2 18-20

[spoiler=Armor]

•Armored Coat
—AC +4

GEAR 14GP:

• Armored Coat (50) 24lbs
• Bloodrager Kit (9) 17lbs
• Backpack (2) 2lbs
• Falchion (75) 8