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![]() Hi everyone, I'm sorry to chime back in with bad news, but I'm afraid I have to pull out of this game. Real life precludes my continued time investment in that PbP. I've had great enjoyment in there, and I'd like to thank all the players and the DM who made them possible. I hope I was able to repay you in kind. Thank you for your time and camaraderie; I hope we cross paths again in those forums (and don't hesitate to PM me if you want) and I wish you the best for the rest of the game. Cheers, Quiche Lisp/Gryfford ![]()
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![]() To Arasmes: Gryfford thinks a little while before answering. "She seems a little strange, yes. But I attributed that to the fact that she's been left a long time mostly alone in that dusty old dwarf temple." The blond warrior smiles. "I decided not tho hold it against her - being strange, I mean. Aren't we all a little bit peculiar ?" he says while looking inquiringly at the dhampir. He shrugs.
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![]() "I would say: away !" Gryfford answers Alexia. "Our enemy awaits us at the temple, and he seems to overnumber and owerpower us at the moment. We could try to go back to Sandpoint and to the temple of Erastil, if we manage to shake him from our trail." "Or we could run to another temple or to a sacred place, if there's one nearer than Mac Darrow's temple." ![]()
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![]() Gryfford looks at the light flowing from his armor: "I didn't know I was in so bright a mood !" he jokes, his voice deep but a little strained. "What do you think, o my thaumaturgical friends ?" Big Gryfford asks Adriel, Arasmes and Taltōsh:
Turning to the aasimar woman, Gryfford says:
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![]() Big Gryfford is the last to move towards the hidden door. If there's still time until the zombies invade the room, he tries to put the statue back in place to mask the door. Strenght check: 1d20 + 5 ⇒ (7) + 5 = 12 If there's no time, he passes through the hidden door, squeezing himself a little because of his height, and closes it behind him. ![]()
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![]() Initiative roll: 1d20 + 4 ⇒ (7) + 4 = 11 Gryfford rushes to block the hallway, his muscles bulging incredibly as he runs along the corridor, his arms drawing his falchion even has they elongate - until his entire self has grown tremendously, into a hulking yet swift version of the blond warrior. "Pharasma beckons you one final time, undead filth !" he bellows to his enemies, his big face distorted into a grim snarl. ![]()
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![]() "Naive ! Ha ! The word you're searching for here, Arasmes is "charming" Gryfford says with a charming smile. Speaking to Marie: "The haemovore in question is one "Nikolaï." Gryfford's face hardens "That Nikolaï is truly a monster, in all senses of the word. And he has other monsters, like werewolves, to aid him in his vile endeavors.
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![]() Gryfford notices the girl looking at Arasmes, and then looks at the white-haired man himself, before speaking to Adriel and to the others. Elven (in a strange, rough accent):
"She seems awfully concerned about Arasmes. I think we'll need to dispel some misconceptions she might have about him. My guess is that she fears a lot the... what's that word Arasmes uses ? Ha, it doesn't translate so well... the "Twice-Born", in his own words... a fancy way to mean <Undead>, apparently." Gryfford looks at the girl again, before speaking to her directly:
Elven (again with this grating accent):
"Do you speak Elven, by chance ? Boy, this would be mightfully awkward. But, really, we mean you no harm." A pause. And then, murmuring to himself in a hoarse tongue much more suitable for shouting:
Hoarse Tongue:
"Goat's Rut ! Am I so frigthening to her ? Haaa, "puny humans", we sometimes are, indeed !" For those who speak Elven: Gryfford speaks in Orcish here, with the fluency of a native. ![]()
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![]() Gryfford's falchion seems to leap into his hands of its own accord, and in a blur of practiced warrior's motion he launches himself at the door, all the momentum and speed of his movement being transferred from his pivoting haunches to his arms and then to his blade - which strikes squarely and with great strength right at the middle of the wooden door. Gryfford Sunders the door: 20 + 8 + 1 + 1 = 30
Sunder manoeuver: "If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll)." ![]()
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![]() "Not as such, Arasmes, but... I have been testing some... unorthodox combat moves lately, during my morning routine." Seemingly by its own volition, Gryfford's right hand softly plays along the edge of his falchion's scabbard. The tenderness of the gesture is a little disconcerting for those unused to seeing it. "If our friend behind the door remains deaf to our gentle paladin's entreaties, I've got a good mind to sunder the problem." |