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Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0
![]() the warden stumbles a little, but he's still breathing raggedly.
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Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0
![]() i five ft. step so i'm only adjacent to the tiefling, and attempt to cast my scroll defensively.
magic missile @ tiefling: 1d4 + 1 ⇒ (1) + 1 = 2 ![]()
Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0
![]() the warden makes some gestures with his hand, and the ball of fire rolls out of the fog and onto Gridlock Gridlock Reflex, DC 17: 1d20 + 2 ⇒ (9) + 2 = 113d6 ⇒ (6, 4, 2) = 12 then he makes a joke.Knock, Knock, its Judgement Calling!
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Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0
![]() no one checked if it was unlocked. just waiting for the full assist on the door to determine the outcome. I'm sorry my dear, I deeply regret this situation. But we cannot allow these criminals to escape! the sphere of flame leaps up, only to plummet down 5 ft over, burning off the fog and creating a clear view to those two squares, and landing on grumblejack. Reflex DC 17: 1d20 ⇒ 153d6 ⇒ (5, 5, 6) = 16 ![]()
Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0
![]() [13: Leo], [10: Loran], [8: Guard], [7+: Ash], [7: Grumblejack], [5: Guard], [4:Guard], [4-: Gridlock], [round 2], [17-: Roof Guards], [15+: Forsythe | mist 1 ], [16: Temperance (disguised)], [15: Guard | delayed], [14: Warden], I gave you one last chance to repent. I'll not let you cut down any more of my men.
Spellcraft DC 17:
flaming sphere Reflex DC 17: 1d20 ⇒ 73d6 ⇒ (5, 5, 1) = 11 |