I'm a new-ish GM prepping to run Hollow's Last Hope (a level 1 adventure) for some friends, including new players and one player who has never played a tabletop RPG. It's a group of 6 players, so I've been converting it to the Pathfinder monsters and increasing CR by 1 for group size. But there's one CR2 monster that attacks when the PCs disturb a room that has a quest mcguffin in it:
14 AC
31 HP
Hardness 5
Bite +2 (1d8+1)
Improved Grab (Grapple CMB +2 I guess)
Swallow Whole - 1d4 nonlethal/turn, escape with 10 damage, hardness 5.
It does have the morale-ish condition that it will only chase the PCs inside this 120-foot area, but they have no way of knowing that, and I'm sure they're not just going to abandon a swallowed teammate.
My concerns that this could cause a bunch of kills on new Level 1 players are:
- It has hardness 5, so really only power attacks from the 2-handed fighter are going to be able touch it with average damage rolls--everyone else will be praying for max damage. Level 0 and 1 damage spells are useless and I'm sure will get wasted on it.
- If a PC gets swallowed in the first 3 turns, it seems like they're basically screwed. I don't see how a swallowed PC can deal 10 damage against hardness 5 with a light weapon at this level. They have daggers.
- It's pretty early in the adventure, so they're not going to be in a groove in terms of their teamwork and their characters' abilities.
Am I missing something? This is without any enhancements or extra baddies to up the CR for 6 players. Do I need to nerf this?