|
Grimjackal's page
21 posts. No reviews. No lists. No wishlists.
|


|
1 person marked this as a favorite.
|
I understand the Divine Power part - that was specifically for Miracle in the luck domain. (thank you for the explanations above)
The other part of the question was for Mythic Power, which is a spell-like ability. The wizard in question already has Mythic Wish in his spellbook.
With Mythic Power, the wizard will use 1 use of the 2/day of this power to cast Mythic Wish which should cover any of the additional mythic boosts, such as casting silent and still.
The particular question I have, is whether by casting Mythic Wish through the use of Mythic Power, which is a spell-like ability, would make the casting of said wish a spell-like ability? Or is it still a normal Mythic Wish that just happened to be activated by a spell-like ability?
I just don't know how that works.
Note:
Mythic Spellpower (Sp) (Mythic Adventures pg. 18): You have a pool of magical power you can draw upon for casting mythic spells (see Chapter 3). Up to twice per day, you can use this power to cast a mythic spell without expending any uses of mythic power. You can select this ability up to three times; each time you do, you gain two additional uses of this ability per day.
--
Hm. Rereading the rules on mythic spellcasting, i think you cast the Wish normally, but the mythic costs are fulfilled by the mythic spellpower. I think I was just confusing myself with the fact that Mythic Spellpower is a spell-like ability.
I see your reply. I appreciate the response. Thanks.
I updated my post above.
Divine power (su) - luck domain level 9 spell is Miracle, thus useable as a spell like ability once per day. This ability specifically states you cast as a SLA. Would a wizard with this ability use wisdom, intelligence, or charisma for the DC of the miracle?
Mythic spell power (sp) - cast a mythic spell 2/day without spendind personal mythic points. In this case, wish. Part of my question since this ability is a spell like ability, does the wish become a SLA for this manner of casting it? If so, would a wizard use intelligence or charisma for the DC of the spell?
|
1 person marked this as a favorite.
|
If a wish or miracle on a character becomes available (in this case through mythic rules in wrath of the righteous), does the stat used for the DC of the spells change to charisma instead of intelligence or wisdom?
I think it does, but just confirming.
To clarify, miracle through divine source (su) and wish through mythic spellpower (sp).
For days if not over a week the paizo site takes awhile to load any page. If I try and enter paizo.com it takes at least 9 seconds to load the page. If I click on a message board it takes 9 to 20 seconds to load.
I am using Chrome Version 56.0.2924.87 (64-bit) on a Mac Pro (Late 2013) running MacOS Sierra 10.12.3 (16D32)
--
This is the only site that has these delays. Other pages on other sites I visit do not have the load delays.
(Just giving you guys a heads-up)
Hm. I'm not certain of a core way. The one thing I would suggest is to look at the spell list and see which spells actually require a divine focus. The cure spells, for instance, do not.
Perhaps surprisingly, many cleric spells do not require a divine focus.

darkerthought7 wrote: Ever the munchkin and paranoid wizard player, I'm concerned about one particular aspect of playing a divine caster. Is there a feat or other similar character option that allows a divine caster to forgo the Divine Focus requirement? Wizards can take Eschew Materials and Spell Mastery to cast after being captured and robbed, but I'm not familiar with any options a cleric can exercise in the same manner. Should I just invest in Craft (woodworking) to make them on the fly if robbed, or is there some other option I'm missing? I believe there is a regional trait called "Holy Tattoo" that acts as a holy symbol. it doesn't avoid the requirement but makes it so you don't need to carry one around.
Holy Tattoo: When you had your deity’s holy symbol tattooed on your body by a tattooist years ago, you never imagined it would save your life.
Benefit(s): Your holy symbol tattoo functions in all ways as a holy symbol. When you use your holy symbol tattoo to keep a vampire at bay, the DC for the vampire to overcome its revulsion is 28 (rather than the normal 25).
It is from the Pathfinder Player Companion: Undead Slayer's Handbook.
Alternatively, a Cassock of the Clergy (wondrous item body slot) acts as a divine focus. Price: 4,600gp
The cut and color of this solemn vestment varies from religion to religion, but its properties are the same.
The wearer may command the cassock of the clergy to display the holy symbol of her deity or hide this symbol. At the most basic level, the garment functions as a divine focus. Additionally, the wearer gains a +3 competence bonus on Charisma-based checks to influence creatures that match her alignment or that of her patron deity. Also, the wearer may use bless and sanctuary (DC 11) each once per day, and may prepare one additional orison each day. If the wearer is a spontaneous divine caster, once per day she may spend 1 hour in prayer to gain an orison of her choice as a spell known for the next 24 hours.
...but this is from Ultimate Equipment.
Thanks for pointing that out. I went back and looked at the feat and you are correct-it is third party.
Mythic Craft Wondrous Item (abbreviated):
Benefit(s): At the beginning of each day when you regain your uses of mythic power, you can expend one use of mythic power to accomplish eight hours of work on one wondrous item you are crafting. You can only do this once per day per item you are crafting, though you may also add an actual eight-hour work day toward the crafting of such an item. Unlike normal magic item crafting, work accomplished by expending a use of mythic power does not require any special work space or quiet (though the cost of making magic items created this way is normal).
...more
It is my understanding that you can normally only craft one item per day. Is this implying that a character can make 8 hours progress on multiple items by expending a mythic point for each?
Or is it just an unfortunate writing of the mythic feat?
It seems that Speak with Animals of its kind is a required substitute for Deliver Aid under the Valet archetype for familiars. Would it be reasonable to allow an improved familiar that has the ability to speak with animals to lose that instead?
(Such as the Silvanshee Agathion (CN), Cat Sith (CN), Ratling (CE) and Zoog (CN).)
What if you took the tattooed sorcerer level first, then took a level of wizard? If you take a familiar as your bond that looks ok.
1. Can a wizard even choose a bonded item at this point? Does the order of which class you took first matter? Wizards don't have the same "can't have both" blurb that sorcerers do. It just says once you make your decision for a wizard it can't be changed. Does the tattooed sorcerer restriction prevent the wizard from choosing an arcane bond?
3. If the wizard really wanted the arcane bond, would he have to dismiss the tattooed sorcerer's familiar?
4. Could a wizard take an archetype that substitutes the arcane bond wizard feature and thus keep the Sorcerer familiar?
I'm assuming once you take the sorcerer tattooed familiar you are locked in for your arcane bond, but i'd like to know if there is any way around it if you then take levels in wizard.
Thanks for any insights.
I didn't think of it that way. Your reasoning is logical. Thanks.
If a player has the False Focus feat with a 100gp holy symbol, and is able to cast Changestaff as an arcane spell (perhaps through Collegiate Arcanist prestige path), does the False Focus substitute for the required staff component?
There is no cost listed for the staff.
Components V, S, F (a quarterstaff that has been carved and polished for 28 days)
I guess I'm wondering what the value of such a prepared staff would be. My thinking is if it's over 100gp, then it doesn't work.
For comparison's sake, here are some purchasable items valued at 100gp:
- alchemical coal
- ambrosia
- weapon blanch (adamantine)
- troll styptic
- woundweal
- 50' spider's silk rope
- a riding elk or boar
(You get the idea). Thanks for any thoughts.
pyromancer–+1 trait bonus on damage rolls for any spell you cast with the fire descriptor. Spells that do not deal damage do not benefit from this trait.
Is this +1 damage total, or +1 damage per die of damage?
Would a 5d6 fireball do 5d6+1 damage or 5d6+5 damage?
Thanks!
|
1 person marked this as FAQ candidate.
|
I just came here with the same question. I think the point the OP is making is that the wording of this spell does NOT say "modifier" - it just straight up says the stat. Is this spell an exception to the normal rule of + stat modifier, or is it really supposed to have a particularly difficult save?
The quote...
"...it must succeed at a Will saving throw with a DC = 10 + 1/2 caster level + Charisma (in the case of oracles) or Wisdom (in the case of clerics)."
You'll notice it doesn't say Charisma "modifier", or Wisdom "modifier".
Is this an error?
1) Is it possible to put +2 strength onto a sword, armor or shield?
2) If so, how would it be priced?
3) ...and would it affect the effective "plus" of the item regarding cost and value?
Thanks :)
This clears up some confusion at our table where some folks were thinking that special abilities cost their actual table values, rather than the difference in cost to the next plus value. Much appreciated.
Thanks for the info. Just to be clear, special abilities cost the same amount as an additional plus for the sword?
so:
a +1 shock longsword costs the same as a +2 longsword?
and
a +1 shock longsword of undead bane would cost the same as a +3 longsword?
How much do special abilities cost when adding to weapons? Is it the difference to the next "plus" up, or is it the listed value. In other words, is a +1 special ability like shock a 2,000gp cost to add to a +1 sword, or is it 5,685gp?
Example:
a +1 longsword would cost
15gp (sword)
300gp (mw)
2000gp +1 magic
for a total of 2,315gp
So far, so good.
How do special abilities work in? If I want to make the sword undead bane, does it cost an additional 2,000gp for a +1 special ability, or does it cost 8,000 (level 2 item) - 2,315 (existing sword) = 5,685gp more?

I've bought a lot of d&d books. One of my fondest memories is pouring through the 1st edition dungeon master's guide. So much esoteric information. Sure, the organization was lousy, but there was a charm to that. Also, the magic items section was so evocative. Many items had descriptions and interesting lore.
It seems like most of that has been stripped in 4th edition, and I miss it. The system itself seems fine, but I don't have the desire to pop open a book and reread sections like I used to in previous editions. It seems that in the interest of brevity and accessibility, a lot of lore and game inspirational text has been eliminated.
I was never a big fan of fluff. If I picked up a guide on races or whatnot, I'd skim over the background info and skip to the crunchy parts. What are the new spells, feats, abilities? But! It seems there are degrees of "fluff" for me. I didn't care much about how a halfling lives his day, but man...I miss paragraphs of text for items and spells. That was good reading. That was inspiration. That made me WANT to make a character.
I skimmed over the magic item book that came out recently, and there were pages of charts for items. Really? Is that what people want? Sure, I can see having useful charts in the back of the book, but throughout?
I understand what they are doing with 4th edition. They are reorganizing. Restructuring. Slimming down and trimming the fat. It's a lean, core system for DMs to build on. But! I miss my escapist descriptive text.
I know it's a balancing act. More crunch? More fluff? I think too much fluff would have been a mistake as well...but maybe a little more would have been enough to bridge the gulf between the editions and let me draw more parallels and feel more of a connection to the new edition.
After reading the core books, I had assumed (hoped?) that the core books were designed to be slim rules only, and subsequent books would expound and elaborate on the omissions. Unfortunately, it seems they are more of the same. It appears that the kind of writing I miss is now encapsulated within the online content. The problem is I have no desire to flop on my bed with a snack and read a pdf, or a website. I want my worn-with-use-dog-eared magazines or carefully bookmarked rulebooks.
I never thought I'd say it, but I miss the fluff.
|