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2 posts. Organized Play character for Sai Ling.


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The Exchange

updated Grogan:
GROGAN CR 1/2
Male Dwarf Cleric 1
CG Medium Humanoid (Dwarf)
Init +2; Senses Darkvision; Perception +7
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DEFENSE
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AC 18, touch 10, flat-footed 18. . (+6 armor, +2 shield)
hp 12 (1d8+3)
Fort +5, Ref +0, Will +5
Defensive Abilities Defensive Training
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OFFENSE
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Spd 30 ft.
Melee Heavy Shield Bash +0 (1d4+3/20/x2) and
. . Gauntlet (from Armor) +4 (1d3+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2) and
. . Warhammer +4 (1d8+3/20/x3)
Special Attacks Agile Feet (6/day), Ferocious Strike (+1) (6/day)
Cleric Spells Known (CL 1, 4 melee touch, 1 ranged touch):
1 (2/day) Bless, Magic Weapon (DC 14), Enlarge Person (DC 14)
0 (at will) Virtue, Guidance, Vigor
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STATISTICS
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Str 16, Dex 10, Con 16, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 13
Feats
Traits Chance Savior, Militant Merchant
Skills Acrobatics -7, Climb -4, Escape Artist -7, Fly -7, Heal +7, Perception +7, Ride -7, Stealth -7, Swim -4
Languages Common, Dwarven
SQ Aura (Ex), Cleric Channel Positive Energy 1d6 (2/day) (DC 9) (Su), Cleric Domain: Ferocity, Cleric Domain: Travel, Greed, Hardy +2, Hatred +1, Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2
Combat Gear Chainmail, Shield, Heavy Steel, Warhammer;
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SPECIAL ABILITIES
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cleric Channel Positive Energy 1d6 (2/day) (DC 9) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Ferocity Associated Domain: Strength
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ferocious Strike (+1) (6/day) (Su) +1 damage for an attack.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

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His personality will probably be a little less fatal with a higher CHA. A friendly dwarf with a tendency to sing songs he probably shouldn't. Honestly, he had no idea halflings were so sensitive about their height.

The Exchange

crunch:
GROGAN CR 1/2
Male Dwarf Cleric 1
CG Medium Humanoid (Dwarf)
Init +6; Senses Darkvision; Perception +7
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DEFENSE
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AC 18, touch 10, flat-footed 18. . (+6 armor, +2 shield)
hp 12 (1d8+3)
Fort +5, Ref +0, Will +5
Defensive Abilities Defensive Training
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OFFENSE
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Spd 30 ft.
Melee Heavy Shield Bash +0 (1d4+3/20/x2) and
. . Gauntlet (from Armor) +4 (1d3+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2) and
. . Warhammer +4 (1d8+3/20/x3)
Special Attacks Agile Feet (6/day), Ferocious Strike (+1) (6/day)
Cleric Spells Known (CL 1, 4 melee touch, 1 ranged touch):
1 (2/day) Bless, Magic Weapon (DC 14), Enlarge Person (DC 14)
0 (at will) Virtue, Guidance, Vigor
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STATISTICS
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Str 16, Dex 10, Con 17, Int 10, Wis 17, Cha 5
Base Atk +0; CMB +3; CMD 13
Feats Improved Initiative
Traits Chance Savior, Militant Merchant
Skills Acrobatics -7, Climb -4, Escape Artist -7, Fly -7, Heal +7, Perception +7, Ride -7, Stealth -7, Swim -4
Languages Common, Dwarven
SQ Aura (Ex), Cleric Domain: Ferocity, Cleric Domain: Travel, Greed, Hardy +2, Hatred +1, Slow and Steady, Spontaneous Casting, Stability +4, Stonecunning +2
Combat Gear Chainmail, Shield, Heavy Steel, Warhammer;
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SPECIAL ABILITIES
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Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cleric Domain: Ferocity Associated Domain: Strength
Cleric Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ferocious Strike (+1) (6/day) (Su) +1 damage for an attack.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise, and Perception is always a class skill for you.
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.