Gruknuk's page

24 posts. Alias of servant6.


M Goblin Barbarian

HP 16/16 | AC 20 (T 15 FF 16) | CMB +2 CMD 16 | F 5 | R 4 | W 1 | Init: +4 | Perc: +6 | Bite +4 1d6+3


Raging Stats:
HP 18/18 | AC 18 (T 13 FF 14) | CMB +4 CMD 14 | F 5 | R 4 | W 3 | Init: +4 | Perc: +6 | Bite +6 1d6+5

About Gruknuk

Male Goblin Barbarian (Unchained, Feral Gnasher) 1
CG Small Humanoid (Goblinoid)
Init +4; Senses Perception +6
Darkvision 60ft
AC 20, touch 15, flat-footed 16 (+3 armor, +4 dex, +2 shield, +1 size)
hp 16
Fort +5, Ref +4, Will +1
Speed 30 ft.

+4 1d6+3
w/ Rage
+6 1d6+5
Str 14, Dex 19, Con 16, Int 11, Wis 13, Cha 9
Base Atk +1; CMB +2; CMD 16
Balloon Headed
Surprise Weapon
Armor Proficiency (Light)
Catch Off-Guard
Shield Proficiency
Simple Weapon Proficiency
Skills (4 points; 4 class, 0 INT)
+5 Acrobatics
+0 Appraise
-1 Bluff
+3 Climb
-1 Diplomacy
-1 Disguise
+1 Escape Artist
+3 Fly
+1 Heal
-1 Intimidate
+1 Ride
+1 Sense Motive
+9 Stealth
+1 Survival
-1 Swim
Languages Common & Goblin

Special Abilities:

Racial Abilities
Darkvision Goblins can see in the dark up to 60 feet.
Hard Head, Big Teeth Goblins are known for their balloonlike heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage. This racial trait replaces skilled.
Class Abilities
Rage (Ex)(7 rounds/day)(+2) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear’s endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skill (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration (such as spellcasting).
A barbarian can end her rage as a free action, and is fatigued for 1 minute after a rage ends. A barbarian can’t enter a new rage while fatigued or exhausted, but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
Savage Bite (Ex) At 1st level, a feral gnasher gains a savage bite attack. This is a primary natural attack that deals 1d4 points of damage. If the goblin already has the hard head, big teeth racial trait, the damage increases to 1d6. At 10th level, the damage from a feral gnasher’s bite increases to 1d6 (or 1d8 if the goblin has the hard head, big teeth racial trait) and deals ×3 damage on a critical hit. This ability replaces fast movement.


Studded Leather
Heavy Wooden Shield
Mundane Gear
Backpack, Masterwork
Flint & Steel
Grappling Hook
Goblin Pickles x10
Rope (50ft)
Twine (50ft)

Carrying Capacity
Light 0-49 lb. Medium 50-99 lb. Heavy 100-150 lb.
Current Load Carried 45 lb.

Money 10 GP 2 SP 9 CP


Appearance and Personality: