
Full Name |
Gulgrym Raethorn |
Race |
Human |
Classes/Levels |
Rogue, 1st level (at the moment) |
Gender |
Male |
Size |
Medium (6' 195 lbs) |
Age |
18 |
Special Abilities |
rogue-type stuff |
Alignment |
Neutral |
Deity |
Waukeen (although he is heard to swear by Tymora and Beshaba both at times as well). |
Location |
Raven's Bluff |
Languages |
Common, chondathan, elven, orc |
Occupation |
adventurer |
Strength |
14 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
16 |
Wisdom |
8 |
Charisma |
10 |
About Gulgrym Raethorn
Gulgrym Raethorn is a fairly tall (6 foot) fairly well-built young (18 years old) man of chondathan decent, with brown hair and green eyes. He keeps a carefully trimmed mustache and goatee. He tends to dress in shades of gray and green, with occasional accents of dark red or dark blue (colors that tend to look black in the shadows).
Gulgrym’s parents moved to the city of Raven’s Bluff when he was a small child, he grew up in the Bitterstone neighborhood of the city, often getting into minor trouble with other youths. As he got older he passed his time learning how to survive on the streets of the city, his parents were never wealthy, and they expected him to start helping support the family by the time he was 14. He became an accomplished amateur pick pocket, and attracted the notice of a recruiter for a group of men trying to start up a thieves guild in the city. Gulgrym thought about joining the organization, his contact Luther, even gave him a magical brooch (a brooch of stability) to sweeten the pot and get him to join, but before Gulgrym could make a decision, the city authorities came down hard on the small gang, and they were all hanged for their crimes. Seeing his friend Luther swinging on a gibbet, caused Gulgrym to come to the conclusion that organized crime was not for him, and so he set out to find another way to use his fairly unique set of skills to make money… the life of an adventurer seems like the right way to go for now, and so he has decided to try that path. Gulgrym sees adventuring as a job, he is not in it to save the world, destroy evil doers, or right wrongs, however, as long as he is getting a fair cut of the profits, Gulgrym has no problems with companions who are after such lofty goals.