
Full Name |
Gunnar Grymm |
Race |
Male NG Dwarf Mercenary Blitz Soldier 4 | SP 32/32 HP 34/34 | RP 6/6 | EAC 16; KAC 18 | Fort +5; Ref +4; Will +5 | Init: +7 | Perc: +1, SM: +1 |
Classes/Levels |
| Speed 30ft |Active conditions: None. |
About Gunnar Grymm
Gunnar Grymm
Male dwarf mercenary soldier 4
NG Medium humanoid (dwarf)
Init +7; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
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Defense SP 32 HP 34 RP 6
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EAC 16; KAC 18
Fort +5; Ref +4; Will +5; +2 against poisons, spells, and spell-like abilities
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Offense
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Speed 30 ft.
Melee tactical doshko +9 (1d12+10 P; unwieldy, analog)
Ranged azimuth laser rifle +7 (1d8+4 F; burn 1d6)
Offensive Abilities primary fighting style (blitz), melee striker
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Statistics
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Str 18 (+4); Dex 16 (+3); Con 13 (+1); Int 10 (+0); Wis 12 (+1); Cha 8 (-1)
Skills Athletics +9, Perception +1 (+3 to notice unusual stonework), Piloting +10 (4 ranks), Profession (mercenary) +8, Survival +8; (reduce the DCs of Culture and Profession [mercenary] checks by 5 when recalling knowledge about military procedures and personnel)
Feats Cleave, Mobility, Opening Volley, Weapon Focus (advanced melee weapons)
Languages Common, Dwarven, Vesk
Other Abilities slow but steady, stonecunning, traditional enemies, weapon familiarity
Other Gear thinplate, azimuth laser rifle with 1 battery (20 charges), tactical doshko, personal comm unit, credstick (6,523 credits); Augmentations mk 1 ability crystal (strength)