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Gruum Silvershield's page

No posts. Alias of Pygon.


Full Name

Gruum Silvershield

Race

Dwarf

Classes/Levels

Paladin 6 (Sacred Shield)

Gender

Male

Size

Medium

Alignment

LG

Languages

Dwarven, Common

Strength 16
Dexterity 10
Constitution 14
Intelligence 8
Wisdom 15
Charisma 16

About Gruum Silvershield

Base abilities 16, 10, 12, 8, 13, 15
Dwarf +2 Con, +2 Wis, -2 Cha
4th level stat increase: Cha +1
Final 16, 10, 14, 8, 15, 14
5th level: wealth 5250gp
Equipment: Full plate (1500gp, 50 lb, +9 AC, ac check -6), tower shield (30gp, 45 lbs, +4 ac, ac check -10, sacred shield bond, -2 attacks), mwk longsword (315gp, 4 lbs), mwk comp. longbow (Str +3, 700gp, 3 lbs), grappling hook (1 gp, 4 lbs), silk rope (10gp, 5 lbs)
Encumbrance: Str 16: Light load up to 76 lbs, medium load up to 153 lbs. - medium load effects: check penalty -3. Str 18 would counter this.
Class: Paladin (sacred shield archetype)
Sanity: 37
Sanity Threshold: 2
Sanity Edge: 18
Inherent boons: +1 resistance bonus to saves, +1 deflection bonus to AC, attuned full plate (additional +1), attuned longsword (+1 bonus)
Consolidated Skills (2 + 1/2 Int mod per level): Athletics +5r+3s, Religion +5r+3c-1i
BAB +5, Fort +4, Ref +1, Will +4
hp 10+4d10 +2/level for Con +1/level favored class (47 if not random)
2 1st level spells - knight's calling, veil of positive energy
- Still need 2 traits (Combat: Armor Expert (-1 ac check), Blessed - as swift action, +1 trait bonus to all saves for 1 round 1/day)
- Still need 3 feats (Tower Shield Proficiency, Weapon Focus (longsword), Power Attack)

Very stalwart.

Gruum Silvershield
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60', Perception +2
Languages Dwarven, Common
Height 4' 5", Weight 195 lbs
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Spd 30 (6 squares) (boots)
AC 25 (full plate +10, tower shield +5), touch 10, flat footed 25
hp 58 (10 + 6/level after 1st + 2/level Con + 1/level favored)
Saves Fort +5+2c+3ch, Ref +2+0d+3ch, Will +5+2w+3ch
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Melee mwk longsword +9/+4 (1d8+4/19-20) (does additional +1 also apply?)
Ranged mwk comp longbow +7/+2 (1d8+3/x3)
Base Attack +6; CMB +9; CMD 19
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Prepared spells (caster level: 6th level paladin)
1st - knight's calling, veil of positive energy
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Str 16, Dex 10, Con 14, Int 8, Wis 15, Cha 16
Sanity: 39
Sanity Threshold: 3
Sanity Edge: 19
Skills (2 per level): Athletics +6+8s, Religion +6+3c-1i
Feats Tower Shield Proficiency, Weapon Focus (longsword), Power Attack
Traits Armor Expert (-1 ac check penalty), Blessed (1/day swift action +1 all saves for 1 round)
Armor check penalty -16 (mwk armor, mwk shield, trait, encumbrance)
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Equipment Masterwork Full plate (1650gp, 50 lb, +9 AC, ac check -4 (trait), additional +1 deflection), masterwork buoyant tower shield (180gp, 45 lbs, +4 ac, ac check -9, sacred shield bond, -2 attacks), mwk longsword (315gp, 4 lbs) - additional +1 bonus, mwk comp. longbow (Str +3, 700gp, 3 lbs), grappling hook (1 gp, 4 lbs), silk rope (10gp, 5 lbs), pearl of power (1st level), boots of striding and springing, adamantine battle axe, potion of bull's strength, potion of eagle's splendor, 404gp
(more needed)
Encumbrance 111 lbs - medium encumbrance , additional check penalty -3, no effect on movement (dwarf)
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Favored class - paladin
Dwarf (Ex): +2 Con, +2 Wis, -2 Cha, Base speed 20 feet not reduced by encumbrance, darkvision 60', +4 dodge AC against giants, +1 hatred bonus against orcs and goblins, +2 saves against poison, spells and spell like abilities, +4 CMD when bullrushed or tripped, +2 perception on stonework surfaces
Aura of Good (Ex): Aura of good equal to paladin level
Detect evil (Sp): Detect evil at will. as a move action can concentrate on a single item or individual within 60' and determine if it is evil, after 3 rounds determining the strength of its aura.
Bastion of Good (Su): 2/day, Choose an evil target. Allies within 10' suffer half damage only from that target, paladin gets deflection bonus of +ChaMod+1
Divine Grace (Su): Cha mod bonus to all saves
Lay on Hands (Su): Heal wounds 1/2 paladin level + Cha mod per day, d6 per 2 paladin levels. Standard action unless paladin heals self which makes it a swift action. Can be used to damage undead - no save.
Aura of courage (Su): Immune to fear, allies within 10' get a +4 bonus to saves vs. fear (note: houserules may modify this)
Divine health (Ex): Immune to all disease, including mummy rot.
Mercy (Su): Lay on hands cures shaken condition and performs cure disease
Holy Shield (Su): Standard Action, adjacent allies gain shield bonus equal to the shield's shield bonus, does not stack with existing shield bonuses. Paladin radiates light when active. Consumes two uses of lay on hands ability, lasts 3 rounds + ChaMod.
Divine bond (Sp): Bond with tower shield. Standard action enhance shield, lasts 1 minute per paladin level. Shield sheds light as a torch. At 5th level +1 enhancement bonus. Instead of a +1 bonus, apply arrow deflection, bashing, blinding, fortification(any), reflecting or spell resistance(any) equal to the bonus cost.