Sunlord Thalachos

Gurdough's page

9 posts. Alias of Bryan.


Full Name

Disciple Gurdough S'thyran

Race

Ifrit

Classes/Levels

Cleric 2

Gender

Male

Age

172

Alignment

Neutral

Deity

Sacred Flame

Strength 13
Dexterity 14
Constitution 11
Intelligence 9
Wisdom 14
Charisma 13

About Gurdough

GURDOUGH
Male Ifrit Cleric 2
N Medium Outsider (Native)
Deity Sacred Flame
Initiative +2 Senses perception +2, darkvision 60’
concentration +4

==DEFENSE==
AC 18 Touch AC 12 Flat-Footed AC 16
hp 14
Current hp
Fort +3 Ref +2 Will +5

==OFFENSE==
Spd 20’
Melee trikal +2 (1d10+1 +1 fire, x3)
Melee dagger +2 (1d4+1 +1 fire, 19-20)
Ranged dagger +3 (1d4+1 +1 fire, 19-20)
Ranged

==STATISTICS==
Str 13 Dex 14 Con 11 Int 9 Wis 14 Cha 13
Current Statistics
Base Atk +1 CMB +2 CMD 14

==FEATS==

Spoiler:

Feats
• Scorching Weapons (Combat) Elemental fire stirs within your body, boiling your blood and rendering you resistant to flame. Prerequisite: Ifrit. Benefit: You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two held manufactured metallic weapons become red-hot for 1 round, dealing 1 additional point of fire damage with a successful hit. This does not stack with other effects that add fire damage to weapons, such as the f laming weapon special ability.

==SKILLS & LANGUAGES==

Spoiler:

Ranks: 2
• Acrobatics +2
• Appraise* -1
• Bluff +1
• Climb +1
• Craft*
• Diplomacy* +1
• Disable Device
• Disguise +1
• Escape Artist +2
• Fly
• Handle Animal
• Heal* +2
• Intimidate +1
• Knowledge (arcana)*
• Knowledge (dungeoneering)
• Knowledge (engineering)
• Knowledge (geography)
• Knowledge (history)*
• Knowledge (local)
• Knowledge (nature)
• Knowledge (nobility)*
• Knowledge (planes)*
• Knowledge (religion)* +2 (1 rank)
• Linguistics* +3 (1 rank)
• Perception +2
• Perform
• Profession*
• Ride +2
• Sense Motive* +2
• Sleight of Hand
• Spellcraft*
• Stealth +2
• Survival +2
• Swim +1
• Use Magic Device
*Class Skill

Languages Common*, Ignan*, Infernal
*Starting languages

==CLASS & RACIAL ABILITIES==

Spoiler:

Racial Abilities
• +2 Dexterity, +2 Charisma, –2 Wisdom: Ifrits are passionate and quick, but impetuous and destructive.
• Native Outsider: Ifrits are outsiders with the native subtype.
• Medium: Ifrits are Medium creatures and receive no bonuses or penalties due to their size.
• Normal Speed: Ifrits have a base speed of 30 feet.
• Darkvision: Ifrits can see in the dark up to 60 feet.
• Spell-Like Ability: Burning hands 1/day (caster level equals the ifrit’s level).
• Energy Resistance: Ifrits have fire resistance 5.
• Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
• Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.

Class Abilities
• Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details).
• Channel Energy: 1d6, DC 12, 4/day, Used:
• Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (CL 3, 1d6+1, 5/day, Used: ).
• Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (5/day, Used: ).

==SPELLS==

Spoiler:

Domains: Fire (Ash), Healing
Caster Level: 2nd
Spell DCs: 12 + level
Spells per Day: 0 – 4, 1st: 3+1

Spells Known/Prepared
0 – bleed, guidance, light, spark
1st – burning disarm*, command*, magic weapon*
1st level domain: burning hands

==EQUIPMENT==[spoiler]
Combat Gear: trikal, dagger, breastplate
Other Gear:

Money/Wealth:
pp; gp; sp; cp
Gems:
Jewelry:
Misc:

Carries –lbs
Light load: < lbs
Medium load: lbs
Heavy load: lbs

==DESCRIPTION/BACKGROUND==
Description
Age: 162
Height: 5’ 11” Weight: 172 lbs
Eyes: black Hair: yellow-orange (flickers like flame)

Background

Spoiler: