Goblin

Grumath's page

No posts. Alias of Phantom Mouse.


Full Name

Grumath

Race

Goblin

Classes/Levels

Champion 1

Gender

Male

Size

S

Age

12

Special Abilities

You gain 10 Hit Points from your ancestry. When you fall, reduce the falling damage you take as thoug

Alignment

NG

Deity

Cayden Cailen

Languages

Goblin, Common

Strength 18
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 8
Charisma 14

About Grumath

HP, Perception, and Saves
Hit Points
21/21

Perception (Wis) T +2

AC 18
Fort +6
Ref +6
Will +4

Skills
+3 Acrobatics U
+0 Arcana U
+7 Athletics T
+0 Crafting U
+2 Deception U
+5 Diplomacy T
+2 Intimidation U
-1 Medicine U
+2 Nature T
+0 Occultism U
+2 Performance U
+2 Religion T
+0 Society U
+6 Stealth T
-1 Survival U
+3 Thievery U
+3 Underworld Lore T

Ancestry
Unbreakable Goblin
You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.

Ancestry Feat
Rough Rider: You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount.

Cause: Redeemer
Reaction
Traits: Champion
Trigger: An enemy damages your ally, and both are within 15 feet of you.
Source: Champion (Cause), granted option

Your foe hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one of the following options:

• The ally is unharmed by the triggering damage.
• The ally gains resistance to all damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.

Class Feat
Weight of Guilt
Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead of making the triggering creature enfeebled 2, you can make it stupefied 2 for the same duration.

Armor
Studded leather
AC Bonus: 2
Dex Modifier Cap: 3
Check Penalty: -
Speed Penalty: -
Armor Group: -
Strength: 12
Bulk: 1
Traits: –
Hardness: 4

Steel shield
AC Bonus: 2
Dex Modifier Cap: –
Check Penalty: -
Speed Penalty: -
Armor Group: -
Strength: -
Bulk: 1
Traits: –
Hardness: 5

Weapons
Rapier
T 1d6+4 P Deadly 2d6+8+1d8 P disarm, finesse
Hardness: 9

Shield bash
1d4+4 B 2d4+8 B Agile, attached

Shield spikes
1d6+4 P 2d6+8 P attached

Gear
Backpack (empty) L
Bedroll L
Belt pouch (empty)–
Belt pouch (empty)–
(10×) Chalk–
Flint and steel–
Grappling hook L
(2×) Rations (1 week) 0.2
(50×) Rope (foot) L
Soap –
Tent, pup L
(5×) Torch 0.5
Waterskin L