| Race |
Male Human cleric 5 | AC 17 T 12 FF 15 | CMD 14 | HP 50/50 |
| Classes/Levels |
Elysium's call 9/9 | Liberation 5/5 | Channel Energy 5/5 |
About Gunnar Chisel
Gunnar Chisel
Male Human cleric 5
CG Medium humanoid
Init +2; Senses Perception +12
Fav class Cleric
Fav class bonus +5 hit point
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Defense
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AC 17, touch 12, flat-footed 15 (+5 Armor, +2 Dex)
hp 50 (40 (lvl 5 cleric) + 5 (5 * 1 Con) + 5 (5 * 1 FC bonus))
Fort +6, Ref +4, Will +10
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Offense
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Speed 30 ft.
Melee starknife +6 (1d4+2/x3)
Ranged starknife +6 (1d4+2/x3)
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Magic
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Domains: Good (Azata), Liberation
Spontaneous casting: Cure (+1 caster level due to student of faith trait)
Spells prepared
Orisons: Create Water, Detect Magic, Light, Guidance
1st level: Bless, Comprehend Languages, Liberating Command, Shield of Faith x2 + Expeditious retreat
2nd level: Burst of Radiance, Communal Protection from Evil, Silence, Spiritual Weapon + Remove paralysis
3rd level: Dispel Magic, Prayer + Fly
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Other abilities and SQ
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Aura (Good + Chaos)
Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed saving throws against spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, targets receive a +2 sacred bonus on such saving throws and a +2 sacred bonus on CMB checks to escape a grapple. Finally, targets can ignore up to 5 feet of difficult terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Channel Energy (positive) (Su): 3d6 5/day (+1 DC - due to trait)
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Statistics
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Str 8, Dex 14, Con 12, Int 12, Wis 22, Cha 14
Base Atk +3; CMB +2; CMD 14
Traits Seeker, Student of faith
Feats Weapon Finesse, Point Blank Shot, Weapon Focus (starknife), Starry Grace
Armor check penalty: -1
Skills Diplomacy +10, Heal +12, Knowledge (religion) +9, Perception +12, Sense Motive +14
Background skills Knowledge (history) +9, Perform (oratory) +10
Languages Common, Gnome
Common items
Star knife x5, Mwk Scale Mail, Backpack, Bedroll, Chalk x 10, Flint and steel, Grappling hook, Belt pouch, Trail rations x5, Hemp rope, Sewing needle, Soap, Waterskin, Acid (flask) x2
Silver holy symbol of Desna
Magic items:
Headband of inspired wisdom +2
Bag of holding type 1
Wand of Cure Light wounds x50
Cloak of Resistance +1
Ring of armoring +1
Money left
- gp: 3917
- sp: 7
- cp: 9