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Gurdarek's page

2 posts. Alias of Mustaparta.


Supplementing character history in spirit of ten-minute background:

List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) Permanently closing Worldwound and making it safe for native sarkorians to return someday.

2) He needs to accept he can't save everyone.

List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

1) Known secret: He has accidentally caused death of one zealous inquisitor. He fell down a slope while chasing the oracle.

2) Unknown: A demon commander has noticed Gurdarek and put him under surveillance by cultists in person and using scrying spells.

Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.

1) At least two submissions have mentioned local inquisitor as hostile NPC. It makes sense that he/she is most likely same one who has run into Gurdarek.

2) Kellid hunter Rolg would likely have died following demon attack without Gurdarek's first aid. They have been friends since.

3) Local shopkeeper Enlia is also tiefling but her features are harder to notice for those who do not know her.

Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Mannerism: Gnawing fingernails occasionally.

2) Memory: He remembers crusader priest's exact words after the cult in which his parents belonged was destroyed. "Clearly, you are not like other fiendlings. You have a different destiny than cult members."

3) Memory: His parents were on undercover mission in Mendev and he had to learn stonemasonry to feed himself.

Also I took average hp for 2nd level. Added healer's kit to equipment.

Here is Mustaparta's submission.

Male Tiefling (Demondand-spawn, Pathfinder Player Companion: Blood of Fiends 20) Oracle 2
NG Medium Outsider (native)
Init +3; Senses Perception +2, Darkvision 120 ft., low-light vision
AC 16, touch 13, flatfooted 13
hp 19 (2d8+6)
Fort +3, Ref +3, Will +5
Melee mwk cold iron shortspear +1 (1d6-1/x2)
Speed 20 ft. (medium load), base 30 ft.

Str 9, Dex 16, Con 17, Int 13, Wis 15, Cha 18
Base Atk +1; CMB +0; CMD 13
Feats Combat Expertise, Deadly Aim, Fiend Sight (ARG)
Traits Demon-proof Mind (Pathfinder Player Companion: Demon Hunter's Handbook 23), Prophesied, Touched by Divinity
Skills (Acp -3 not incl.) Acrobatics +6 (1), Climb +0 (1), Diplomacy +5 (2), Heal +10 (1), Intimidate +4, Knowledge (history) +5 (1), Knowledge (planes) +5 (1), Knowledge (religion) +5 (1), Perception +2, Sense Motive +6 (1), Spellcraft +5 (1), Stealth +3, Survival +6 (1)
Background skills: Appraise +2 (1), Craft (stonemasonry) +6 (2), Knowledge (nature) +5 (1)
Languages Common, Abyssal, Hallit
SQ Fiendish resistance (cold 5, electricity 5, fire 5), Fiendish sprinter, Healing hands, Life mystery, Prehensile tail, Racial +2 acrobatics bonus, Campaign trait domain: protection (Sanctuary 1/day sp-ability)
Spells 1st lvl - Cure light wounds, Detect undead[mystery spell], Shield of Faith
orisons - Detect poison, Guidance, Light, Purify food and drink, Stabilize
Gearmwk cold iron shortspear, mwk studded leather armor, silver holy symbol, monk's outfit, mwk backpack, flask of holy water, cheap holy text, belt pouch, blanket, rope, soap, 10 torches, 5 days trail rations, wateskin, 441 gp

Gurdarek's parents were cultists and he began to find their cult disturbing as he grew older. They lived in a damp cave and He decided to run away into wilderness, as he thought he was capable of surviving on scavenged food, but was discovered by leader of the cult who was going to sacrifice him. As the ritual was about to begin, a squad of crusaders interrupted and killed the cultists. Their priest recognized the plague-ridden teenage boy to match an ancient prophecy, which foresaw "fiendborn man", whose heritage was an offense to demons, joining the crusade. Scholars agreed that a foulspawn tiefling fulfills the prophecy.

Gurdarek was then raised by the priest despite objections of inquisitors. Despite friendly atmosphere of the church, he felt constant unease, which he understood to be curse of his heritage. Befriendin cleric of Lorris helped him partly overcome this anxiety. Year after settling in town he began having dreams of joining the crusade himself and with death of the priest in demon attack against Kenabres it became time to seriously prepare expedition to Worldwound.

Appearance: ca. 6 feet tall. Gaunt build, saggy and scarred skin, hair dark and sparse, feet end in hooves. He wears monk's robes and sandals.

Allies and Associations:
Most of friends are in a small circle of faithful of Iomedae. Possibly some other PCs are old aquintances. He gets along with kellid hunters outside the town.