Bob_Loblaw wrote:
leo1925 wrote:
@3.5 Loyalist
Why skeletons?
Iirc the only ones that can use combat maneuvers at range are the fighters who have the archer archetype.
Possibly the DR. Archers are not as effective against skeletons.
That would be my guess. DR from skeletons can shut down lower level characters' ranged attacks.
A little higher level specific critter is a cloaker or mimic. They will be on the characters up close and personal. The characters will be investigating the 'objects' when the critters spring on them.
A little more tough would be a will-o'-wisp. Wisps can cause problems for an unprepared party. High initiative and AC and invisible.
Aberrations look cool for this purpose.