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No posts. Organized Play character for Braxton stormflower.


About Greythorne

Greythorne, enjoying having slaves, will often attempt to capture his opponents in the most painful way possible, a massive figure standing 6' 8" tall, dressed in Black Spiked Armor, wielding a massive flail, spiked gauntlet and having several bolas at his waist.

Greythorne
Human Male 19 years old
Barbarian 2/Fighter 1 (favored-Barbarian)
Neutral Evil
Deity: Hextor

+3 STR 16 +4 raging (+5)
+2 DEX 14
+2 CON 14 +4 raging (+4)
+1 INT 12
+1 WIS 13
+0 CHR 10
Move 30FT (35FT While raging)
SAVES
FRW +7/+2/+2 [+2/+2/+1 stats][+3/+0/+0 Barb][+2/+0/+0 FTR]
FRW-RAGING +9/+2/+2 [+2/+2/+1 stats][+3/+0/+0 Barb][+2/+0/+0 FTR]
ACTF 18/12/16
[10+6ArmorT+2DexF] -2 while raging

HIT POINTS39 (12+1d12+1d10+6) +6 while raging
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOO

Death @ -14
ooooo ooooo oooo

BAB +3
CMB +4 [+2 on trips]
CMD 19 [DC15+4CMB]
Initiative+2

Combat
Bolas +2 [1d4+3(20/x2)Bludgeon Non-Lethal] can be used to make a ranged trip
Spiked Chain +6 [1d8+3(20/x2)pierce] (+2 disarm/trip weapon.)
Spiked Gauntlets +6 [1d3+3(20/x2)Piercing]

Class Abilities:
Rage 8 Rounds/day

Spoiler:
Rage (Ex)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day are renewed after resting for 8 hours, although these hours do not need to be consecutive. __While in rage, a barbarian gains a +4 bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.___A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued but can otherwise enter rage multiple times during a single encounter or combat.

Fast Movement
Rage Power (Swift Foot)
Uncanny Dodge

Background

Spoiler:

Greythorne is a member of the Dark Fury tribe – a well connected tribe within the clan of barbarians which nominally rules Bastion and the surrounding lands. His current tribal leader is Balkor, a nephew of the Warlord. Having proved himself in several battles, Greythorne is one of his most favoured agents, currently serving him in Bastion. In particular, Balkor often uses him to watch or occasionally thwart the activities of the church of Hextor. Balkor is suspicious of the clerics of Hextor and has privately expressed his contempt at the warlord for choosing to ally himself with them. As Balkor sees it, the church’s rules and laws are a sign of weakness – a true ruler does what he wants. If he can enforce his will, he will prosper. If he grows weak and ineffectual, he will be supplanted by someone stronger.
Despite his animosity towards the church, Balkor cannot deny that the warlord has ruled successfully for more than thirty years. Consequently, the tribe is stuck with the current order – the warlord rules, aided and supported by the church of Hextor. It would be lunacy to challenge the warlord’s authority currently, at least directly – his network of allies, agents and spies would destroy anyone who moved against him. Nonetheless, Balkor often works behind the scenes, uncovering instances of Hextorite failings and working to undermine their authority when he thinks he can get away with it.

Gradually, Balkor hopes to persuade the other tribal chiefs that the current situation is a sign of the warlord’s weakness and that he should be replaced. When that happens, Greythorne knows that Balkor will need trusted lieutenants and, at least for now, is a valued agent of the tribal chief.

Feats:
Improved Disarm (human)
Improved Trip (1)
Exotic (Spiked Chain)(3)
Two-Weapon Fighting (FTR Bonus)

Skills: [4+1int+1human]xL3=18+2favored=20
Armor Penalty: -3 [-3armor]
CLASS SKILL
Trained only
+ 6 Acrobatics* [1r+2DEX+3CL]
+ 2 Appraise [1R+1INT]
+ 0 Bluff [+0CHA]
+ 7 Climb[1R+3CL+3STR]
+ 1 Craft (Weaponsmith) [1R+3CL+1INT]
+ 1 Diplomacy [1R+0CHA]
+ 0 Disguise [+0CHA]
+ 2 Escape Artist* [+2DEX]
+ 4 Handle Animal [1R+3CL+0CHA]
+ 2 Heal[1R+1WIS]
+ 5 Intimidate [2R+3Cl+0CHA]
+ 5 Knowledge (Dungeoneering)[1R+3CL+1INT]
+ 5 Knowledge (Nature)[1R+3CL+1INT]
+ 5 Knowledge (Engineering)[1R+3CL+1INT]
+ 2 Knowledge (Arcana) [1R+1INT]
+ 2 Perception [1R+1WIS]
+ 0 Perform (any)[+0CHA]
+ 5 Profession () [1R+3CL+1INT]
+ 6 Ride* [1R+2DEX+3CL]
+ 1 Sense Motive [+1WIS]
+ 2 Spellcraft [1R+1INT]
+ 3 Stealth [1R+2DEX]
+ 5 Survival [1R+3Cl+1WIS]
+ 7 Swim* [1R+3Cl+3Str]

Languages
Common +1

Equipment:
Combat Gear:
+1 Spiked Breastplate 40#
MW Spiked Silvered Gauntlets 1#
MW Spiked Cold Iron Chain 10#
4 bolas 8#

Explorer's Outfit: 8#
Fur Cloak, Black Fur-lined boots
Black Leather Pants
Silver Hextor Holy Symbol
Belt
2 sets manacles 100gp
4 potions of cure light (1d8+1)
Drinking Flagon (Silver with a gold inlaid two-headed eagle) (15gpv)

Belt Pouch WT 1+4#

Spoiler:

535gp
5sp

Back Pack Total WT: 2+31#
inside

Spoiler:

Waterskin 4#
5 days rations 5#
2 torches 2#
flint & steel
chain 10ft 2#

hanging from
Spoiler:

2 healer's kits.
3 Bag of Caltrops* 6#
Winter Blanket* 3#
grappling hook* 4#
50' silk rope* 5#

Total Load 100#
Light Load: 0-76(0-133 Raging)/x5 run
Medium Load: 77-153 (134-266 Raging)(Mx Dex:+3, Check -3 20ft move/runx4)
Heavy Load:154-230 (Mx Dex:+1, Check -6 20ft move/runx3)
Total WT: 90 Medium Load (armor penalties are greater than check penalties for encumbrance, so only movement/max dex is affected.)

Cash

Spoiler:

Class Skills: Barbarian
Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).