Kess

Haashen's page

10 posts. Alias of Iron Killer.


Full Name

Haashen

Race

Suli

Classes/Levels

Unchained Barbarian 1/Brawler 1 | AC 20, T 12, FF 18 | F +5/R+4/W+1 (+2) | HP 17/17 (+2) | CMB +4, CMD 16 | Init +8 | Perception +5 | Condition: None

Gender

Male

Size

Medium

Age

21

Alignment

CE

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 13
Charisma 12

About Haashen

Haashen
Male Sulis Unchained Barbarian/Brawler 1
CE Medium
Init 8; Senses Low-Light Vision; Perception 5
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DEFENSE
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AC 20; Touch 12; Flat-Footed 18
HP 17 (+2 w/rage);
Fort 5; Ref 4; Will 1 (+2 w/rage)
Resist acid 5, cold 5, electricity 5, and fire 5;
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OFFENSE
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Speed 40; With Armor 30;
Melee Unarmed Strike +4 (+2 w/rage)(1d6+3 (+2 w/rage), ×2); B;
MWK Klar +5 (+2 w/rage) (1d6+3 (+2 w/rage), ×2); S;
Rage 7 rounds/day
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STATISTICS
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Str 16, Dex 14, Con 16, Int 10, Wis 13, Cha 12
Base Atk 1; CMB 4
Feats Improved Initiative, Improved Unarmed Strike
Skills Acrobatics 2, Appraise 0, Bluff 5, Climb 3, Craft: Armor 3, Diplomacy 3, Disguise 1, Escape Artist 3, Fly -1, Handle Animal 4, Heal 1, Intimidate 5, Knowledge Dungeoneering 3, Knowledge Local 4, Knowledge Nature 3, Linguistics 1, Perception 5, Profession: Bouncer 4, Ride 2, Sense Motive 6, Stealth -1, Survival 4, Swim 3
Traits Arson, Finding Your Kin, Murder, Reactionary, Unpredictable
Languages Auran, Common, Terran
SQ Brawler's Cunning (Ex), Elemental Assault (Su), Fast Movement (Ex), Low-Light Vision, Martial Flexibility (Ex), Martial Training (Ex), Negotiator, Rage (Ex), Unarmed Strike
Gear Adventuring Gear: Barbarian's Kit, Armor: 2 MWK Klar, MWK Breastplate; Money 17 gp
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DESCRIPTION
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Arson:
Crime Trait-You have willfully started a fire that destroyed property. To be sent to Branderscar, you didn’t start just a minor little trash fire. Your act of arson threatened a major town, city, church or castle and likely cost someone their life. You’ll be punished for your crime by facing the fire yourself.
Punishment: Death by burning
Benefit: Whenever you score a critical hit with a fire attack, you receive a +2 fire damage bonus to your damage roll. This bonus is a trait bonus.
Brawler's Cunning:
If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Elemental Assault:
Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.
Fast Movement:
A barbarian's base speed is faster than the norm for her race by 10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's base speed.
Finding Your Kin:
Campaign Trait-The chosen class is always a favored class to you, and your dedication to it is such that every time you take a level in the class, you gain +1 hit point and 1 additional skill point over and above what you would normally gain.
Improved Initiative:
Your quick reflexes allow you to react rapidly to danger.
Benefits: You get a +4 bonus on initiative checks.
Improved Unarmed Strike:
You are skilled at fighting while unarmed.
Benefits:You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Normal:Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Low-Light Vision:
Sulis can see twice as far as humans in dim light.
Martial Flexibility:
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.

At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training:
At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Murder:
Crime Trait-You have killed without just cause and been condemned for it. To be sent to Branderscar Prison, this was no typical killing but a particularly savage and unforgiveable act.
You may also have killed someone with powerful friends.
Note: You are not allowed to have killed someone in the royal family of Talingarde. You may have tried (his would instead be High Treason — see above) but ultimately they are too well protected.
Punishment: Death by beheading
Benefit: You deal 1 additional point of damage when flanking a foe. This additional damage is a trait bonus.
Negotiator:
Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.
Rage:
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.

While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).

A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

Reactionary:
Combat Trait-You gain a +2 trait bonus to Initiative checks.
Unarmed Strike:
At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.

Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Unpredictable:
Social Trait-Your actions often seem random and chaotic to others, but there is a method to your madness.
Benefits: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.