Imeckus Stroon

Grotha Fureald's page

1 post. Alias of CrazyYodler.


About Grotha Fureald

Grotha Fureald
Male Human (Varisian) Wizard 1
N Medium Humanoid (human)
Init +3; Senses Perception +2

Defense:

AC 12, touch 12, flat-footed 10 (+1 Dex, +1 dodge)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +3

Offense:

Speed 30 ft.
Ranged Light crossbow -1 (1d8/19-20/x2)
Wizard Spells Prepared (CL 1):
1 (2/day) Color Spray (DC 16), Color Spray (DC 16), Obscuring Mist
0 (at will) Acid Splash, Ghost Sound (DC 15), Spark (DC 14)

Statistics:

Str 9, Dex 13, Con 12, Int 19, Wis 12, Cha 12
Middle Age [-1 Str, Con, Dex; +1 Int, Wis, Cha]

Base Atk +0; CMB -1; CMD 11
Feats Dodge, Scribe Scroll, Spell Focus (Illusion)
Traits Focused Mind, Reactionary
Skills Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (planes) +8, Linguistics +8, Perception +2, Spellcraft +8
Languages Common, Draconic, Dwarven, Gnoll, Goblin, Orc, Varisian
SQ arcane bonds (object [ring] [1/day]), blinding ray (7/day), extended illusions (+1 rds), opposition schools (divination, necromancy), specialized schools (illusion)
Other Gear Crossbow bolts (20), Light crossbow, Ring, Wizard's kit, 12 GP

Special Abilities:

Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Blinding Ray (7/day) (Sp) 30' ranged touch attack, blinds / dazzles for 1 round.
Divination You must spend 2 slots to cast spells from the Divination school.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Focused Mind +2 to Concentration checks
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex their foes.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.


Background:

Grotha has spent his past few years looking over books, logs and penning in either black or red. Keeping his employers happy while he goes over in his mind the coming performance that he has planned for the children of the district. He studies growing up with stage magic, which slowly grew into a more unconventional grasp with illusionary wizardry. When he is not working at the ship yard he is either buried in arcane filled tombs learning what he can to improve his "mysticism" for his performances. Day in and day out he wonders whether he could apply his love of illusions for different purposes.