Redeemer

Guillermo Arkha's page

23 posts. Alias of TPJ.


Full Name

Guillermo Arkha

Race

Human Druid 1 | AC 14 | Init +2 | HP 10/10 | Saves: STR+1 DEX +2 CON +2 INT +2 WIS +5 CHA -1 | Passive Perception 15 | Spell Slots 1: 2/2

Gender

Male

Age

35

Alignment

Neutral

Strength 12
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Guillermo Arkha

Guillermo Arkha
Race: Variant Human Background: Outlander Class: Druid /1
STR 12 (+1) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 16 (+3) CHA 8 (-1)
HP 10 (HD:1d8)
AC 14
Initiative +2
Speed: 30
Proficiency +2
Alignment: Neutral
XP: 0

Proficiencies:
Saving Throws: INT +2 WIS +2
Skills: Class: Insight +5 Nature +2 Race: Perception +5 Background: Athletics +3 Survival +5
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Armor: Light armor, medium armor, shields (all non-metal)
Tools: Musical instrument (flute)
Languages: Common, Druidic, Sylvan

Spellcasting:
Spell Attack: +5
Spellcasting DC: 13
Spell Level: 1
Spell Slots: 2
Spells Prepared: 1: Entangle, Faerie Fire, Healing Word, Thunderwave
Cantrips: Shillelagh, Guidance

Class & Race Abilities:
Class Features:
Saves: INT +2 WIS +2
Skills: Insight, Nature
Class Features: Druidic, Spellcasting

Race Features:
Ability Scores: +1 CON +1 WIS
Skills: Perception
Languages: Common, Druidic
Feat:
Polearm Master
- You can keep your enemies at bay with reach weapons. You gain the following benefits:
When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack is a d4, and the attack deals bludgeoning damage.
- While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.
Other:


Inventory:

Coins & Gems:
GP 39
EP
SP 8
CP

Armor: Hide (12 base AC)

Weapons: Quarterstaff (druidic focus), Scimitar

Readied Items: Quarterstaff

Trinkets: A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it.

Other Items: Hunting trap, traveler's clothes, explorer's pack, healer’s kit (3)


Background:

Background: Outlander

Skills: Athletics, Survival

Language: Sylvan

Origin: Forester

Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

Trait: I feel far more comfortable around animals than people.

Ideal: The natural world is more important than all the constructs of civilization.

Bond: An injury to the unspoiled wilderness of my home is an injury to me.

Flaw: I am slow to trust members of other races, tribes, and societies.

History:

Guillermo comes from a small barbarian tribe that always lived close to nature. He has wandered the woodlands of Greyhawk for years. He’s heard tales of a magical apple and attempts to grow magic trees from its seeds, and he’s ventured to Oakhurst to learn more.

Guillermo is a man of few words and generally keeps to himself. Despite that, he’s got a good, albeit strange sense of humor once he warms up to others. By warming up, he means he doesn’t feel a need to hit someone with his large stick.

Quick Dice:

[dice=Quarterstaff (Shillelagh)]1d20+5[/dice]
[dice=Quarterstaff (Shillelagh) Dam]1d8+3[/dice]

[dice=Quarterstaff (Shillelagh) Bonus Att]1d20+5[/dice]
[dice=Quarterstaff (Shillelagh) Bonus Dam]1d4+3[/dice]

[dice=Scimitar Attack]1d20+4[/dice]
[dice=Scimitar Dam]1d6+2[/dice]

[dice=Quarterstaff Attack]1d20+3[/dice]
[dice=Quarterstaff Dam]1d6+1[/dice]

[dice=Quarterstaff Bonus Att]1d20+3[/dice]
[dice=Quarterstaff Bonus Dam]1d4+1[/dice]

[dice=Perception]1d20+5[/dice]

[dice=Insight]1d20+5[/dice]

[dice=Survival]1d20+5[/dice]

[dice=Athletics]1d20+3[/dice]

[dice=Nature]1d20+2[/dice]