
About Grumblejack.
Grumblejack CR 3
Male Ogre
NE Large humanoid (giant)
Init -1; Senses darkvision 60 ft., low-light vision; Perception +7
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Defense
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AC 13, touch 8, flat-footed 13 (-1 Dex, +5 natural, -1 size)
hp 30 (4d8+12)
Fort +6, Ref +0, Will +3
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Offense
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Speed 40 ft.
Melee greatclub +5 (2d8+5); Unarmed +5 (1d6+3)
Ranged javelin +1 (1d8+3)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 21, Dex 8, Con 15, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +6; CMD 16
Feats Combat Expertise, Deadly Aim, Iron Will, Power Attack, Toughness
Skills
Acrobatics -1 (+3 to jump),
Climb +8,
Knowledge (nature) +1,
Perception +7,
Stealth -4
Languages Common, Giant
SQ
Other Gear hide armor, greatclub, javelin (4)
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.