Skeleton

Grizzbit's page

7 posts. Alias of Seraphimpunk.


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Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

I step back again, draw another scroll and attempt to cast it defensively.
concentration: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

the warden stumbles a little, but he's still breathing raggedly.
you unholy abominations will pay for your crimes, if not in this life than in the next. Mitra will find you.


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

i five ft. step so i'm only adjacent to the tiefling, and attempt to cast my scroll defensively.
concentration vs. DC 17: 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23

magic missile @ tiefling: 1d4 + 1 ⇒ (1) + 1 = 2


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

you loose sight of the warden, as he steps away from the trapdoor in the ceiling. nothing flashy or obvious happens, and you don't hear whether he casts anything.


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

the warden makes some gestures with his hand, and the ball of fire rolls out of the fog and onto Gridlock

Gridlock Reflex, DC 17: 1d20 + 2 ⇒ (9) + 2 = 113d6 ⇒ (6, 4, 2) = 12

then he makes a joke.Knock, Knock, its Judgement Calling!
Ash's Will Save, DC 18: 1d20 + 0 ⇒ (19) + 0 = 19


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

no one checked if it was unlocked. just waiting for the full assist on the door to determine the outcome.

I'm sorry my dear, I deeply regret this situation. But we cannot allow these criminals to escape!

the sphere of flame leaps up, only to plummet down 5 ft over, burning off the fog and creating a clear view to those two squares, and landing on grumblejack.

Reflex DC 17: 1d20 ⇒ 153d6 ⇒ (5, 5, 6) = 16


Acid Bloody Human Skeleton hp 6/6 | AC 19 | T 13 | FF 16 | Fort +2 | Ref +1 | Will +2 (+4 vs channel) | Init +5 | Perception +0

[13: Leo], [10: Loran], [8: Guard], [7+: Ash], [7: Grumblejack], [5: Guard], [4:Guard], [4-: Gridlock], [round 2], [17-: Roof Guards], [15+: Forsythe | mist 1 ], [16: Temperance (disguised)], [15: Guard | delayed], [14: Warden],

I gave you one last chance to repent. I'll not let you cut down any more of my men.
::spellcasting::

Spellcraft DC 17:
flaming sphere

Reflex DC 17: 1d20 ⇒ 73d6 ⇒ (5, 5, 1) = 11