Elessia

Guinevere "Gwen" Downland's page

43 posts. Alias of Paper Gator.


Full Name

Guinevere "Gwen" Dowland

Race

Changling

Classes/Levels

Witch: Dream Weaver 1 [HP: 7/7 | AC: 14 | T: 12 | FF: 12 | Fort: +1 | Ref: +4 | Will: +6 | Init: +2 | Perception: +4]

Phineas:
HP: 6/6 | AC: 15 | T: 14 | FF: 13 | Fort: +3 | Ref: +4 | Will: +3 | Init: +2 | Perception: +8]

Gender

Female

Size

M

Age

18

Alignment

NG

Deity

Stars

Languages

Common, Varisian, Draconic, Elven, Aklo

Strength 14
Dexterity 15
Constitution 13
Intelligence 17
Wisdom 18
Charisma 17

About Guinevere "Gwen" Downland

STATISTICS
Name
: Guinevere "Gwen" Downland
Sex: Female Race: Changling Class:Witch-Dreamweaver Age: 18
Patron: Stars 

NG
Init +2; Senses Dark Vision; Perception +4 (Alertness feat when Phineas the Fox familiar is near)

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DEFENSE

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AC 14, touch 12, flat-footed 12 (+2 Dex) 

HP 7 (1d6+1)

Fort +1, Ref +4, Will +6


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OFFENSE
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Speed 30 ft.
Melee Claws+2 (1d4+2)/(1d4+2)/20/x2
 (S) (P)
Space 5 ft., Reach 5 ft.
Melee Dagger+2 (1d4+2)/19-20/x2(S) (P)
Melee Quarterstaff+2 (1d6+2)/20/x2 (B)
Range Lt Crossbow+3 (1d8+3)/19-20/x2 (P)

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SPECIAL ABILITIES
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Natural Armor: +1 on natural Armor bonus
Claws: Sharp nails that double as weapons, get two attacks
Dark Vision: Can see 60 ft. in complete darkness
Mist Child: Attack miss chance increases by 5% when she has concealment or total consealment

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STATISTICS

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Str 14, Dex 15, Con 13, Int 17, Wis 18, Cha 17
Base Atk +0; CMB +2; CMD 
+14

Feats
Mother’s Gift: Surprisingly Tough

Traits: Subject of Study (+1 against undead), Child of the Streets, Good Dreams

Skills ( ranks): (5 per level+1 for favored class)
(0)Bluff(+3)
(0)Craft (+3),
(0)Diplomacy (+3),
(0)Fly (+2),
(0)Knowledge (arcana) (+3),
(0)Knowledge (history) (+3),
(0)Knowledge (nature) (+3),
(1)Knowledge (planes) (+7),
(0)Profession ()(+4),
(0)Perception (+4)
(1)Sense Motive (+8),
(1)Sleight of Hand (+7).
(1)Spellcraft (+7),
(1)Stealth (+3),
(1)Use Magic Device (+7).

Languages: Common, Varisian, Draconic, Elven, Aklo


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SPELLS

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Cantrips - Save DC13 (3+0)(*means prepared)
1.Arcane Mark
2.Bleed
3.Dancing Lights *
4.Daze
5.Detect Magic
6.Detect Poison
7.Guidance
8.Light
9.Mending
10.Message
11.Putrefy Food and Drink
12.Read Magic
13.Resistance
14.Spark *
15.Stabilize
16.Touch of Fatigue *

Level 1 - Save DC14 (3+1)
1.Mage Armor *
2.Sleep *
3.Obscuring Mist
4.Urban Grace
5.Ray of Enfeeblement
6.Summon Monster 1

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HEXES

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Slumber

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GEAR/POSSESSIONS

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Dagger (1d4)/19-20/x2 1 lb 2 gp
Quarterstaff (1d6)/x2 4 lb 5 gp
Crossbow (light) (1d8)/19-20/x2 4 lb 35 gp
50 bolts 5 lb, 5 gp
Witch’s Kit 21 lb 21 gp
Pocketed Scarf .5 lb 8 gp
3 Flasks 1.5 lb 9 cp
Compass .5 lb 10 gp
Mirror .5 lb 10 gp
String or Twine .5 lb 1 cp
Journal 1 lb 10 gp
Hemp Rope (50 ft.) 10 lb 1 gp
Explorer’s Outfit


Carrying Capacity Light: 58 lbs. Medium: 59-116 lbs. Heavy: 117-175 lbs.

Currency: 77 gp
8 sp
4 cp

Total Weight: 43.5 lbs.

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Description

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Description:
Gwen is kind of short, being only 5'2" and has dark reddish-brown hair with one green eye and one violet eye. She looks somewhat childish, with her roundish face, but doesn't like to be treated as a child unless she wants something.


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Personality

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Personality:
Gwen is manipulative when it can get her what she needs. However, she generally has a good heart and doesn't like to see people or creatures being hurt. She will not go out of her way to find people or creatures in such condition, but if she stumbles upon them, well, they'll be helped. She does have some sadistic tendencies towards those who cross her, often leading her to be misunderstood as being more evil than she actually is. She gets kind of pouty if she doesn't get her way. Rather vindictive, and doesn't like it if you're a lot prettier than her.


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History

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History:
Gwen was left on the doorstep of a young couple that had been trying to have children but hadn't succeeded yet. seeing her different colored eyes, they knew that she was the child of a witch, but didn't want to keep her. So before anyone could see that she had been left on their doorstep, they moved her to the house next door. This happened repeatedly until almost everyone in the village had her at least twice. Then they decided that she would be just as good living in the orphanage run by the ugly old woman. She lived there eight unhappy, under-fed years, running away one night in her night dress. After that she lived on the streets, hanging out with a group of outcast street urchins that gave her the time of day. She became adept a filching the things she needed to survive, and manipulating the stall owners into giving her things. One day when she was eleven, she was traversing the back streets and found a black market deal going down for a group of red foxes. One in particular caught her eye, seeming more intelligent than the rest. She broke him free and named him Phineas. They have been together ever since. When she began her witch's training, she realized that he was her familiar, hence his intelligence.

Around the age of thirteen, people started disappearing off of the streets. One night Gwen, Phineas, and her ragtag street gang were visited by the creature causing the disappearances: a Bodak. All of the other kids in the gang couldn't find the will to break the bodak's gaze, but somehow Gwen did. She grabbed Phineas and ran, as fast and as far as she could. She eventually ran into the professor, who was visiting while looking for the cause of the disappearances. He took her in for a short amount of time after learning of her encounter, gleaning all of the information he could. After he had gotten all of the information from her, he took her a couple of towns over and left her there, because she wouldn't agree to living with him to allow him to study her. She had to promise to write him with updates of her condition, and every time she had a haunting nightmare about the event. She grudgingly agreed, and left at that. She hit the road shortly after.

ABOUT PHINEAS THE FOX

Statistics
Name
: Phineas
Sex: Male Race: Fox
N Tiny Animal

Init +2; Senses low-light vision, scent; Perception +8

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DEFENSE

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AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 Nat armor) 

HP 3 (1d6)
Fort +3, Ref +4, Will +3


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OFFENSE
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Speed 40 ft. 

Melee Bite+6 (1d3-1)


Space2.5 ft., Reach0ft.

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SPECIAL ABILITIES
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Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Spirit Animal: The shaman’s spirit animal looks appears to be feral and in peak physical form. The animal may move through any sort of undergrowth or natural difficult terrain at her normal speed without taking damage or suffering any other impairment. If the animal has a fly speed, it can ignore the Fly skill penalty for winds up to windstorm strength. When the animal becomes an companion animal (see the true spirit ability), it retains this ability.


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STATISTICS

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Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +0; CMD 
+9 (+13 vs trip)

Feats:
Skill Focus (Perception)

Skills
(0) Acrobatics +2 (+10 jumping, +4 from race),
(1) Perception +8,
(1) Stealth +10,
(0) Survival +1 (+5 scent tracking);