Durkon Thundershield

Gromdal Forgehammer's page

41 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


About Gromdal Forgehammer

Gromdal Forgehammer
LG Male Dwarf Paladin of Angradd 1
Init +0; Senses Perception +1; darkvision

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DEFENSE
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 14 (1d10+3+1FC)
Fort +5, Ref +0, Will +3; +2 vs poison, spells and SLA

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OFFENSE
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Spd 20'
Melee Greataxe +4 (1d12+3)
Ranged light crossbow +1 (1d8)
Space 5'; Reach 5'

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STATISTICS
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Str 14, Dex 10, Con 16, Int 10, Wis 12, Cha 14
BAB +1; CMB +3; CMD 13

Feats (1) weapon focus (greataxe)
Skills (2 skill) Know (engineering) +4, Know (religion) +4

Special Abilities: Aura of good, detect evil, smite evil 1/day

Racial Traits: defensive training (+4 dodge vs giants), greed (+2 to appraise), hatred (+1 vs orc and goblin), hardy (+2 vs poison, spells and SLA), stability (+4 CMD when resisting moving), stonecunning (+2 perception to notice stones),

Traits: Angradd's valor (+1 to attack when charging), warsmith (+1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone. Knowledge (engineering) is a class skill for you.)

Languages: Common, Dwarven

Possessions (150 gp) greataxe (20 gp), light crossbow (35 gp), scale mail (50 gp), paladin's kit(a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol) (11 gp), 34 gp
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Stat Math:
Str 14 (5 points)
Dex 10 (0 points)
Con 16 (5 points +2 racial)
Int 10 (0 points)
Wis 12 (0 points +2 racial)
Cha 14 (10 points -2 racial)