Goblin

Grubble Gruuu's page

82 posts. Alias of Sapiens.


Full Name

Grubble Gruuu

Race

Goblin

Classes/Levels

Pyrokineticist 3 | HP 30/30 3 NL | AC: 19, T: 16, FF: 13 | Fort: +8, Ref: +8, Will: +0 | BAB: +2, CMB: +1, CMD: 16, M.Attack +7(1d4-1), R.Attack +7(2d6+1) | Init: +5 | Perception: +1 | Burn: 1

Size

Small

Age

12

Alignment

CE

Strength 8
Dexterity 20
Constitution 16
Intelligence 8
Wisdom 8
Charisma 6

About Grubble Gruuu

Grubble Gruuu
Male Goblin Kineticist(fire) 3
CE Small humanoid(goblinoid)
Init +5 Senses Perception +1
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DEFENSE
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AC 19 (+3 studded leather, +5 Dex, +1 size)
T 16
FF 13

hp 30 (8+5*2 +3*3 +1*3)
Fort +8 (+2 familiar)
Ref +8
Will +0
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OFFENSE
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Spd 30 ft.
Melee
- Dogslicer +7 [1d4-1, Slashing, 19-20/x2]
Range
- Fire Blast +7 [2d6+1, Fire, targets touch AC, x2]
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 8
Dex 20
Con 16
Int 8
Wis 8
Cha 6
Base Atk +2
CMB +1
CMD 16
Feats
- Roll With It (when struck by a melee attack, can attempt Acrobatics (DC 5+damage) to move 1 ft/damage and not take damage)
- Alertness (+2 to Perception and Sense Motive)
- Precise Shot (does not take -4 firing into melee)
Traits
- Bouncy (Racial) (when falling, convert 1d6 damage to nonlethal, +2 to Reflex to avoid falls)
- Wolf Cub (Religion) (1/day, can gain scent for 1 min)
Skills
- Acrobatics +10 (3 ranks, +5 Dex, +3 class, -1 ACP)
- Escape Artist +10 (3 ranks, +5 Dex, +3 class, -1 ACP)
- Stealth +14 (3 ranks, +5 Dex, +3 class, +4 size, -1 ACP)
- Sleight of Hand +10 (3 ranks, +5 Dex, +3 class, -1 ACP)
- Lore(fire) +5 (3 ranks, -1 Int, +3 class)
Languages Goblin
Equipment Weapon, armor, elixir of fire breathing

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SPECIAL ABILITIES
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Race
- Darkvision 60 ft.
- Weapon Familiarity (proficient with dogslicer and horsechopper)
Class
- Burn (max 6)
- Basic Pyrokinesis (light, flare and spark cantrips)
- Gather Power (move action, reduce next infusion cost by 1 burn)
- Elemental Defense - Searing Flesh (deal 1/4 lvl damage against natural weapons, double after grapple, double after accepting burn, can spend up to 7 burn to increase)
- Elemental Overflow +1 (+1 to attack, +2 to damage with blasts when I have at least 1 burn)

Infusion Wild Talents
- Burning Infusion (1 burn, target catches fire for 1d6/round, against a burning creature fire blasts get +2 to attacks, DCs and CL checks)
- Fan of Flames (1 burn, form, cone of 15 feet, Reflex DC 10+1/2HD+Dex (16) to half)

Utility Wild Talents
- Elemental Whispers (gain familiar that can be manifested by concentration). Familiar: Rat

Backstory