Male Drow Wizard (Necromancer) 2
Once it looks as if Desidera has finished her mediation, Gyldyr will approach her and relate what he has remembered about rune weapons like this in general and the few specifics that may be true about this one. Desidera: This is what Val said that Gyldyr was able to recall, taking some time to do so.
Rune weapons are the most potent of magic; they are always made with special purpose and each has its own destiny. The majority of them are watched over by one or more dieties as well as various mortal agencies. Greater rune weapons are often bonded with a spirit of a mortal or elemental or some such. Good weapons are done through self sacrifice. Evil weapons the soul is ripped out and bound to the item; nuetral ones tend to have deals made with Djinn or Elementals. Rune items be it armor or weapons; always make the bearer stronger, but at a price; they have their own motivations and nearly always have stronger Will than the new owner. This weapon is obviously good or neutral or Desidera would be enslaved and already killing you. This weapon is ancient; from a time even before the Dwarf Elf wars. A time when Dwarves were a newly created race by the Soul Forger, and given to the Elves as staunchest allies against the Ophidian race. When elves came upon this world a hundred thousand years ago; the snakemen and their gods ruled here as masters of chaos and evil. It was Corellian who led his people here from afar to battle the snakes and reclaim this world for Good. Mankind has only recently began walking upright and leaving their caves and fearful of the snakes; most human tribes being enslaved for food and labor. This weapon, as it has no metal, was probably one of the rare weapons made by both elves and dwarves in concert and even more rare; this weapon was probably weilded by a Druid King as back then the humans had only shamans and druids. If this spear senses one of the snakemen; it will probably force Desidera to take extreme action. Just putting these fact together; it come to you that the Finns probably watch over this weapon with their druidic/shaman magics. They are the only current human culture that uses no iron. The only Finns that the world has seen, except for one, are bards. Five years ago; things changed and the Drow know this. From the far north a great Paladin of Ukko, Vladimir the Good, came and took Balfic Graa, the half orc priest/assassin as his squire. Balfic is married to a Drow high priestess/wizard/mind mage of the ruling family and her father is the leader of the dreaded Four Horsemen. Lord Vladimir is betrothed to the Pricess of the Djinn and is on the plane of air fighting a war against the full scale assault from the City of Brass. All of this is pretty well known like a modern day soap opera for the Drow
Male Drow Wizard (Necromancer) 2
Pondering over the runes on Desidera's newly acquired spear, Gyldyr finally recalls some information about weapons such as this and this one in particular. Once he remembers some information about the spear, he looks for Desidera to talk with her, but seeing her in meditation, return to his own contemplation until she is finished meditating.
Male Drow Wizard (Necromancer) 2
Gyldyr without touching the spear looks over the runes and carvings in an effort to glean any more information about the weapon that has bonded with Desidera. Knowledge Check: 1d20 + 4 ⇒ (3) + 4 = 7 Unfortunately, he has no recollection of what the carvings could mean.
Male Drow Wizard (Necromancer) 2
Gyldyr bows slightly to the gnome who seems to have become the leader of this band of adventurers, although it is obvious that he doesn't relish such a role. "I will strive to use these in the best way possible." He then stows them among the other arrows that he has, and returns to his solitary contemplation of what is to come."
Male Drow Wizard (Necromancer) 2
The Drow approaches Desidera and says, "I know that I have not been the friendliest person to be joined with this party, but being who I am, friendship does not come easily, both from myself, or from those that meet me. That being said, we have all been put together to perform a task, and that task is not yet complete." "If you would not mind using some of your healing ability, I would appreciate it. Also the knight may also have need of your help, I think Kurg has healed himself, or been healed some how."
Male Drow Wizard (Necromancer) 2
Requested die roll: 1d6 ⇒ 4 Gyldyr coming up behind Gloisil also studies the wall to try to ascertain as to how to follow the ghostly being. Search: 1d20 + 7 ⇒ (14) + 7 = 21, now that's funny, Gloisil and Gyldyr get the same result with two different rolls of the dice, looking for the same thing.
Male Drow Wizard (Necromancer) 2
Gyldyr nods as Desidera approaches him, indicating that he is willing to let her heal him. As the power of the spell washes over him and many of his wounds begin to heal, he shivers slightly at the power of the healing magic. Gyldyr simply says, "Thank you. And nods once more to Desidera. Stretching carefully afterwards to test the limits of the newly healed wounds, he continues to follow Gloisil, not willing to sit waiting again for the gnome to go off on his own. The last time almost was the end of the gnome sorcerer as he had fallen into a trap meant for the goblins.
Male Drow Wizard (Necromancer) 2
Gyldyr relieved to see the enemy forces breaking up and leaving, checks the wounds he received from the Norkers. He sits heavily against a wall, badly injured, but not on the verge of death quite yet. He watches Gloisil follow a glowing figure that is disappearing into the opposite wall, and mutters to himself, "Here he goes again, wonder how long he'll be gone this time." He then stands and tries to follow the gnome sorcerer looking for a secret or concealed passage as he moves forward. Spot: 1d20 + 2 ⇒ (3) + 2 = 5 Unfortunately, the pain from his wounds has caused him not to be able to detect much of anything. |