Ogre

Grumblejack da Ogre's page

5 posts. Alias of Celeador.


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Male Ogre AC 13/8/13 / HP 22/30 / F +6 R +0 W +3 / Init. -1 / Perc. +5 / Sense Motive +0

Round 1, Initiative 5, Branderscar Gatehouse
hp 11/30; AC 13/8T/13FF; CMD 15; +6F/+0R/+3W

Lumbering forward through the rain and wind, Grumblejack carries with him the last remaining barrel of lantern oil. Above him, he watches as Barnabas dashes forward and slaps the magical patch against the side of the Gatehouse wall creating with it an opening that leads within. Hefting the oil infused barrel, the ogre runs forward through the muddy courtyard, the pools of standing water splashing up against his bare feet. Seconds before he reaches the wall, a man screams out briefly as he is ripped from the third floor of the battlement and falls to the ground with a sickening crunch!. Guffawing, the ogre grabs the barrel tightly and begins to spin, building momentum like a discus hurler. Faster and faster the monstrous being spins before releasing the barrel against the giant double wood doors that lead to freedom.

Releasing the barrel with a roar, the ogre takes a quick step back before Kaynen releases the juggled flash with a flourish and tosses it towards the oil soaked doors.

Suddenly amidst the lightning and rain, the courtyard is lit up like a winter's night festival. Rocking those the forsaken who are still in the courtyard a half step back, the prison entrance is suddenly aflame with black oily smoke and the rancid smell of refined whale oil.

Then, as the Ogre makes his way back to cover, he yells in pain as an arrow streaks out from the third floor of the Gatehouse and strikes the lumbering beast in the back.

MA: Move to the Gatehouse Doors
SA: Hurl Barrel against Gatehouse Doors1d20 + 1 ⇒ (6) + 1 = 7 vs AC5
Damage from Kaynen's gratuitous use of an alchemist fire combined with five gallons of flammable oil 5d6 ⇒ (1, 3, 4, 6, 5) = 19

Guard 2 Ranged attack vs Grumblejack 1d20 + 2 ⇒ (11) + 2 = 13 vs AC13
Guard 2 Damage to Grumblejack 1d8 ⇒ 6
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Guard 1: -1/13 hp, 23/19/22 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Shield on back, bow and arrow ready, improved cover at range due to rampart (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (Courtyard)
Guard 2: 13/13 hp, 23/19/22 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Shield on back, bow and arrow ready, improved cover at range due to rampart (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (3rd floor)
Guard 3: 13/13 hp, 23/19/22 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Shield on back, bow and arrow ready, improved cover at range due to arrow-slits (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (2nd floor) (Unconscious, blinded, stunned)
Guard 4: 13/13 hp, 23/19/22 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Shield on back, bow and arrow ready, improved cover at range due to arrows-slits (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (2nd floor) (Unconscious, blinded, stunned)
Guard 5: 13/13 hp, 25/19/24 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Sword and Shield, improved cover at range due to arrow-slits (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (2nd floor) (Unconscious, blinded, stunned)
Guard 6: -6/13 hp, 25/19/24 AC, +4 Fort, +4 Reflex, -1 Will, CMD 14 (With Sword and shield, improved cover at range due to arrow-slits (+8 AC, +4 Reflex, +10 Stealth, improved evasion)) (2nd floor) (Dying)
Dog 1: 13/13 hp, 13/11/12 AC, +5 Fort, +5 Reflex, +1 Will, CMD 15 (19 vs Trip) (Unleashed) (1st floor)


Male Ogre AC 13/8/13 / HP 22/30 / F +6 R +0 W +3 / Init. -1 / Perc. +5 / Sense Motive +0

Round 2, Initiative 11, Wardens Tower 1st Floor
hp 3/30; AC 13/8T/13FF; CMD 15; +6F/ +0R/+3W

SA: Greataxe vs. Dog 1 (AC13) *HIT*: 1d20 + 7 + 1 + 2 ⇒ (16) + 7 + 1 + 2 = 26
>Damage: 1d12 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Roaring in pain from the mastiff that is latched onto the ogres arm, Grumblejack flails wildly. BAD DOGGIE The ogre yells stumbling around and knocking the wooden stand that the silver bowl once rested on over onto the ground. Finally dislodging the dog, Grumblejack grabs the executions axe in both hands and raised it over his head so that the top actually clangs against the roof of the first flood. You hurt Grumblejack! You bad dog! The ogre bellows, sweeping the axe down and severing the beasts spine with a sickening thunk. Breathing heavily and bleeding from his arm the ogre gives a smile showing off his rotting and missing teeth. Whos nex? He giggles sweeping the axe towards the Blackerly and the only other still standing guard, seconds before Mikhail steps forward and impales the corrupt sergeant with his longsword. Har har har. Guess its just you den. Grumblejack trails off, holding the axe menacingly and staring at the guard with his recessed eyes.


Male Ogre AC 13/8/13 / HP 22/30 / F +6 R +0 W +3 / Init. -1 / Perc. +5 / Sense Motive +0

Round 3, Initiative 15
hp 12/30; AC 13/8T/13FF; CMD 15; +6F/ +0R/+3W

Perhaps owing some part of his resistance to the Wardens spell due to his lack of intelligence Grumblejack comes out of his stupor. Blinking in awareness he looks on as Mikhail savages the warden while the others tend to their wounds. Watching as Ethaniel grabs his cloak and begins to put out the flames, the Ogre scratches his head in confusion.

Grumblejack! Kergh shouts, pointing at the bookcase. Help Ethaniel! With a savage grin, Grumblejack laughs. HAR! HAR! HAR! Ok, you gots ut! The ogre bellows, throwing his shoulder into the shelf causing the shelf to creak and groan before collapsing. As the books fall to the floor, Grumblejack proceeds to stomp on the pile flaming prison records. Suddenly his laugher turns to roars of pain as the flame singes his feet before becoming extinguished.

Attack Roll vs Fire 1d20 + 7 ⇒ (20) + 7 = 27
Crit vs Fire *CRIT* 1d20 + 7 ⇒ (3) + 7 = 10
Reflex save vs. DC10 *FAIL* 1d20 ⇒ 9
Fire damage 1d6 ⇒ 4

END OF COMBAT
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Combat is over, Barnabas and Oswald feel free to post. We can assume that a few rounds have gone by and you are free of your color spray induced stupor.


Male Ogre AC 13/8/13 / HP 22/30 / F +6 R +0 W +3 / Init. -1 / Perc. +5 / Sense Motive +0

Plodding forward, Grumblejack scratches at his black greasy hair with a dirt encrusted nail. Prodding at Tarker with one large dirty foot to confirm he is dead the orge looks at Kaynen and Barnabus. Ya did good fur humies. Where to now? While waiting for a response Grumblejack walks over to the open hearth and rips a leg off of the pig and begins to devour it. Looking from the pig haunch to Tarker’s dead body and then back up to the pig, Grumblejack points at the corpse. Grumblejack eat? He asks questioningly, a toothy smile forming on his face.


Male Ogre AC 13/8/13 / HP 22/30 / F +6 R +0 W +3 / Init. -1 / Perc. +5 / Sense Motive +0

Round 1, Initiative 11
HP 12/30; AC 13/18/13; CMB +6 CMD 15
F+6/R+0/W+3

Sweeping his greatsword in front of him Grumblejack bellows out a challenege at the two guards inside of the hallway. Rushing towards them full tilt the guards fumble for their swords. Barreling towards them Grumblejack throws his shoulder into one slamming it into the wall with a loud *thud* and collideds with the other sending him tumbling to the ground. Forcing his way past the pair of men Grumblejack puts his massive frame between them and the exit to the Great Hall. Har.. Har.. Har.. The orge bellows Wer u going now little un’s? He asks mockingly.

>Grumblejack MA: Move to enterance of Great Hall and block escape.
>>Grumblejack SA: Overrun guard vs CMD18 1d20 + 6 ⇒ (14) + 6 = 20
>>>Grumblejack SA: Overrun guard with cloak vs CMD18 1d20 + 6 ⇒ (20) + 6 = 26

Branderscar Guard 1 (Great Hall entrance): 13/13 hp, 17/16/11 AC, +4 Fort, +0 Reflex, -1 Will (Sheathed Weapon)
Branderscar Guard 2 (Great Hall entrance): 13/13 hp, 13/12/7 AC, +4 Fort, +0 Reflex, -1 Will (Sheathed Weapon, Prone)