About Gryf RiversGryf Rivers
Defense:
-------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 22 (2d10+6) Fort +5, Ref +1, Will +2 Defensive Abilities uncanny dodge Offense:
-------------------- Offense -------------------- Speed 40 ft. (30 ft. in armor) Melee dagger +5 (1d4+3/19-20) or greataxe +5 (1d12+4/×3) Special Attacks bloodrage (8 rounds/day) Statistics:
-------------------- Statistics -------------------- Str 16, Dex 12, Con 15, Int 9, Wis 14, Cha 12 Base Atk +2; CMB +5; CMD 16 Feats Power Attack, Raging VitalityAPG Traits caravan guard, child of nature Skills Climb +4, Knowledge (nature) +5, Perception +7, Ride +2, Survival +8 (+10 to find food and water) Languages Common SQ disruptive bloodrage, fast movement Combat Gear potion of cure light wounds; Other Gear kikko armor, dagger, greataxe, backpack, belt pouch, blanket, crowbar, flint and steel, hemp rope (50 ft.), poncho, pot, soap, torch (10), trail rations (5), waterskin, 36 gp, 5 sp Special Abilities:
-------------------- Special Abilities -------------------- Bloodrage (8 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged. Child of Nature (Knowledge [nature]) +2 Survival to find food and water, +1 Knowledge (Nature), and one of these is a class skill. Disruptive Bloodrage (Su) +2 to DC for enemy spellcasters in threatened area when raging. Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Raging Vitality +2 CON while raging, Rage does not end if you become unconscious. Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed. Equipment:
kikko armor, dagger, greataxe, backpack, belt pouch, blanket, crowbar, flint and steel, hemp rope (50 ft.), poncho, pot, soap, torch (10), trail rations (5), waterskin, 36 gp, 5 sp Appearance/RP:
Gryf has long dark hair grown out as the tradition of his family. Is of average height and looks like his twin Marten apart from where Marten is lean, Gryf is more bulky and muscular relying more on force of strength than spirit.
Gryf is never one to stand still for too long never one to contemplate his action, he has always favoured the ferocity and devastating power of nature over the calmness and tranquillity like his brother Marten. The twin's will start the adventure broken after years of resentment from Gryf and with the death of their mother and broken bonds of brotherhood. They were brought up together to always help those in need, to try and maintain balance in nature Gryf seeing it one way and Marten another. While throw together at the start, with the epic adventure planned I can see a lot of head butting but good evolution of the characters. Role:
Gryf is the storm on the sea, with wave that hammers the shore. He will be in the melee front line along with Marten where they will learn to work together like they did when they were younger - their bond of brothers and twins will help them work together brilliantly. While he will also keep his knowledge of nature and survival trained up to help in the survival of the wilds. Eventually learning a lot about himself when he comes in to his rage casting and seeing how a storm can be controlled to help him and his friends. BackStory:
The sunrise was majestic or at least it's something his brother would have said. Gryf stretched and yawned as he looked out at it, unsure of why he had woken up so early but old teachings die hard. Hhe set off away from the camp in search of a high hill to start fire. It was a way to thank and seek guidance from Gozreh, something their mother taught them. As the fire started he added the eucalyptus and peyote.
As the smoke began to below up it burnt his eyes the smell almost made him gag, his brother would find it calming and would sit in front of it for hours Gryf couldn't stand it. He would offer a small pray to Gozreh for their save travel and for the gifts nature provided. " Spirit of Gozreh, your voice i hear on the wind, your breath bring life to the world. Give us your blessing on our travels, grant us safe passage through your wilds." He would then throw a bucket of water on to the fire. I'm sure it was something like that. He thought to himself it was more a token that true faith, maybe even superstation. He knew they would be back in Sandpoint again early the next day, the town he had spent many days sneaking off to. His brother Marten always warming him of the balance of nature and men. But Gryf was infatuated in it all, civilisation the feats men could achieve, he saw nature as the tools to a brighter future he wanted to see all the big cities of the worlds with buildings as big as giants. When the caravan got back to Sandpoint his brother would be back at Circle it would be the closest he was to home after all these years. After their mothers death his brother didn't seem lost at all speaking of her spirit finally being free to flow where it wanted, Gryf called it all nonsense he didn't see it as a good thing like all those of the Circle he didn't want his mother to become a plant he wanted her there to continue to teach him it was so much he still didn't understand. After her death and the blindness of his brother and the Circle, he raged for days so distraught in their actions. In their acceptance of her death, he wasn't ready to say good bye they had let them speak to Koya the healer in Sandpoint but they hesitated when he called on them to go to Magnimar a place he always wanted to visit and hoped to go with his family, to seek out stronger healers.
GM:
My plan for Gryf is as a Bloodrager, he feels useless from what his brother has achieved(druid) and what he couldn't do so his rage always got the better of him(his parents always thought of him as uncontrollable storm like Gozreh him and his brother were like to aspects of the god) But for the future (level 4) When he does get spells he learns to harness some of the power from his parents (starts to learn to control his rage) it will hopefully be a big step forward for him and everything he has learnt traveling with the group. I've added my backstory but i really do hope most of it will come out in RP with Marten and the other players i really like this more dynamic way while you have the bones of the character in the backstory - i find writing pages and pages of backstory as just a little stifling.
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