Gypsy's family were travelling entertainers. In her younger days, she performed as an acrobat, then progressed to storytelling and other bardic arts. She always had a thirst for knowledge and studied where ever and whatever she could. During those years she met with a few Pathfinders while on the road. One of those introduced her to a local lodge and the resources within. It wasn't long before she was persuaded to join the Society and start adventuring with a cause.
Bot Me - Combat:
[dice=+1 Cold Iron Shortsword first attack]1d20+10[/dice]
[dice=+1 Cold Iron Shortsword second attack]1d20+6[/dice]
[dice=+1 Cold Iron Shortsword third attack]1d20+2[/dice]
[dice=Potential +1 Cold Iron Shortsword piercing/slashing damage]2d6+1[/dice]
[dice=Potential sneak attack damage against flat-footed]1d4[/dice]
[dice=Expert shortbow first attack]1d20+10[/dice]
[dice=Expert shortbow second attack]1d20+5[/dice]
[dice=Expert shortbow third attack]1d20+0[/dice]
Gypsy Raven
Female human bard 5
Human, Humanoid
Percep +7 (+8 to initiative rolls.)
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DefenseHP 58 Spell Points 6 Hero Points 1 Res 9
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TAC 20; AC 21
Fort +7; Ref +10; Will +8
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Offense
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Speed 25 ft.
Bard Occult Spellcasting Known (CL 5th)
. . 3rd (2/day)—dispel magic, haste
. . 2nd (3/day)—darkvision, see invisibility, sound burst
. . 1st (3/day)—color spray, magic missile, soothe, true strike
. . 0 (at will)—dancing lights, daze, detect magic, disrupt undead, inspire courage, telekinetic projectile
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Statistics
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Str 12 (+1); Dex 18 (+4); Con 12 (+1); Int 14 (+2); Wis 12 (+1); Cha 18 (+4)
Skills Acrobatics +10, Arcana +7, Athletics +6, Bardic Lore +7, Circus Lore +7, Crafting +7, Deception +9, Diplomacy +10, Entertainment Lore +7, Medicine +6, Nature +6, Occultism +8, Performance +9, Religion +6, Society +7, Stealth +9, Survival +6, Thievery +9
Feats General Training, Incredible Initiative, Lingering Composition, Multifarious Muse, Natural Ambition, Quick Identification, Rogue Dedication, Skill Training, Skill Training, Sneak Attacker, Toughness
Languages Common, Varisian
Other Abilities spontaneous heightening, surprise attack
Other Gear leather, cold iron shortsword, dagger, longsword, minor bottled lightning, minor liquid ice, expert shortbow, arrows (20), backpack, belt pouch, candles (10), chalks (8), chalks (2), flint and steel, handheld musical instrument, healer's tools, [i]ladder feather token[/i], [i]lesser healing potion[/i], material component pouch, [i]minor healing potion[/i], mirror, mug, rations (day)s (2), sacks (5), scroll case, silk rope (foot)s (50), silversheen, standard antidote, standard antiplague, thieves' tools, vial, waterskin, [i]wayfinder[/i], writing set, purse (7 gp, 7 cp)
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