About Guntermin the Bellmaker
Male Dwarf Warpriest 1/Warrior 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 20 (1d10+1d8+2)
Fort +5, Ref +0, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee dwarven dorn-dergar +6 (1d10+4) and
sap +4 (1d6+3 nonlethal)
Ranged sling +1 (1d4+3)
Warpriest Spells Prepared (CL 1st; concentration +4):
1st—divine favor , remove fear
0 (at will)— create water , enhanced diplomacy , mending
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Statistics
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Str 16, Dex 10, Con 13, Int 12, Wis 17, Cha 12
Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Power Attack, Weapon Focus (dwarven dorn-dergar)
Traits eldritch smith, inner beauty
Skills Craft (Bells) +6 (+8 on checks related to metal or stone), Diplomacy +5, Heal +7, Knowledge(engineering) +5, Knowledge (religion) +5, Perception +3 (+5 to notice unusual stonework), Perform (percussion instruments) +2, Survival +3 (+5 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman
Languages Celestial, Common, Dwarven
SQ aura, blessings(3/day), giant hunter, holy strike, Sacred Weapon, blessings (good blessing, luck blessing), unlucky presence
Combat Gear scroll of cure light wounds ; Other Gear scale mail, dwarven dorn-dergar, sap, sling, anvil, silver/gold-smith, artisan's tools, bell (20), 4 gp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Blessings (3/day) (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains).
Craftsman: +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eldritch Smith When crafting a stone/metal item, you reduce the cost of making the item by 5%.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Holy Strike (Su) Touched melee weapon deals +1d6 dam vs. evil foes for 1 min.
Inner Beauty (1/day) Once per day when you manifest your faith in your goddess, you gain a +4 trait bonus on a single Bluff, Craft, Diplomacy, or Perform skill check. You must choose to use this trait immediately after rolling the skill check but before the result is revealed
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Unlucky Presence (Su) As a swift action, touched foe takes -2 to AC and saves vs. your attacks &spells.