About Gromdal Forgehammer
Gromdal Forgehammer
LG Male Dwarf Paladin of Angradd 1
Init +0; Senses Perception +1; darkvision
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DEFENSE
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 14 (1d10+3+1FC)
Fort +5, Ref +0, Will +3; +2 vs poison, spells and SLA
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OFFENSE
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Spd 20'
Melee Greataxe +4 (1d12+3)
Ranged light crossbow +1 (1d8)
Space 5'; Reach 5'
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STATISTICS
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Str 14, Dex 10, Con 16, Int 10, Wis 12, Cha 14
BAB +1; CMB +3; CMD 13
Feats (1) weapon focus (greataxe)
Skills (2 skill) Know (engineering) +4, Know (religion) +4
Special Abilities: Aura of good, detect evil, smite evil 1/day
Racial Traits: defensive training (+4 dodge vs giants), greed (+2 to appraise), hatred (+1 vs orc and goblin), hardy (+2 vs poison, spells and SLA), stability (+4 CMD when resisting moving), stonecunning (+2 perception to notice stones),
Traits: Angradd's valor (+1 to attack when charging), warsmith (+1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone. Knowledge (engineering) is a class skill for you.)
Languages: Common, Dwarven
Possessions (150 gp) greataxe (20 gp), light crossbow (35 gp), scale mail (50 gp), paladin's kit(a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol) (11 gp), 34 gp
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Stat Math:
Str 14 (5 points)
Dex 10 (0 points)
Con 16 (5 points +2 racial)
Int 10 (0 points)
Wis 12 (0 points +2 racial)
Cha 14 (10 points -2 racial)