I have a player who built a Rogue, largely focused on his ability to obtain and make a profit on anything he gets his hands on. While I like the idea of a merchant in the group, we both want to develope that aspect of the character in detail. When he created his character, he took the following skills in the interest of becoming a good merchant; Craft: Jeweler, & Profession: Merchant. I've thumbed through my own books and also spent some time searching the web, but I havent found anything useful yet. As a result, I've started putting together some rules of my own, . . .
Here is what I've come up with so far:
Profession: Merchant
The following is a list of modifiers for Merchants. The result is the % (Money Wise) of your wares sold in a full day of selling.
+0 Huge City (+50,000 population)
-5 Large City (25,000-49,999 pop)
-10 Small City (5,000-24,999 pop)
-15 Town (1,000-4,999 pop)
-20 Village (100-999 pop)
-25 Settlement (20-99 pop)
-30 Homestead (1-19 pop)
Craft: Jeweler
The following is a list of modifiers for Jewelers. For the time being, this will cover cleaning/impriving existing items. If you ever want to start making your own items, let me know in advance so I can plan accordingly.
DC25 = +5,000GP gems/jewelry
DC20 = 1,000-4,999GP gems/jewelry
DC15 = 100-999GP gems/jewelry
DC10 = 1-99GP gems/jewelry
A successful roll will add 10% to the value you are trying to If you fail your roll, roll a second time. If the second roll succeeds, the gem/jewelry holds its original value. If the second roll also fails, the gem/jewelry is ruined and looses 50% of its value.
New Items:
Jeweler's Tools: 50GP
This set of tools contains all the tools needed to clean or repair gems and jewelry. Without these tools you must use improvised tools and take a -3 circumstance penalty on Craft: Jewelry checks. A Magnafying Glass is needed to make use of these tools.
Jeweler's Tools, Masterwork: 150GP
This set of tools contain additional tools, and tools of better quality which grant a +2 circumstance bonus on Craft: Jewelery checks. A Magnafying Flass is needed to make use of these tools.
Merchant's Clothes: 50GP
A custom tailored outfit. Often lined in fine furs, these outfits are almost always made in bright colors and have fine embroidery. Characters gain a +2 to Profession: Merchant checks when wearing these clothes.
Merchant's Pavillion: 250gp
A large tent designed to display a merchant's wares in comfort. It takes 120 minutes to assemble. This item grants both a +2 circumstance bonus to Profession: Merchant checks and a -2 circumstance penalty to characters making Slight of Hand checks against the Merchant.
Any and all constructive criticism and feedback would be welcome!