Tablark Hammergrind

Guildar's page

1 post. Alias of LetcherMan69.


Full Name

Guildar

Race

Dwarf

Classes/Levels

Bard(Negotiator) Lv - 1

Gender

Male

Size

Medium

Age

45

Alignment

True Neutral

Languages

Common, Dwarven, Undercommon

Occupation

Merchant

Strength 13
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 13
Charisma 16

About Guildar

Sons of Dammerhall

Guildar

Male

Dwarf

Bard(Negotiator) - Lv 1

True Neutral

Stats:

Rac Mod
Str 13
Dex 14 + 2 = 16
Con 12
Int 12
Wis 13 - 2 = 11
Cha 16 + 2 = 18

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Racial Abilities
----------------

Darkvision:
Stability:
Weapons Familiarity:
Greed:

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Alternative Racial Abilities
----------------

Trickster and Singer:
Stoic Diplomat:
Stubborn:

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Class Abilities
----------------

Cantrips:
Bardic Performance:
Counterargument:
Distraction:
Fascinate:
Fast Talk:
Hard Bargainer:

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Traits
-------

Armor Expert:
Merchant:
Old Money: Contingent upon GM approval change to Impressive Beard

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Feats
------

Point Blank Shot:

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Languages
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Common, Dwarven, Undercommon

Skills:

Acrobatics: 1 + 3 + 3 = 7
Appraise: 1 + 1 + 3 = 5
Bluff: 1 + 4 + 3 = 8
Climb:
Craft:
Diplomacy: 1 + 4 + 3 = 8
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal: 1+ 3 + 3 = 7 Delete if Badger is not approved
Heal:
Intimidate:
Knowledge(Arcana): to replace ride 1 + 1 + 3 = 5
Knowledge(Dungeoneering): to replace handle animal 1 + 1 + 3 = 5
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes):
Knowledge(Religion):
Linguistics:
Perception: 1 + 3 = 4
Perform:
Profession:
Ride: 1 + 3 + 3 = 7 Delete if Badger not approved
Sense Motive: 1 + 3 = 4
Sleight of Hand:
Spellcraft: 1 + 1 + 3 = 5
Stealth:
Survival:
Swim:
Use Magic Device:

Spells:

0-Read Magic, Detect Magic, Daze, Sift
1-Cure Light Wounds, Chord of Shards

Combat Stats:

Initiative: 3

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Offense
--------

BAB:
CMB: 1
Attack Damage
Dwarven Double Axe 1d20 + 1 1d10 + 1
*Dwarven Dorn Dergar 1d20 + 1 1d10 + 1
*Throwing Axe 1d20 + 1 1d6 + 1

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Defense
--------

HP: 8 + 1 = 9
AC: 10 + 3 + 3 = 16
Touch AC: 10 + 3 = 13
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 3 = 14
Fortitude: 1
Reflex: 2 + 3 = 5
Will: 2

Equipment:

Studded Leather 25
Druids Kit 14
Musical Instrument 5
Explorers Outfit
Dwarven Double Battle Axe 60
----------------------------Contingent upon GM approval
Dwarven Dorn Dergar 50
3 x Throwing Axe 3 x 8 = 24
Masterwork Backpack 50
Bandolier 5
Spell Component Pouch 5
Dire Badger 125
Exotic Training Kit 15
Exotic Riding Kit 36
Exotic Military Saddle 60
Large Cage 30
Tabbard 5
Royal Outfit 200
-----Jewelry
Signet Ring 5
3 x Ring 20 x 3 = 60
Brooch 40
Necklace 40

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Patron
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Fortune Favor Us
Travel and Adventure

Appearance:

Guildar looks like your average Dwarf, but replace the stereotypical scowl with a humorous grin.

Personality:

Much to the surprise of most Guildar is the jolliest Dwarf you will ever meet. Although humorous he rarely lets his joking get in the way of businesses.

Character Backstory:

A member of an obscure branch of the royal house of Dammerfall, Guildar was never expected to succeed to the throne. Long ago, before even Dammerfall fell Guildar's grandfather decided to leave Dammerfall to become a merchant.

Growing up waiting to be old enough to join his father on his trips, Guildar learned a love of the road while being trained in traditional Dwarven values. Due to his branch of the family tree being heavily invested in trade they were the least effected by that fall of Dammerhall.