Dwarven Rager

Gunnar Hammersmith's page

35 posts. Alias of trawets71.


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Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar finishes his worship of Torag and gets up, "May the blessings of Torag be upon us this day. Let us continue our journey."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Certainly my friend. Come here and let the power of Torag wash over your wounds."

CLW Arvanon: 1d8 + 1 ⇒ (6) + 1 = 7

"I agree. Let's camp for the night."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar wakes up and spends an hour praying to Torag.

When he is through Gunnar asks, "Who is in need of healing this morning? I can heal twice this morning though that will be it for the day."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

I'll take last or 2nd.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Not according to his book, but we better check the other buildings and see what we find. We'll go through them all and search them, I'll use my detect magic spell to see if anything else was missed."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Two of the vials are healing elixirs. We may want to use those and then continue on."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Unfortunately, I have used my healing magics for the day and will need to rest for the night before I have any more."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar looks up, "Aye. I can read goblin. Let me see that. Odirin, can you see if anything is magical down here while I read this?

Let's See. It says: "If you're reading this, you must have pried my book of formulae from my cold, dead fingers. Congrats on destroying the last of Clan Sharkiz. May the Grey Wolf take your souls, and--if he doesn't--we will."

Looks like he was just living here."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Aye, I can cast another spell on him." Gunnar then touches Thondain and heals him again.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sacrificed Lead Blades.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Assuming Ihro drops the goblin.

That looks bad! Better get there quick.

Gunnar moves quickly to Thondain's side and heals him.

"May the Great Forgefather heal your wounds gained in defense of the community!"

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Sacrificed bless


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar moves up next to a barrel shielding the goblin from him and touches it.

Artificer's Touch: 1d6 ⇒ 1

Goblin:
Once the barrel is gone you are next!


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar descends the stairs and moves near Ihro while shouting.

Spoiler:
"Death to the ugly scaly ones!"


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar prepares to follow the others down the stairs.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar shrugs his shoulders and turns to the group, "Can't see much from here. We'll have to go down, once Odirin is finished."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar walks over to the stairwell and peers down.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"As just a gem, its worth about 200 gp regardless of it's other uses.

Sleep would be good."

Gunnar lays down to go back to sleep.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar moves toward the group and casts guidance on Griff. "May Torag guide your hand!


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar stands up and prays to Torag, "Great forge-master guide the hands of these stalwart dwarves to smite this evil walking the land!"

Move action: Stand. Standard action: Cast bless

Bless:
Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

I'm getting a Not Authorized message when trying to access the map


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar looks to the far horizons. "I agree, it is best to be rested when heading into the unknown. I'll take first watch, a chance to see the stars again."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar follows the others out of the cave, "What's that? Oh just the wind. Sorry been a while since I've felt the wind on my face. Need to get used to the surface again."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Let's push on for today that way we can camp tomorrow night just inside and leave in the morning."

Forced March: 1d20 + 1 ⇒ (5) + 1 = 6
NL damage: 1d6 ⇒ 2


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar gets up and announces, "I'm going to see if I can get down and keep watch while the rest of you come down." Gunnar then gets up and
walks the narrow ledge and drops down onto the area below.

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Resting here sounds good. I'll take first watch if that's ok, unless someone else needs it. Does anyone have any broken gear I can fix?"

Gunnar then sits down and starts cleaning his gear and making sure it is all in top shape.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

"Good job all! Any battle when no healing is needed is a great one!"

Sorry for not posting. My Campaign tab wasn't updating this thread for some reason. All the others were.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Light would give us less that 60' of visibility and make us more easily seen from a distance. Better to cast it on something and throw it IMO.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

After being dismissed Gunnar says to the others, "I am Gunnar of clan Hammersmith, Forgemaster of Torag. Best weapon and armor makers of the clans, not that the others aren't excellent as well. I will work fine where ever in the party I am needed.
Tomorrow I will be able to create water for all of us, so no need to worry about that, but I'm about at my limit for carrying things and still remaining nimble. I have five days of rations for me and I won't be carrying any more. Whatever metal I carry is going to cause me to lose my nimbleness. I am ready to go when you are."


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar nods to the general, "Supplies first. Make orcs taste steel second. Got it. Will there be rations on the wagons or will we need to supply ourselves before we head out?"


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Gunnar kneels proudly before the High King. Praise be to Torag for the honor he bestows up me. He admires the craftsmanship of the room and it's contents and almost whistles in appreciation.

He snatches a look at the others, mostly their gear. Not bad. That even looks like some of grandfather's work.

When the High King speaks Gunnar waits for Ihro to be answered and then asks, "Great King! Do we have the honor of getting the details of this task from you, or will one of your wise and honored advisers give us the details?"


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

... --- ...


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9
GM Sarpadian wrote:


Gunnar Hammersmith wrote:
Dotted.

I'm coming up with a Fort save of +5. You get another bonus language. Double check your math for gear: I have your remainder being 17 gp, 7 sp.

You are right on all accounts. Con was higher, but lowered to raise Int and forgot to go back. Picked up Goblin and fixed amount of gold left.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Ok, I've update my character sheet so I should be complete now.

Any comments or corrections are welcome.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Thanks Thondain.

Odirin, you might want to keep Spellcraft where it is as I think you are the only one with it. Also, Knowledge Planes is a class skill for me and my Int bonus isn't much lower than yours.

My arcane casters usually try to have 1 ranged, 1 aoe, and 1 touch per spell level. Of course I tend toward blasters myself and the sorcerer doesn't get to know many spells. I love magic missile (no roll to hit). Burning hands is a good, oh crap they got close spell, though color spray I think has a better chance to take them out of the fight, if it doesn't they are still at full HP. I might recommend Enlarge Person as it's nice to make your melee combatants bigger so they hit harder. Also it synergizes nicely with the Lead Blades I can cast, though that is personal.

My archetype gives me create magic arms and armor at 5th level so I hope there will be some crafting time as I've also invested in some craft skills.

There's my 2 cents.


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

I've done a breakdown of the knowledge skills and we've got a couple gaps and some overlaps. Looks like most of us are historians, but we have no coverage in Planes or Local nor Nobility (not sure how useful it will be).

I get Planes as a class skill so I can switch from History to Planes. I think Thondain is the only one who gets Local as a class skill.

Anyone have any other thoughts on this?

Arcana : O
Dungeoneering : O, T
Engineering : O
Geography : T
History : GE, GH, O, T
Local :
Nature : A
Nobility :
Planes :
Religion : GE, GH

A=Arvanon Vanach
GE=Griff Earthminer
GH=Gunnar Hammersmith
I=Ihro
O=Odirin Mithrilrasp
T=Thondain Bokreran


Male Dwarf Forgemaster (Cleric) 2 | AC 19 T 12 FF 17 | HP 20/20 | F +5 R +1 W +6 | Init +1 | Perc +9

Dotted.