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Unfortunately my March package didn't arrive yet. Shipment date = March 12th.
The April package already reached me several days ago. Could you please send a replacement package to me?
P.S.
Since the start of this year already two packages didn't reach me. Besides I observe that the latest customer complaints about missing packages are remarkably often from german speaking customers of yours (Jadeite, stebehil, me). Are there lately any general shipping problems to Germany/ Austria?
Hi there, my order #2353140 (placed on 1-18-2013) was divided into two separate shipments. One of the two packages reached me several weeks ago.
Please re-send the following items to me contained in the lost package:
Thanks in advance for your help! Kr,
Hi there, I intended to buy some PFS scenarios using the anniversary promotinal code.
Could you please have a look into my shopping cart and fix things? Many thanks in advance,
Hi there, I was starting to feel worried for still not having received Pathfinder #27 and some other items which I subscribed to. My worries were confirmed upon having a look at my order history (--> my account). The following items apparently were never sent to me - neither are they apparently supposed to be sent to me despite being part of my subscriptions: - Pathfinder #27
When checking for the order of these items and its whereabouts, please also find out whether there are any other missing items I didn't notice. Thanks in advance,
P.S. Edited: It's as if these items were never part of my subscription: No order, no entry in my download section.
Hi there, I just entered order #1179697 and tried in vain to apply the "PFRPG" promotional code. Unfortunately it didn't work on my pc. Could you please add the code to my order? Considering the size of the order the promotional code really makes a difference! Thanks in advance for your help! Kind regards,
Hi there, for those who didn't notice the thread in the PF RPG section: Necromancer is to support PF RPG rules! :-) This promises to be good news for everyone expecting new Necromancer products already for quite some time! There is quite a long thread already about which products customers would like Necromancer to develop for PF RPG rules: mainly people demand new PF RPG versions of existing classics although some people already chimed in and voted in favour of the products already announced (and not delivered yet). Those who would like to chime in, too: Fee free to do so here or in the PF RPG section thread. Kr,
Please move the "Necromancer is going to support PFRPG" thread to the Necromancer section: It's looking more and more like a "my favourite request not implemented with Pathfinder" wishing list. That's surely to no small part due to placing this thread into the PFRPG section. I'd like to see this thread refocus on its subject line. It's really worth having this kind of discussion.
Kr,
Hi there, as mentioned here I would like to add a few items to my preorder - shipping costs to Europe are high and the book seems to be delayed for some more weeks. Could you please add the items currently in my shopping cart to my preorder? According to Vic it should be still possible to do so. Thank you very much for your help! Cheers,
Hi there, I see that Paizo cooperates with Necromancer Games.
But where can I buy Necromancer Games in the Paizo Store?
Why does Paizo not offer Necromancer Game products?
Thanks in advance for your answer! Cheers,
Hi there, I just read here on the website of german 4e publisher Feder & Schwert ("feather & sword") the following news:
The spring/ summer 2009 product prospectus of F&S found here still lists several 4e products like the Forgotten Realms Campaign Guide for the first quarter of 2009. The prospectus was published last month. So the decision must have been pretty sudden. This is bad news for 4e D&D fans in german speaking countries.
This will mainly depend on translation quality and of course on the publsihing date of the first german Pathfinder products. So far no official information about publishing dates is available on german Pathfinder licensee's Ulisses Spiele web site, though. Cheers,
I agree on the review above. For those interested in similary fine products:
In addition the very same authour also wrote the Morning Star campaign setting which was narrowly defeated by the Eberron setting in WotC's setting contest.
I found out today the hard way that there is a word limit for product reviews. ;-) So here is the continuation of my product review found here: 2nd part of Guennarr's product review wrote:
Hi everyone, there already was a thread for german people on these boards.
As soon as the website supports a player search database, threads like this will grow obsolete. But until then... I'll start and please just copy and update the following part of the posting: ***************************************
Let's continue... Kr,
Hi there, I am sorry to have to start another thread in this part of the message boards. :( The above mentioned order was shipped in two packages.
For comparision: Order #987162 - part 1 (shipped on Aug 4) did arrive Order #1031389 (shipped on Aug 26) did arrive Order #1039178 (shipped on Sep 2) did arrive (yesterday). I fear that the second package got lost in transit. The first part of the order already arrived two or three weeks ago.
For this reason I kindly ask you to send a replacement package containing
Thank you in advance for your effort! Kr,
Hi there, the package containing PF 13, PF map pack and the PFCS arrived today. Great books I am very much looking forward to reading. Unfortunately for quite some time my reading pleasure is affected by one thing again and again: I can't remember the last package whose content didn't show bent edges or even bent spines. I was most surprised that even this big package of one thick hard cover, the maps and PF 13 is no exception. Even the PFCS has a bent spine. Please use sturdier package material or thicker cushioning.
Kind regards,
"Expeditious Retreat Press Goes 4th Edition! Expeditious Retreat Press is proud to announce the acquisition of Advanced Player's Guide. Although we were saddened that Necromancer Games could not produce Advanced Player's Guide, we are pleased to bring the work to the public. (...)" Source: Expeditious Retreat Press web site. Comment:
Am I correct that the GSL back and forth is responsible for Necromancers handling over such a valuable (and surely in high demand!) product to a different publisher? Paizo's and Necromancer's combined market position surely would have been considerably improved, if Paizo published the reference 3.x rules and Necromancer the essential 4e rule supplement/ completion...
- Günther
Hi there, I don't mean to be a smart ass, but just reading the blog entry of July 8 left a "bad aftertaste" for me: I know it's fiction and I know that folks on the other side of the pond make more carefree use of that part of history - but quoting from part of the anthem used by the nazis feels really odd to me... Kr,
P.S.: Über Alles! = supreme over everything.
Sorry for bringing up an "old" topic, but the latest increases of shipment costs make this topic quite relevant again: I just had a look into the store and wanted to buy a 10 $$ book. Shipment costs: 19 $$! Is there any progress on letting store purchases be shipped with monthly subscription shipments?! Thanks! Kr,
I looked for a very long time for a rule that made ambushes a threat to high level PCs, too. The best ruleswise solution I found so far, was created by Green Ronin Publishing. Here is a short introductional excerpt from Green Ronin's Advance Game Master's Guide, page 27 f.: "Bushwhacking Rules
About the rule mechanics:
I really like this mechanism:
I don't cling to this specific implementation of the rule, there is surely some room for improvement. And it is certainly only an optional rule. Maybe others like it, too, though? Cheers,
Hello Cosmo, today finally above mentioned order arrived. So please don't send the replacement shipment which is kept on hold at Paizo. Apparently the austrian custom office liked to have a closer look and to charge 10 EUR of taxes for a 32 EUR shipment. :(( Nevertheless thanks again for your help!
Greetings,
Suggestion 1: No more vanishing postings (this is my third attempt to send this posting!) Suggestion 2: Move the "Paizo community" part further up and/ or include a real "general/ misc." category. I barely believed my eyes when I found e.g. a thread called "gaming & family" in "Pathfinder/ general". And there are some more misplaced topics which are neither Pathfinder nor directly D&D related. Alternatively maybe you would like to make more generous use of your admin rights and move misplaced topics to the correct board categories (similar to policies of other forums/ message boards). Thanks! Günther
Your recent changes in message board layout did vastly improve the clearness of topics. Unfortunately some message board users seem to be confused by the new allocation of categories (or are maybe simply too lazy to scroll further down?). I am quite surprised to find topics like "Gaming & Families" in "Pathfinder / General". I'd rather expect setting specific information there. On the other hand one of the previously most popular sections of the board (now called "Paizo Community / D&D...") is drying up more and more. Maybe it's just the lack of any real "general" category for everything not directly Pathfinder related. My proposal: Please move the Paizo Community content further up.
It looks like a minor complaint, but I wouldn't like to see some areas of the boards to grow into hotchpotchs or garbage bins for everything. Thanks!
Hi there, I just tried to order the Everquest PHB and the Everquest Adventure on sale on your site. I am very astonished by the shipping costs proposed in the check out routine: 39.85 USD shipping costs to Europe for two books?! Please could you check if the size/ weight of the items is correctly stored in your database, i.e. if the shipping costs were calculated correctly? Thanks for your effort! Greetings from Austria,
Hi there, according to order history my latest superscriber parcel was sent on March, 10th. I am used to delivery times of three weeks, but by now it's more than one month. So I ask you:
Thanks for your input! Cheers,
Hi there, my March package (order #893,433, sent on 11 March) didn't reach me yet. I am used to shipping times of three weeks, but by now it's more than one month. So my question is:
Thanks for your input! Cheers,
Hi there, Paizo website wrote:
I have a question concerning your offer. My March superscriber items were sent on March 11, 2008 (i.e. when my subscription items are subject to the Pathfinder Advantage). My order history claims a price total that corresponds to the normal store prices, though:
Is the price information in the order history wrong or did you forget to apply the Pathfinder advantage and the reduced Pathfinder subscription price? Thanks for your help! Cheers,
I like most of what I read so far. Especially the approach to grappling et al. and the skill renovation sound promising. There is one aspect of the rules alpha, though, that is both very unbalancing
MOST of the enthusiastic readers here thank you for the built in backwards compatibility with 3.5. This promise isn't really true, though, as you mention on the very last pages of Alpha 1. And the reason for this can be found in the new base classes from my humble point of view. The increase of feats and special powers in each new class increases their relative
I understand your motives: Give players new powers/ feats at *every* level.
Just have a glance at the length of feats and class ability descriptions in classes like fiighter or rogue. The disadvantages are considerable:
I don't think the necessary 'adjustments' to be minor ones. Additionally I expected PRPG exactly NOT to follow the 4e train of ever more powers per level. You don't pacify 4e fans with this move and you alienate those who take your promises of backwards compatibility with 3.5 lteral. The funniest thing is that this new edition is supposed to aim at classic D&D lovers but rather does so at high power.character fans who were supposed to be missioned by 4e. Please reconsider this needless power up of all classes. Isn't one fighter feat per level enough? Do rogues really need so much sneak attack damage? Why not let D&D PCs stay compatible with PRPG? (Not complaining about minor changes like skill and feat changes!) I hadn't thought that backwards compatibility from 3.5 to 3.0 would turn out to be that much easier accomplished than trying the same from '3.75' to 3.5.. Looking forward to a modified proposal, ,
PS: Sorry for rephraing part of what I wrote in wrong thread before.
I like most of what I read so far. Especially the approach to grappling et al. And the skill renovations sound promising. One thing that is unbabancing the whole game bakance is unsettling me, though: MOST of the enthusiastic readers here thank you for the built in backwards compatibility with 3.5. This promise isn't true though as you mention on the very last pages of Alpha 1: The increase of feats and special powers in each new class increases their relative
I understand your motives: Give players new powers/ feats at *every* level. The disadvantages are considerable, though:
I don't think the necessary 'adjustments' to be minor ones. Additionally I expected PRPG exactly NOT to follow the 4e train of ever more powers per level. You don't pacify 4e fans with this move and you alienate those who took your promises of backwards compatibility lteral. Please reconsider this needless power up of all classes. Isn't one fighter feat per level enough? Do rogues need this much sneak attack damage? Why not let D&D PCs stay compatible with PRPG? (Not complaining about minor changes like skill and feat changes!) Cheers,
PS: Sorry for rephraing part of what I wrote in wrong thread before.
I like most of what I read so far. Especially the approach to grappling et al. And the skill renovations sound promising. One thing that is unbabancing the whole game bakance is unsettling me, though: MOST of the enthusiastic readers here thank you for the built in backwards compatibility with 3.5. This promise isn't true though as you mention on the very last pages of Alpha 1: The increase of feats and special powers in each new class increases their relative
I understand your motives: Give players new powers/ feats at *every* level. The disadvantages are considerable, though:
I don't think the necessary 'adjustments' to be minor ones. Additionally I expected PRPG exactly NOT to follow the 4e train of ever more powers per level. You don't pacify 4e fans with this move and you alienate those who took your promises of backwards compatibility lteral. Please reconsider this needless power up of all classes. Isn't one fighter feat per level enough? Do rogues need this much sneak attack damage? Why not let D&D PCs stay compatible with PRPG? (Not complaining about minor changes like skill and feat changes!) Cheers,
PS: Sorry for rephraing part of what I wrote in wrong thread before.
Hi there, I really liked the rare Cthulu inspired monster now and then. There was a side bar in one of the first AP issues explaining that this borrowing in the Cthulu setting was supposed to happen rarely. Then more and more Cthulu like monsters appeared (if you include the modules, too). I am wondering: Will there be more information in the upcoming campaign setting about why and how Cthulu like monsters came into existence in the setting and how they fit into it? As I understand, Pathfinder is a setting deeply owing to classic D&D, i.e. devils, daemons, and demons usually make up the big evil (non humanoid) guys. Will all future chaotic critters borrow from Cthulu mythos? (if yes: what will be demons' role in the setting?) Or is it just that there are so many Cthulu fans among Paizo's authours? (if yes, I'd still like to understand the "ecologic niche" of these critters) Cheers,
Hi there, wherever you currently look online, new first hand 4e playing experiences seem to spring up. I just read in a different thread that same as Paizo some other major rpg companies didn't get an official look into the 4e rules, either. But obviously they got a chance to test it and gain some first impressions on it.
Surely some of you people at Paizo also got an opportunity to at least get a first glance at D&D experience and/ or in 4e test playing rounds. As the NDA doesn't seem to be effective/ as restrictive any more, could you please shed some light on your first impressions? It is evident to me that any first impression of yours still wouldn't mean much in terms of which rule system Paizo will use in 2009. You certainly need more than first impressions for such a momentous decision. But reading all of the chit-chat of questionable reliability on other sites, I feel myself looking forward to a more reliable first hand experience report - yours! ;-) looking forward to your input,
Hi there, Somehow personnally I lately got the feeling that a certain aspect of your APs might prove to be a problem for some players and DMs on the long run: Put shortly: Who wants to save the world all the time? At least my players grew pretty tired of high level adventures by now (and it is not only due to the increasing complexity of high level stats).. Don't get me wrong: We love to roleplay, therefore we love interconnected adventures (ie APs), but we long for the old times when you weren't high level after the equivalent of one whole AP. I know that I can insert side track after side track, but what would that do to the story line and which sense in *subscribing* to APs? In short: I love your work, I'd really like to keep on playing them and therefore I kindly ask: Is it possible to publish APs with slower average level increase which don't end in a 'save the world scenario'? Thanks in advance for your feed back!
PS
Hi there, I just received the ordered item cards. The parcel was in top condition, the content complete. No complaints about that. ;-) As you can see the order value is 92.28 $$.
Unfortunately this makes this order one of my most expensive purchases so far: 92.28 $$ grew to more than 120 $$!! :(( You are not responsible for import taxes. But how can it be that I am charged 9.50 $$ of additional postage??? Cheers,
Dear people at Paizo, I ordered at your Green Ronin "on sale" promotion a few days ago.
Yesterday you informed me by mail that a first shipment is on its way to me containing three books! (orders ## 840364 & 840367) Can I be sure that the shipping costs won't exceed the amount given during the ordering process? (there are several orders pending right now and the shipment cost increase is drastic if too many books are shipped in one package) Could you please confirm the shipping costs of 6.86 USD per order?
Günther
Hi everyone, I was thrilled to find Encyclopedia Magica 1, 3, and 4 as downloadable pdf files in your store (-> link ). I am just wondering why you don't offer Encyclopedia Magica 2:
Thanks for your answer! Greetings,
Hi everyone, I just read a Dragon article on new feats and skill tricks for roguish characters. Reading it I wondered: Are skill tricks intended to enhance a rogue and add something not "featish" or "skillish"? Or is it just a means to add more "feat like" abilities and thereby circumventing the feat number restrictions of some base classes? Why would I think this way?
The maximum number of feats/ skill tricks is calculated differently, but apart from that I don't see why skill tricks couldn't be called feats, too. Do I err? Did I miss something setting skill tricks further apart from feats? Or am I correct and D&D develops into a direction as AD&D did in its late 2nd edition days (you remember the core rule expansion books on skills, epic levels, and skills?)... Looking forward to your input,
Hi everyone, I just read a Dragon article on new feats and skill tricks for roguish characters. Reading it I wondered: Are skill tricks intended to enhance a rogue and add something not "featish" or more skills. Or is it just a means to add more "feat" like abilites without circumventing the feat number available to rogues? Why would I think this way?
The maximum number of feats/ skill tricks is calculated differently, but apart from that I don't see why skill tricks couldn't be called feats, too. Do I err? Did I miss something setting skill tricks further apart from feats? Or am I correct and D&D develops into a direction as AD&D did in its late 2nd edition days (you remember the core rule expansion books on skills, epic levels, and skills?)... Looking forward to your input,
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