Danse Macabre

Gul K'wnan's page

21 posts. Alias of Dave Herman.


About Gul K'wnan

Spoiler:

NG Div (Aghash) Rogue (Sanctified) 6
Age: ??? / Height: 4'4" / Weight: 98 lbs

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Abilities and Stats
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STR: 14 (+2) / DEX: 16 (+3) / CON: 16 (+3)
INT: 13 (+1) / WIS: 13 (+1) / CHA: 18/24 (+4/+7)

HP: 100/102

Initiative: +3

Move Rate: 30ft

AC: 26 (Touch: 13, Flat Footed: 23) (+3 Dex, +6 Nat, +6 Armor) (+2 vs traps)
BAB: +9/4
CMB: +11
CMD: 24

Fort Save: +11
Reflex Save: +12 (+14 vs traps)
Will Save: +10

DR: 5/cold iron or good
Immune: fire, poison
Resist: acid 10, electricity 10
SR: 21

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Combat
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2 Claws: +13 (1d8+3)
-Conductive (can channel touch attack spell-like ability)
-Nullifying (-1 SR per hit - stacks)
-Rend: +1d6

Sneak Attack: +3d6

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Skills
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Acrobatics +11
Bluff +14 (+17)
Climb +9
Diplomacy +7 (+10)
Disable Device +12 (+15 vs traps)
Disguise +16
Intimidate +10 (+13)
Knowledge (arcana) +7
Knowledge (dungeoneering) +8
Knowledge (local) +6
Knowledge (planes) +7
Knowledge (religion) +3
Linguistics +5
Perception +15 (+18 vs traps)
Sense Motive +9
Sleight of Hand +16
Spellcraft +9
Stealth +24
Swim +7
Use Magic Device +9 (+12)

Languages: Abyssal, Celestial, Infernal, Common

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Sensory Abilities
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Darkvision: 60 ft

See in Darkness (Su): Can see perfectly in darkness of any kind, including that created by deeper darkness.

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Special Abilities
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Cursed Gaze (Su): Aghash's choice: confused for 1 round, shaken for 1 round, stunned for 1 round, or deals 1d4 points of damage, 30 feet, Fortitude DC 21 negates. Any creature under the effects of protection from evil is immune to an aghash's gaze. The save DC is Charisma-based.

Sandstorm (Su): Once per day, as a full-round action, an aghash can create a temporary sandstorm. This storm has a radius of 100 feet centered on the aghash and lasts for 11 minutes. A sandstorm reduces visibility to 1d10 × 5 feet, provides a –4 penalty on Perception checks, deals 1d3 points of nonlethal damage per hour to any creatures caught in the open, and leaves a thin coating of sand in its wake. Driving sand creeps in through all but the most secure seals and seams, chafing skin and contaminating carried gear.

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Spell-Like Abilities
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CL 8th; Concentration +15 (Dimension Door +19)

At will: bestow curse (DC 21), detect good, detect magic, dimension door (CL 9), minor image (DC 20), spectral hand

1/day: suggestion (DC 21), summon (level 3, 1d2 dorus 25%)

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Rogue Abilities
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Sneak Attack: +3d6

Trapfinding: +3 Perception/Disable Device vs. traps

Evasion: Negate damage on successful reflex save

Trap Sense: +2 Reflex/AC vs. traps

Divine Purpose: +1 Will/Fort save

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Rogue Talents
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Sacred Sneak Attack: Sneak attack damage is considered good-aligned for the purpose of overcoming DR vs. undead or evil outsiders, normal weapon damage is unaffected for this attack.

Ninja Trick (Pressure Points): Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage. This damage can be healed by a DC 15 Heal check. Each successful check heals 1 point of damage caused by this trick. A ninja with this trick receives a +10 insight bonus on this Heal check.

Combat Trick: Rending Claws feat.

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Feats
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Stealthy: +2 Sleight of Hand/Stealth; +4 with 10 ranks

Iron Will: +2 Will save

Weapon Focus (claw): +1 on attack rolls

Ability Focus (gaze): +2 Save DC

Improved Natural Attack (claw): Increase damage die one step (1d6 to 1d8)

Dimensional Agility: Can take remaining actions after teleport. +4 on concentration checks to cast teleportation spells.

Rending Claws: 1d6 extra damage when both claws hit.

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Traits
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Magical Knack: +2 Caster Level (Cannot exceed total HD)

Signature Spell (Dimension Door): Cast at +1 Caster level

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Gear and Property
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Headband of Alluring Charisma +6
Mithral Shirt +2
Permanent Greater Magic Fang (CL 20): +1/Conductive/Nullifying
Bloody Claw Wraps (Versatile Weapon on claws after strike, 2/day)
Ragged Cloak of Shadow (+4 Stealth, Blur 3/day)
Dust of Tracelessness (8)
Handy Haversack

Poisons:
Giant Wasp Poison (5): Fort 18; 1/round for 6 rounds; 1d2 Dex damage; Cure 1 save
Purple Worm Poison (2): Fortitude 24; 1/round for 6 rounds; 1d3 Str damage; Cure 2 consecutive saves
Shadow Essence (4): Fort 17; 1/round for 6 rounds, 1 Str drain + 1d2 Str damage; Cure 1 save

Potions
Bull's Strength (3)
Cure Moderate (5)
Gaseous Form (1)
Invisibility (2)

Spectral Hand: Incorporeal, 2 hp, AC 23, +13 touch attack, 8 minutes

Money: 852 gp