The Scarecrow

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Hello

Fast question.

I was the last person to enter into a campaigne that just started. Homebrew 25 point buy in. No class restrictions no race restiction.
There a lot of dragons and we are near the coast.

5 member party
1 zen archer monk
1 gunslinger
1 cleric
1 unsure

I'm leaning towards a melee monster to balance out the party like a bbn or pal. Another line of thought would be synergy with the shooters and set up a switch hitting urban ranger.
I could also go arcane caster to complete classic circle.


Hello,

This is a DM question.

How far should you let an Inquisitor go when dealing with NPC's ?
Interrogations. Gather Information. Dealing with enemies who surrender. etc.

Here is my example.

Currently Running a Council of Thieves Campaign and I did not allow evil characters but allowed the rest of the alignment spectrum.

The Party consists of.
A gnome Cavalier Order of the Cockatrice. N
A halfling Rogue. N
An Elven Bard. NG
A Human inquisitor of Zon Kuthon. LN

Now myself and the player of the Inquisitor sat down to figure out some guidelines on how far the line is for what his character can do when it comes to dealing with "heretics" as he likes to call them. We're in Cheliax there are strict rules in place but not as ardent as I thought. There is a lot of Grey areas on how you can deal with other races if you are not Cheliaxian and human. There are also the tenants of his religion and that of the nation eg. Asmodeus. There is also the corruption in the Dotori or the "the lazy lawmen" as some would put it.

Now without getting into spoilers. Interrogating captured enemies has lead to some lets just say colorful narrative. Also certain interactions with key individuals can be a tight rope walk for the most part.

All my players are veterans and we all have a great deal of fun with this discussion. I would like some outside thoughts to see where this will go in future games.