Full Name |
Grigor |
Race |
Human |
Classes/Levels |
L3 Cavalier |
Gender |
Male Human L3 Cavalier (Dragon Order) |
Size |
M |
Age |
19 |
About Grigor
Grigor
Male Human Cavalier 3
LN Medium Humanoid (human)
Hero Points 1
Init +2; Senses Perception +6
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+6 armor, +2 shield, +2 Dex)
hp 42 (3d10+12)
Fort +6, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Heavy Shield Bash +7 (1d4+4/x2) and
. . Dagger +7 (1d4+4/19-20/x2) and
. . Lance +7 (1d8+6/x3) and
. . Longsword +8 (1d8+4/19-20/x2) and
. . Morningstar +7 (1d8+4/x2)
Ranged Light crossbow +5 (1d8/19-20/x2)
Special Attacks cavalier's charge, dragon's challenge +3 (1/day)
--------------------
Statistics
--------------------
Str 18, Dex 15, Con 16, Int 10, Wis 12, Cha 13
Base Atk +3; CMB +7; CMD 19
Feats Mounted Combat (1/round), Ride-by Attack, Spirited Charge, Swap Places
Traits Armor Expert, Sword Scion
Skills Acrobatics -4 (-8 jump), Bluff +5, Climb +2, Diplomacy +5, Escape Artist -4, Fly -4, Handle Animal +7, Intimidate +5, Perception +6, Ride +2, Sense Motive +5, Stealth -4, Survival +5 (+6 to provide food and water for allies or to protect allies from harsh weather), Swim +2; Racial Modifiers +6 ride while riding your bonded mount., dragon's skills
Languages Common
SQ aid allies +3, animal companion link, hero points, orders (order of the dragon), tactician (swap places) 4 rds (1/day)
Combat Gear Potion of Shield of Faith; Other Gear Chainmail, Heavy wooden shield, +1 Flaming Crossbow bolts (7), Crossbow bolts (20), Dagger, Lance, Light crossbow, Longsword, Morningstar, Flint and steel, 78 GP
--------------------
Special Abilities
--------------------
+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Aid Allies +3 (Ex) Aid Another grants +3
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.
Dragon's Challenge +3 (1/day) (Ex) +3 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Potion of Shield of Faith Add this item to create a potion of a chosen spell.
Ride-by Attack You can move - attack - move when charging mounted.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Swap Places You can trade places with an ally with this feat during your movement.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Tactician (Swap Places) 4 rds (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30'.
--------------------
Gladius
Male Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 15 (+2 Dex, -1 size, +6 natural)
hp 27 (+6)
Fort +5, Ref +5, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee Bite (Horse) +4 (1d4+3/x2) and
. . Hooves x2 (Horse) +4 x2 (1d6+3/x2)
Ranged (M) Longbow, Comp. (Str +1) -3 (1d8+1/x3) and
. . (M) Longbow, Comp. (Str +2) -3 (1d8+2/x3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6; CMD 18 (22 vs. Trip)
Feats Athletic, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick], Stay [Trick]
Skills Acrobatics +6 (+14 jump, +10 to jump with a running start), Climb +5, Fly +0, Perception +5, Stealth -2, Swim +9
Languages
SQ combat riding [trick], hero points, stay [trick]
Other Gear Arrows (20), Longbow, Comp. (Str +1), Longbow, Comp. (Str +2), Paper (5), Riding saddle, Scroll case (empty), Vial, You have no money!
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stay [Trick] The animal will stay where it is.