Grok Earbiter
Male Half-Orc Monk (Tetori) 5 (
Pathfinder RPG Ultimate Combat 0)
LN Medium humanoid (human, orc)
Init +2; 
Senses darkvision 60 ft.; Perception +10
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Defense
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AC 16, touch 16, flat-footed 14 (+2 Dex, +4 untyped)
hp 38 (5d8+10)
Fort +5, 
Ref +6, 
Will +7; +2 bonus vs. enchantment spells and effects
Defensive Abilities evasion; 
Immune disease
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Offense
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Speed 50 ft.
Melee bite +7 (1d4+6) and
. . unarmed strike +7 (1d10+4)
Special Attacks ki flurry, ki speed, ki strike, magic, stunning fist (7/day, DC 15)
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Statistics
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Str 18, 
Dex 14, 
Con 13, 
Int 9, 
Wis 16, 
Cha 7
Base Atk +3; 
CMB +9 (+14 grapple); 
CMD 23 (31 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Snapping Turtle Style[UC], Stunning Fist, Stunning Pin[UC], Tiger Style[UC], Toughness
Traits dirty fighter, tomb raider
Skills Acrobatics +10, Climb +12, Escape Artist +6 ( +11 to escape a grapple, +7 competence to break a grapple), Intimidate +0, Perception +10, Stealth +6, Swim +8;
 Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ break free, counter-grapple, fast movement, graceful grappler, ki defense, ki pool, maneuver training, orc blood, weapon familiarity, stunning fist (stun), unarmed strike
Combat Gear wand of cure light wounds, 
wand of mage armor (50 charges); 
Other Gear armbands of the brawler, 
braid of a hundred masters, 
gauntlet of the skilled maneuver (grapple), 150 gp
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Special Abilities
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Armbands of the brawler +1 to Escape Artist to break a grapple.
Break Free +5 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dirty Fighter +1 damage when flanking.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when 
Immunity to Disease You are immune to diseases.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Defense +4 (Su) Use 1 ki as a swift action, to gain a +4 dodge bonus to AC for 1 rd.
Ki Flurry (Su) Use 1 ki as a swift action to gain an extra Flurry of Blows attack.
Ki Pool (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Speed (Su) Use 1 ki as a swift action to increase speed by 20 ft for 1 rd.
Ki Strike, Magic (Su) If you have ki remaining, unarmed strikes count as magic to overcome DR.
Maneuver Training (Ex) CMB = other BABs + Monk level
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (7/day, DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) Can apply different conditions when using stunning fist feat.
Stunning Pin Use Stunning Fist against pinned opponents
Tiger Style Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Unarmed Strike (1d10) Extra unarmed strike dam, no off-hand dam reduction and don't need free hands to att.
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