Ogre

Grumblejack, Ogre's page

97 posts. Alias of Diamondust.


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"Grumblejack not eat Lashtongue. Taste bad. Lashtongue not eat Grumblejack. Too big." Grumblejack explains that he was aware of the creature from before his capture. It seemed they had avoided each other in the past.


"Big boss Blueshirt for Grumblejack. Save for later. Maybe he wake up? Then he will scream. Much better taste." Grumblejack tossed Blackerly over his shoulder and followed you through the moor.


"Grumblejack can break door off!" He climbs down and sets Blackerly aside and begins wrenching one of the doors off. It takes a bit for the hinges to finally snap but no guards barge in to attack you. It seems you've killed all of the prison guards, or enough of them that any remaining don't want to fight anymore.

combat over

With a door broken off for a shield, that may not be necessary anymore, you step outside the gatehouse to fresh ocean air and the path down the cliffs to the bridge lays before you.

Map
You have Blackerly, some loot, all ready to leave?


Grumblejack chuckles sinisterly, holding Blackerly for transport. "Grumblejack snap chief blueshirt like a twig."


"Grumblejack take boss blueshirt." Blackerly is still alive and Sophia's spell stops him from dying right then. He is still very unconscious.


acrobatics: 1d20 - 1 ⇒ (15) - 1 = 14

Grumblejack moves forward towards Blackerly, able to keep himself from falling over in the grease as he swings again.

Greatclub: 1d20 + 6 - 1 ⇒ (10) + 6 - 1 = 15


Greatclub: 1d20 + 6 - 1 ⇒ (7) + 6 - 1 = 12

Grumblejack swings at Blackerly now that he is in range but the Sergeant deflects it with his blade.


Having no moving opponents in front of him anymore, Grumblejack runs past Razmir to get to the front of the battle again.


Greatclub: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 damage: 2d8 + 7 ⇒ (7, 4) + 7 = 18

Grumblejack ferociously swings his great club again and crushes the last guard before he can try to escape down the ladder. Instead his body crumples and falls below with a clang of armour and shield.


Greatclub Risky Strike: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 damage: 2d8 + 7 ⇒ (3, 2) + 7 = 12

Grumblejack now swings for the other guard at the back and roars as the thud of his greatclub is also heard.


Brumblejack charges forward and swings with his greatclub and takes down one of the guards at the back.
attack: 1d20 + 6 - 1 + 2 ⇒ (13) + 6 - 1 + 2 = 20 damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15


will vs misfortune: 1d20 ⇒ 2

Grumblejack finally appears at the top of the ladder and climbs back down ready to kill more guards.


Coup de Grace damage: 4d8 + 14 ⇒ (5, 7, 6, 3) + 14 = 35
A muted thump is heard from above.


Grumblejack grins wide. "Grumblejack crush blueshirts." He moves over to murder the guards in their sleep.

Coup de Grace damage: 4d8 + 14 ⇒ (3, 5, 2, 1) + 14 = 25
A sickening crunch signals the snapping of bones of the first guard. There are no cries, he did not wake up and will likely never wake up again.


Grumblejack moves forward and swings his greatclub at the closest target but the guard ducks the club.
greatclub: 1d20 + 6 ⇒ (8) + 6 = 14


"Grumblejack not eat Lashtongue. Taste bad. Lashtongue not eat Grumblejack. Too big." Grumblejack explains that he was aware of the creature from before his capture. It seemed they had avoided each other in the past.


Grumblejack perception: 1d20 + 2 ⇒ (15) + 2 = 17
Grumblejack is able to follow you across without any problems. "Grumblejack too smart to get stuck. I help stuck traveler get unstuck. Then eat traveler." He laughs deep, as if the story is hilariously funny.


Grumblejack snarls. "Moor Grumblejack's home. Blueshirts find Grumblejack and chain him up. No stay anymore. Grumblejack go with you. Find new home."


Grumblejack laughs once he is finally free. "Today Grumblejack crush many blueshirts! Free again. Where you little 'uns go now?"


"What? Where'd they go?" You can hear confusion in the guards faces as the table is left against the wall.

"Yes, grumblejack crush them all." He goes for the nearest ladder to the roof, with Bladud and Razmir.


Grumblejack likes the feeling of the evil energy going through him. "Grumblejack feel better now. Ready to crush more blueshirts."

Grumblejack, Bladud and Aelwulf gain 8hp, putting them all just over half hp. Razmir gains 3 and now at full hp.


climb: 1d20 + 7 ⇒ (2) + 7 = 9
Grumblejack tries to climb again but can't manage to grab the portcullis properly.


Climb: 1d20 + 7 ⇒ (2) + 7 = 9 -_-
Grumblejack tries to climb up the portcullis gate but is feeling weaker than he thought.

Grengar charges down the bridge 80 feet.


Grumblajack shouts and tries to break down the gate again without much luck.
strength: 1d20 + 3 ⇒ (11) + 3 = 14


Strength: 1d20 + 3 ⇒ (8) + 3 = 11
Grumblejack slams into the gate but bounces right off. He roars, "Grumblejack be free!"


Grumblejack has made it to the bottom of the path and the start of the stone bridge ahead of you. "You too slow. Grumblejack free now." He thunders across the bridge but is stopped by a gate on the other side that can only be opened from inside the guard house next to it.


Strength: 1d20 + 8 + 3 ⇒ (13) + 8 + 3 = 24

Grengar and Grumblejack run to the heavy double doors and lift the bar off and drop it. The doors are unlocked (but still closed).


Greataxe risky strike bless: 1d20 + 9 + 1 - 1 ⇒ (15) + 9 + 1 - 1 = 24 damage: 4d6 + 12 + 3 ⇒ (6, 3, 2, 1) + 12 + 3 = 27
Grengar continues raging and moves up next to Grumblejack to attack the Sergeant.

Grumblejack swings again at the Sergeant.
Greatclub risky strike bless: 1d20 + 7 + 1 - 1 ⇒ (13) + 7 + 1 - 1 = 20 damage: 2d8 + 4 + 3 ⇒ (4, 8) + 4 + 3 = 19

wow these rolls...

Just need Hilda to post.


Greataxe risky strike bless guidance: 1d20 + 9 + 1 + 1 - 1 ⇒ (8) + 9 + 1 + 1 - 1 = 18 damage: 4d6 + 12 + 3 ⇒ (2, 5, 1, 6) + 12 + 3 = 29
Grengar continues raging and cuts down another guard. He will not be denied freedom this close to it.

Grumblejack charges up to Blackerly. "Chief Blueshirt! Grumblejack crush you!"
Greatclub risky strike bless: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26 damage: 2d8 + 4 + 3 ⇒ (7, 3) + 4 + 3 = 17


Grengar rages and swings at the closest guard.
Greataxe risky strike bless: 1d20 + 9 + 1 - 1 ⇒ (17) + 9 + 1 - 1 = 26 damage: 4d6 + 12 + 3 ⇒ (5, 1, 1, 2) + 12 + 3 = 24

Grumblejack swings his greatclub at the closest guard. "Smash!"
Greatclub risky strike bless: 1d20 + 7 + 1 - 1 ⇒ (15) + 7 + 1 - 1 = 22 damage: 2d8 + 7 ⇒ (2, 3) + 7 = 12


Grumblejack helps carry one of the large tables above his head and shuffles across the courtyard. "Grumblejack coming to crush you!" He says to any guards that can hear him.

He helps to slam the table, and his shoulder into the large doors.
Strength to aid Grengar: 1d20 + 3 ⇒ (18) + 3 = 21


"Grumblejack want to crush him. Why waste time talking?"


Grumblejack is happy to toss up whoever wants to see the roof.

On the roof of the Warden's Tower there are a couple of old, broken crates with nothing of worth except old birds' nests and a few copper coins. From here you can get a good look at the walls and Gatehouse. 4 guards each still stand on the west and east walls and 4 on the roof of the Gatehouse.

The guards on the walls are near the Warden's tower, watching the door on the ground floor.


Grumblejack hefts his greatclub, much more inclined to smash something than carry something. The loud cracks of the gnarled wooden greatclub against the wooden planks above the stairs carry through the tower. Slowly cracks appear and splinters fly from the planks as Grumblejack breaks through and makes the hole big enough.

"No more roof. What can Grumblejack smash next?"


"Carry box? Why you think Grumblejack is pack animal? Grumblejack crush Blueshirts with big heavy lab?"


Large Greatclub: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12

"Grumblejack hate magic!" The ogre moves up behind everyone else and smashes the Warden.


Grumblejack follows you into the room but stops short of the flaming sphere, not wanting to get near the flames.


Ok so Tawg, Grengar and Grumblejack come up with Ceres or Ceres stays downstairs?

Grumblejack comes upstairs with Grengar (and assuming Tawg too).

"Blueshirts not come through door. Too scared of Grumblejack."


"Blueshirts up there?" Grumblejack is ready to crush any guards that come his way.


Large Greatclub: 1d20 + 6 ⇒ (3) + 6 = 9
Grumblejack swings wide this time.


Grumblejack puts down the table and and swings his greatclub at the second guard. "Time to crush you!"
Large Greatclub: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 2d8 + 4 ⇒ (5, 5) + 4 = 14
Both guards are now wounded.


Grumblejack yells when hit by a stray arrow that gets past the table shield. "Table not good for protecting. Grumblejack too big!"


Large greatclub risky strike: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Large greatclub confirm: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6
damage: 2d8 + 7 ⇒ (5, 7) + 7 = 19

Grumblejack pushes through the window and swings his club at guard 1, almost knocking him off his feet in one blow.


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"Grumblejack is ogre ghost tale. I like name. Now Grumblejack is here and all run scared. I am ghost story now." He gives a wide grin.


Grumblejack follows to the armoury when you are recovering weapons. There is one more large weapon besides Grengar's axe. Grumblejack picks up a large greatclub and laughs. "Blueshirts took Crusher. Blueshirts gonna pay." He has his weapon back and drops the manacles he was wielding in favour of it.

Large Greatclub: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 2d8 + 4 ⇒ (4, 3) + 4 = 11
He swings it at the weapon rack holding the clubs and smashes it to pieces with a shout.


"Grumblejack want to find more Blueshirts. They all run away. None here." He talks of the empty building and wishes to go find more guards.


improvised chain attack risky strike high ground flanking: 1d20 + 6 - 1 + 1 + 2 ⇒ (1) + 6 - 1 + 1 + 2 = 9
Grumblejack aim is off thanks to the wounds he has.


"All blueshirts die. Crushed by Grumblejack." His croaking laugh breaks the silence.


chair leg (club): 1d20 + 6 ⇒ (2) + 6 = 8
Grumblejack swings wildly but misses.


chair leg(club): 1d20 + 6 ⇒ (6) + 6 = 12

Grumblejack swings wildly.