Skald 4 (Dragon Skald Archtype)
Male Human
LN Medium
Init +2 ; Perception +7;
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DEFENSE
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AC 21, touch 12, flat-footed 19 (+2 dex, +7 Armor,2 shield)
HP 3
Fort +6, Ref +3, Will +4 Use CHa instead of will for charm and compulsion saves
+4 bonus against fear effects
DC to be effected by intimidate increase by 4
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OFFENSE
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Speed 30 ft.
Melee
+1 Great Sword (Hrothgar) +8 2d6 +6
Power attack +1 Great Sword (Hrothgar) +7 2d6 +8
Rage song +1 Great Sword (Hrothgar) +9 2d6 +7
rage song Power attack +1 Great Sword (Hrothgar) +8 2d6 +9
Ranged
Composite Longbow +5 1d8+4
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Raging Song - 14 rounds per day
Inspired Rage - +2 to strength and con, +2 Will, -1 AC
Glorious Epic - Perform for 10 minutes, expending 1 round of rage song; diplomacy or intimdate vs person that listened,
bonus equal to will save bonus of Inspired Rage
Rage Power -
Lesser Spirit Totem - These spirits make one slam attack each round against a living foe that is adjacent to the
barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier.
The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.
Intimidating Glare - The barbarian can make an Intimidate check against one adjacent foe as a move action. If the
barbarian successfully demoralizes her opponent, the foe is shaken for 1d4 rounds + 1 round for every 5 points by which
the barbarian's check exceeds the DC.
Fearless Raider - +4 bonus on saving throws against fear effects, and DCs to affect the dragon skald with the Intimidate skill
increase by 4.
Uncanny Dodge - Can not be caught flat footed, does not lose dex to ac against invisible attackers
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STATISTICS
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Str 18, Dex 14, Con 14, Int 12, Wis 10, Cha 20
Base Atk +3; CMB +8 (misc mods); CMD +23
Feats:
Power Attack
Skalds Vigor
Extra Rage Power
Traits[b]
Buccaneer’s Blood:+1 intimidate, +1 profession sailor.
Savant - +2 trait bonus to a perform skill (oratory)
Armor Expert - armor check penalty reduced by one
Irrepressible - Use CHa instead of will for charm and compulsion saves
Sun Blessed - whenever under healing effects, gain excess healing as temporary hit points equal to my level, temp points last 1
minute
[b]Skills (X Points - 1 class, 1 race, etc):
Acrobatics +8 (1 rank, 2 dex, 3 class, 2 sea legs)
Bluff +9 (1 rank, 5 cha, 3 class)
Climb +10 (1 rank, 4 str, 3 class, 2 sea legs)
Diplomacy See Perform Oratory
Intimidate +10 (1 rank, 5 cha, 3 class, 1 trait)
Knowledge nature +5 (1 rank, 1 int, 3 class)
Knowledge Local +5 (1 rank, 1 int, 3 class)
Linguistics +5 (1 rank, 1 int, 3 class)
Perception +7 (4 rank, 0 wis, 3 class)
Profession (Sailor) +9 (3 rank, 0 wis, 3 class, 2 Sea Legs, 1 trait)
Perform (Oratory) +13 (3 rank, 5 cha, 3 class, 2 trait)
Sense Motive See Perform Oratory
Spellcraft +5 (1 rank, 1 int, 3 class )
Survival +3 (1 rank, 0 Wis, 2 Sea Legs)
Swim +10 (1 rank, 4 str, 3 class, 2 sea legs)
Use Magic Device +12 (4 rank, 5 CHA, 3 class)
Languages:
Common
Dwarvin
Orc
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GEAR/POSSESSIONS
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Money: 592
+1 Mithral Agile Breastplate
+1 Buckler
+1 Great Sword (Hrothgar)
Composite Longbow (+4 strength)
Arrow X20
Blunt Arrow X20
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