Wil Save

Kenny "Card" Sharpe's page

No posts. Organized Play character for Sam Hatch.




1 person marked this as FAQ candidate.

To me it seems like Igniters (Armory p. 17) as a ranged energy weapon are just asking to be Overcharged (Mechanic Trick) and/or the target of the spell Supercharge Weapon (Technomancer). I mention both since they share some wording, adding additional damage “of the same type the weapon normally deals.”

However, an igniter’s profile deals no damage, instead relying on the Ignite (Armory p. 29) special property. But they are clearly listed as a flame weapon which deals fire damage to light targets on fire. So two part question…

Does weapon specialization work with igniters? Do you get to add specialization with longarms to it's “-” damage?

Can igniters be the target of Overcharge and Supercharge Weapon? If so, does it add to the base "0+Specialization+AdditionalDamage" or somehow effect the ignite special property?