Wyrm Sniper

Gy Aldrin's page

6 posts. Organized Play character for Cole Cummings.


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Acquisitives

My GM keeps referring to Rovagug as The Hasbro but I can't find a reference to The Hasbro anywhere. What is it?

Acquisitives

Here's the formula I came up with:
1000 credits per CR + Whatever integrated weapons it has cost + Half CR cost per special ability.

So a typical CR4 Security Robot (AA pg. 94) would cost 4000 credits + 750 for the gun (arc admitter) + an additional 2000 credits for the Jolting Arc special ability + 2000 credits for this ability to be reusable + 2000cr for the 1/day heal "Nanite Repair".
For a whopping 10,750 credits!

To be honest, letting the PCs have robots is unbalancing to the game. So making robots ridiculously expensive is a game balance thing.

Acquisitives

Being a Technician in real life I found the Skill check mechanic very unrealistic in my Starfinder game. I created the "Project Skill Check" to create a more in-depth technical feel to common skill checks.

A "Project Skill Check" consists of 4 phases:
Diagnose
Access
Repair (Manipulate)
Complete

I apply this to nearly every technical skill use in my game, from Computers to Medicine checks. My experience with this method has been that skill checks are more challenging and feel more rewarding. As most technical challenges will take at least 4 combat round to complete (hopefully). And as GM I do my best to describe the challenges the PC faces at each phase which creates a deeper connection with the PCs chosen profession. And also has the protentional to create some truly memorable moments in the game.

Thoughts?

Acquisitives

Each planet (or orbit) is relatively 1d6+2 days travel apart from each other. So you would calculate it; Absalom Station to Akiton 1d6+2 days. Then Akiton to Verces 1d6+2 days.

Acquisitives

I just looked at it realistically. Professional mercs who risk their lives get paid a lot of money. Usually around $200-$300k/year + bonuses for specific tasks. For that pay they give up to the patron all loot. So any high priced items like vehicles, powered armor, etc. are owned by the patron.

I translate that to (PC lvl)x($1000/wk). 1st lvl PCs get paid $4000/month. 10th lvl PCs get paid $40,000 a month
Vehicles and such are just signed out at item level as Security Clearance or Underworld Reputation level.

This keep the players from Murderhoboing to make a living and is frankly more realistic to a future economy. Because people don't make a living looting the bodies of the people they kill. And. It's important to have a patron because killing people is ILLEGAL.

Acquisitives

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I've been using Elder Things and other Cthulhu mythos things from the start of Starfinder as kind of a "price for coming out here" kind of background threat.

In my take on the Mythos the Elder Gods were the first sentient things to exist after the Elemental Gods shattered the elemental chaos to create the ordered universe. It was the Elder Gods that first pooled wriggling proteins together to create biological life. And with no template of form just let that life evolve into all manner of aberrant shapes.

Finally Trillions of Eons later the Elemental Gods realized their place for Order was teeming with horrors, and they created the Dragons to destroy them. (that's why dragons are so powerful and they also have an elemental theme to them) And they started to take a more active role in the direction of the universe.