Gun Dragon's page
Organized Play Member. 239 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.
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My GM is letting me create a race for starfinder and he will check it before he run his game in the future. He doesn't want brokenness. I want to play a magical or supernatural Phase kangaroo that is a biohacker and combat medic. I am new to the biohacker class as well. She is also retired from the absolom station navy.
My character is a female kangaroo and I plan to take cheek pouches and fluff it into a kangaroo pouch. I want to take a phase power for my race but the grey's race version is too broken to use. What do you all suggest for a different phase power in hero lab?
Plus how should create the rest of the phase kangaroo race's stats and abilitys stuff for her? How should I build my characters class too.
Here is a picture that I plan on using for her.
https://drive.google.com/file/d/1xAcBjLMlD72GzHn1aUz3fYEmKD6jOE7o/view?usp= sharing
I need help creating a pc race of Vaporeon a pokemon that can function in a party. Other than giving her swim speed and a breath weapon, I need help with her stats? What do you people suggest?
My character want to adopt a non combat pet that is a celestial corgi. :) Just for fun. Plus maybe a little bit of healing abilities thrown in as well? How much do you think this corgi should cost?
Can someone convert the kitsune race to the pathfinder playtest please? I don't have the book yet. And my friends are playing. I want a race that I like. I tend to make homemade and converted races overpowered if I do it.
My GM might let me have this feat as long as it's not overpowered.
Payday
Catfolk only, 5th level.
Supernatural
1/Week: A Catfolk may use PayDay attack with any melee or ranged attack, not counting spells.
Roll 1d6 and give each player's character's the amount of gold on the list below.
Gold coins magically pop out of thin air! This effect last's untill a successful hit or untill the 24 hours is up.
The gold is permanent.
Payday only affects one target.
1=40 Gold
2=60
3=40
4=60
5=40
6=60
Special: A successful crit gives 80 gold to each player character.
I was thinking of soldier with magic? What feats and other character creation aspects do you all suggest? I know I want to use the dragon glaive.
I need help building a werebat shifter. What stat's like strength, constitution, and others do I need for a 10 point build? My party is level 8 right now. And what are some fun ways to build her? Will a spear help her out in human form and while flying?
I need to leave for my game soon. In 45 min.
http://paizo.com/threads/rzs2ukxa?Flying-Alchemist-Need-feat-help#7
I need to know what feats a flying alchemist need's? Can someone help me? My character is a bomber alchemist.

My gm has allowed me to play this fun race I have made with using advanced race book.She has gliding wings plus the climb race trait. In a several more levels, she will be able to fly. She is a level, 1 commoner/3 alchemist. I want help planning my feats, discoveries, and extracts. I want to get a tumor familiar soon. Which will be a bat that is flavored into a tattoo instead of a tumor. It will be similar to the bat on the cover of the alchemy manual. When I take improved familiar, I want to give it some of the traits of a wisp. At level 5 or 7 I can take the custom race feat of echolocation. Echolocation bat-folk feat is in one of my older posts. This is a ten point build campaign. This is my current character so far. What should I pick for later levels? In order?
Str 8
Dex 15
Con 12
Int 17
Wis 10
Cha 10
Traits
Deft Dodger
Pragmatic Activator
Feats
Toughness
Precise Drop
Discoveries
Frost Bomb
Extracts Level 1
1001 spells- Dispel Magic, Lesser: Peephole.
Deep Magic- Treasure Scent: Withering Bomb Admixture.
Ultimate Combat- Targeted Bomb Admixture.
I want pazio to make a paper magic arcane class. Paper magic can do lots of cool things like, Naruto paper bombs, origami animal versions of summon monster spells, magic prayer scrolls, keep evil spirits out of a home, trap spirits, magic bowl that holds three times more food than it should, paper shuriken that is as dangerous as the real thing, Exploding paper shuriken, magic false documents. And kitsunes fit in real well as creators of this magical art. All though not all practitioners are kitsune.
I want a better fighting fan for a future monk to use. I remember that there are more combat oriented fighting fans made out of sharp metal plates that can be used as a shield. Than the one in pathfinder.
War Fan: Damage 1d6, Critical 18-20x2, Type S/B, Distracting, Monk, AC +1.
Magic enchanting costs is the same as armor or weapon, whichever is higher. Bunt damage is for closing the fan and disciplining people.
What do I need to change or add?
I want to buy catfolk and Kitsune miniatures from Pazio. Pazio can you guys start planing on making those miniatures? Please?
What are the best spells for a Mesmerist Kitsune with the realistic likeness feat? I have not found any mesmerist spell list guides out there that are finished.
What are the race point costs for the Kitsune race if I wanted to make a custom race variant?
https://docs.google.com/document/d/15FwbERnTarb7EFEFLNpvajeOLoVTPb8dyN96M7p OA84/edit?usp=sharing

Bat-Folk Custom Race
Bat-Folk were created on another world on the material plane in another solar system with 3 moons and 2 suns. This world has 24 hour night and a 12 hour day cycle. Bat-Folk’s are human like bats that eat fruits, grains, and rice. They are usually 5 foot 4 inches to 6 feet 2 inches tall. For bat humanoids, they are a more pleasant looking race than most people will admit. Their homes will have more beams than most, to hang from. They prefer to hang upside down while sleeping. Bedrolls and tents are made to hang from household beams and trees. Clothing cost 10% more due to their wings and leather straps and anklets to hold up dresses when they are upside down. Armor cost’s 25% more than normal armor for the same reasons. Female Bat-folk’s tend to wear leather armor and chain shirt armor in two pieces, the first piece covers the body as a one-piece swimsuit covering from loins to shoulders and the second piece is a leather miniskirt. In the past, the Bat-Folk saved their deity of love, fertility, music, and night from a gruesome fate. She blessed them to be endowed with organs twice the size as humans for their gender.
Humanoid 0/RP
Medium size 0/RP
30ft Speed 0/RP
Standard Attribute: +2 Dex. +2 Int. -2 Cha.
Or -2 Str. +2 Dex. +2 Cha. 0/RP
Language Quality Standard: Common, Silent Speech. 0/RP
Gliding Wings 3/RP
Dark-vision 60 feet 2/RP
Prehensile Feet 1/RP
Skill Bonus 6/RP
Perception +2
Stealth +2
Fly +2
Skill Training; Climb, Fly 1/RP
Climb Trait' Climb 20 feet and +8 bonus on climb checks 2/RP
Weapon Familiarity Bat-o-Rang and Foot Crossbows 1/RP
Total RP 16
New Feats
Better Flight
Prerequisite's Bat-folk, Level 5
Grants a fly speed of 40 with poor maneuverability
Echolocation
Prerequisite's Bat-folk, Better Flight, Blind-Fight, Level 9
Adds Blind Sight with a range of 40 feet.
Bat-folk Items
Foot Crossbow
Cost 75gp, Damage for small creatures 1d8, Damage for medium creatures 1d10, Critical range 19-20/x3, Ranged 145 feet, Weight 10 lbs, Damage Piercing.
Foot crossbows are larger crossbows meant to be used by flying races with prehensile feet. These crossbows have two extra handles at different spots for a flying creature to hold onto and aim. Also, the foot crossbow has a lever to draw and load the crossbow. The foot crossbow uses a 20 bolt magazine that is reuseable, just retrieve your bolts, or buy more. And load them back into the magazine. The foot crossbow is not a repeating crossbow. And extra magazines cost 15 GP. Bat-folk Eldritch Archers love this weapon.
Bat-o-Rang
Cost 3gp, Damage for small creatures 1d6, Damage for medium creatures 1d8, Critical range 18-20/x2, thrown range 40 feet, weight 1 ½ lbs., slashing damage, Special disarm and deadly.
This 14-inch boomerang is shaped like a bat! (I’M BATMAN!) That folds down into the size of a shuriken for storage, and for hiding! Eldritch Archers can use this Bat-o-Rang as their ranged spell strike weapon! This weapon is very sharp and might sever limbs at your game master’s choice. It’s only a flesh wound style! Bat-folk always enchants their Bat-O-Rang’s in this order, Magic metal like Adamantine, +1 enchantment, Returning, Keen, and then their preference’s.
Exploding Bat-O-Rang
This +1 Adamantine returning keen Bat-O-Rang has a bat symbol on its center with two rubies for eyes. Each eye can hold a 3rd level fireball spell as a spell storing item that can only hold a 3rd level fireball spell. When you throw this Bat-O-Rang you say a command word and a fireball goes off on the target you hit first. You can recharge this magic item with your 3rd level spell slots or both with a 6th level spell slot. When you can cast 6th level spells you automatically know the command word that will let you set off and combine both of the 3rd levels fireball spells into a 6th level fireball. The rubies can hold one spell charge each.
I want to make a mesmerist kitsune with realistic likeness feat. What spells are really great for my character? I have been waiting for a mesmerist spell guide for months. My group will be leveling from 1-20.
What spell do I want to combine with the intensify spell feat?
I have bought the new occult book. I was excited when I saw that the Psychic was floating in the air with a floating crossbow. I thought oh cool! A telekinetic crossbow caster! I was hoping for a few telekinetic crossbow features. And all we got is a psychic new age hippy! Darn, you Pazio! I wanted to cast spells and shoot stuff at the same time! Has anyone had a problem like this for roleplaying games? We should be able to do the same things that are in at least the art in the class rules pages from level one.
Can anyone make me a wondrous magic item called, Fiery Shuriken Fan? It is a wondrous magic item, not a weapon. I want it to cast the spell Fiery Shurikens with a caster level of a players hit dice. I might want it to start with one use per day and increases to three per day. Can it be done and how much gold is needed to buy or craft it?

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What do you think about my Roo-Folk race? Is there anything that I need to change?
Roo-Folk Homebuilt Pathfinder Race
Roo-Folk is natives from an unknown continent similar to Australia on Golarion. 30 years ago a small fleet of pirate ships landed on this continent and started to enslave the Roo-Folk. The Roo-Folk really did not like the plundering and most of all slavery! The Roo-Folk spread the news so fast 50,000 Roo-Folk shown up the next day to fight! After this battle, they have learned to build warships and to speak common. They love unarmed martial arts, strength, exploring, and most of all freedom.
The Roo-Folk are free spirits and protectors. They are always very well built or as muscular as a bodybuilder. They average from 6 to 7 and one-half feet tall. They become an adult at 18 years old and live up to 200 years old. The adult females are head of the household. When a female choose to start a family she pick’s 4 to 8 males for husbands and sometimes secondary female as well for both help and mating.
Classes Favored Bonus: Monk/Brawler, Add +1/3 to the monk’s/brawler’s AC class ability.
Roo-Folk
Type
Humanoid (Roo-Folk) 0rp
Size
Medium 0rp
Base Speed
Normal 0rp
Ability Score Modifiers
Flexible (2 Str. 2 Con.) 2rp
Languages
Standard (Aboriginal, Common) 0rp
Racial Traits
Low-Light Vision 1rp
Skill Bonus (+2 Acrobatics) 2rp
Fast (+10 foot bonus to speed) 1rp
Strong Jumper (as Jumper arg. pg.231) 2rp
Shatter Bones Strike 3rp
Roo-Folk can use the Shatter Bones Strike as a kick attack. You start out with one Shatter Bone Strike per day at first level and increases at the same levels at the Paladin’s Smite Evil class ability. This attack can be used as the first attack of a Flurry of Blows attack. This attack deal’s half of a single unarmed attack damage to constitution or strength. The strength modifier is included in this attack. This attack is considered a dirty trick maneuver and the Shatter Bones Strike damage is used instead. This damage lasts until healed. You can also target organs as well.
Magical Pouches (Female only) rp3
The Female Roo-Kin has two magic pouches. One can only fit a Joey, and has a +5 magic bonus to armor class to protect their Joey only, including touch ac attacks! The other pouch is considered a bag of holding with a penalty of 10 for others to find this pouch. Searching another’s pouch is considered very rude! And often comes with a slap, punch, or a kick to a sensitive spot.
Total RP 11 males- 14 females
I remember seeing a game book at a local store. And I can't remember what book that I was looking at. It is a pazio book I want with information that talks about the lore, history, and racial traditions of the advanced races book. What book is it?
What is the best way to make a monk that uses two fighting fans deal as much damage as an unarmed strike? I plan on using the fans and unarmed damage. And what feats are best for an unchained monk?
I am making a Mesmerist Kitsune with the Realistic Likeness feat that is mostly a caster. What spells are must have's for all the 1-6 spell levels?

Can you people help me plan out my unchained kitsune monk? Will a strength build work? I want to make a 25 point build Kyuubi Visionary monk from the book Everyman Unchained Monk Archetypes II. The archetype replaces the monk's bonus feats with the kitsune's magical tail feats. I want a magical kitsune monk. Can you help me build her? Here is the archetype info.
Kyuubi Visionary (Monk; Kitsune)
Kyuubi visionaries are kitsune monks who use their ki in order
to manifest additional tails.
Bonus Feats: Whenever a Kyuubi visionary would receive a
monk bonus feat, he receives Magical Tail instead. A Kyuubi
visionary cannot select Magical Tail as a feat from character
advancement during any level that he receives Magical Tail
from his monk class levels. After he selects Magical Tail eight
times, a Kyuubi visionary may select any remaining monk bonus
feats from the standard list of monk feats. This ability alters the
monk’s bonus feats.
Evoke Ki (Sp):At 1st level, 4th level, and every 4 levels
thereafter a Kyuubi visionary selects one 1st-level spell
from the sorcerer/wizard spell list from the enchantment,
evocation, illusion, or transmutation schools. Spells with a
material component with more than 1 gp cannot be selected.
The Kyuubi visionary can cast the selected spell as a spell-like
ability twice per day. At 8th level and every 4 levels thereafter,
the maximum spell level that he can select using this ability
increases by 1. For example, the Kyuubi visionary can select a
2nd-level or lower spell at 8th level, a 3rd-level or lower spell
at 12th level, and so on. Once the Kyuubi visionary has selected
a spell-like ability, it cannot be changed. This ability replaces
stunning fist.
Magical Fist (Su): At 8th level, a Kyuubi visionary can
attack with his martial arts and cast spell-like abilities at the
same time. During a flurry of blows, a Kyuubi visionary can cast
a single spell-like ability he possesses from his racial traits, the
Magical Tail feat, or his monk class levels with a casting time
of 1 standard action or less in place of one of the additional
attacks granted to him by his flurry of blows. If he casts the
spell defensively, he can decide to take a penalty on all attack
rolls he made during the flurry of blows, up to his Wisdom
bonus, and add the same amount as a circumstance bonus on
his concentration check. The Kyuubi visionary may choose to
cast the spell first or make the weapon attacks first, but if he has
more than one attack, he cannot cast the spell between weapon
attacks. This ability replaces the monk’s 8th-level ki power.
Mystic Recall (Su): At 12th level, a Kyuubi visionary can
fuel his mystic powers using his ki. As a swift action, a Kyuubi
visionary can regain one use of a spell-like ability he possesses
by spending a number of points from his ki pool equal to the
spell’s level (minimum 1). The Kyuubi visionary regains his use
of the chosen spell-like ability as if it had not been cast. This
ability replaces abundant step.

Can you guys help me finish my plan for my character? Do I need to switch anything around? What spells do I want? Is there a finished Mesmerist spell guide out there? What other feats do I want? Are you all going to ignore my Kitsune Mesmerist's posts again?
I am making a Party Face character that can talk most NPCs into doing anything I want. And to make my party enemies beg for mercy!
This is my Mesmerist build so far. I am starting out at level 9.
Kitsune
Str 8
Dex 14
Con 14
Int 12
Wis 9
Cha 20
This is my plan for my feats and class picks.
Traits: Armor Expert? and ???
1. Feat: Noble Scion, House of war. Trick: Mask Misery
2. Trick: False Flanker
3. Feat: Realistic Likeness, Bold Stare: Psychic Inception
4. Trick: Mesmeric Mirror
5. Feat: Spell Focus Enchantment
6. Trick: Meek Facade
7. Feat: Persistent Spell, Bold Stare: Sapped Magic
8. Trick: Compel Alacrity
9. Feat: Intense Pain
10. Trick: Spectral Smoke
11. Feat: Greater Spell Focus Enchantment, Bold Stare: Allure
12. Trick: Greater Mask Misery
13. Feat:
14. Trick: Vision of Blood
15. Feat: Bold Stare: Disorientation
Is there anyone who really want to play as a greater Faerie Dragon's that is balanced between human and Aasimar racial power level? I am thinking of them being the size of a dalmatian or cheetah. I have sent a message to someone really cool hoping that he wants to make a book for us if there is a demand. Is there people out there that want to play as a Greater Faerie Dragon?
This is my Mesmerist build so far. I am starting out at level 9.
Kitsune
Str 8
Dex 14
Con 14
Int 12
Wis 9
Cha 20
This is my plan for my feats and class picks.
Traits: Armor Expert? and ???
1. Feat: Noble Scion, House of war. Trick: Mask Misery
2. Trick: False Flanker
3. Feat: Realistic Likeness, Bold Stare: Psychic Inception
4. Trick: Mesmeric Mirror
5. Feat: Spell Focus Enchantment
6. Trick: Meek Facade
7. Feat: Persistent Spell, Bold Stare: Sapped Magic
8. Trick: Compel Alacrity
9. Feat: Intense Pain
10. Trick: Spectral Smoke
11. Feat: Greater Spell Focus Enchantment, Bold Stare: Allure
12. Trick: Greater Mask Misery
13. Feat:
14. Trick: Vision of Blood
15. Feat: Bold Stare: Disorientation
Can you guys help me finish my plan for my character? And so I need to switch anything around? What spells do I want?
Do dex based monks need Weapon Finesse when using a Nine Section Whip?
I want a Ninja talent and monk Ki power that will work as the Fiery Shurikens spell. Is giving it a 1 point ki cost good? And is there any other changes that I need for it to work? This way this is better than the Ki charge ninja trick that is not very good anyway. Do I need this power to have a requirement of 3rd level or higher?
How much does it cost to have an NPC make my character a pouch that has holds 10 shurikens that are enchanted to cast Fiery shurikens spell 3 times per day?
Hi, can you Gm's out there help me make house rules that will allow me to play Gunslinger? My GM does not like the rules for gunslingers because of their rules. Should I switch the rules so their attacks hit normal AC instead? And remove the advanced firearms from the gun list? What other rules do I need to change? I really want to play a gunslinger that he will accept.
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I am making a level 9 Ghost Rider Cavalier with a 25 Point Build and 46,000 gold pieces. Should I make a human or Agathon Vulpinal Aasimar?
Should I pick the order of the shroud or the shield order? Can you help me make my character? I plan on meleeing and tanking.
Which character should I play? Should I make a Hunter that rides an Ankylosaur or a Tiger? Or a Ghost Rider Cavalier that joins the Order of the Shroud? Or should I play a Bolt Ace with a Minotaur Double Crossbow?
How should I build a Hunter Tank of Doom?! I plan on riding an Ankylosaur with heavy armor. What race should I pick? One or the Aasimar races from the book Blood of Angels? Or a human? What Feats should take for me and my mount? I get to use a 25 point build. I plan to use a Nodachi with keen. Should I make It Adamantine? I will start out with 46,000 gold and I am level 9.
Or Should I make a Cavalier that take's the Order of the Shroud and the Ghost Rider Archetype? If my Ghost mount die's do I need to get a new mount or does it reform over time?
Is there a Ki power that uses the spell Fiery Shuriken? If not, How do we house rule it?
I have a few character builds and I can't decide which one to play.
Which one should I play? All the major roles are taken so I can pick pretty much any role. Here is a list of what I like.
Kitsune
1.Mesmerist with Realistic Likeness
2.Bard Silver Balladeer with Realistic Likeness
3.Sorcerer Fey+Sylvan bloodline
4.Monk Kyuubi Visionary Archetype from Hungryman games, It allows me to use the bonus monk feats to take extra Magical Tail feats. Plus a few more spells and allows me to cast spell-like abilities with flurry of blows and monk attacks as a free action.
Aasimar Agathon Vulpinal
1.Skald
2.Swashbuckler
ratfolk
1.Alchemist Grenadier
Catfolk
1.Ninja
Which of these is full of fun? I love Foxes and Cats as Furry's the most in this game.
Why are blaster spellcasters are not rated well on the player guides? I want to play one, but this is keeping me from making one. Is there any good blaster caster classes/builds?
What classes are they really good at? And which of those classes lets them take the feat that gives them golden skin before level 9? I plan on taking a foxes head, fur, and tail as extra options from the Blood of Angels book. Should I try a bloodrager and see if I can get the DM to let me use the unchained barbarian rage for a safer rage power?
Can someone build me a Naruto Paper bomb Jutsu ninja trick power that is good and not super powerful? I don't want the GM to throw the book at me and ban it. I am thinking of having it use ki and have it start with one attack and have it increase to a total of 4 or 5 attacks. How big should the dice be?
Which caster classes are good at making magic items? I am thinking of making wondrous items, wands and staves. Should I craft armor and weapons?
Is a dexterity based unarmed unchained monk any fun and worth playing?
Hi, I want to make an Agathon-Blooded Vulpinal Silver Balladeer Bard. Since the Agathon Vulpinal in bestiary 2 is a more musical built. Should I use the traits for the Musetouched Aasimar instead of the Agathion-Blooded Idyllkin? And I plan to have a Kitsune like body with golden fur and wings. Will I be able to take Realistic Likeness? And do you have any other advice?
What book has the Fox Agathon rules to make a fox Aasimar character?
I want to make a kitsune Mesmerist that is a spellcaster and party face starting at first level with a 25 point build. What should my starting stats be? I want to have a few magical tail feats. And I want to take the craft wondrous item feat. I also want the Kitsune's Realistic Likeness feat. Do I want to take the craft wand feat? I am thinking to make some wands that use the new crafting rules that make the wands useable 3 times a day?
Here is a list of Feats I am deciding on taking. I have not decided on the order to take them.
Realistic Likeness
Craft wondrous item
Magical tails (number not decided?)
Spell Focus Enchantment
Greater Spell Focus Enchantment
Intense Pain
Improved Initiative
Craft wands
What spells are full of awesomesauce that I need to take?
What are some of your suggestions?
I love crafting things. And I want to make a bunch of Kitsune star gems.
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