Sir Rekkart Cole

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Theconiel wrote:

I wonder whether this summary would be useful for new players.

SOURCES OF FEATS AT FIRST LEVEL:
A. All characters receive 1 feat at first level (free choice).
B. Humans receive 1 bonus feat (free choice).
C. Certain classes receive specific bonus feats (no option).
D. Certain classes receive a bonus feat (limited choice).
E. Half-Elves receive Skill Focus (any skill) as a free bonus feat.

If I use this guide for new players, I will need to list the specific and limited choice feats available to each class.

Examples:
Half-Orc Monk
A: Toughness
C: Improved Unarmed Strike, Stunning Fist
D: Deflect Arrows

Human Fighter:
A: Toughness
B: Exotic Weapon Proficiency (Falcata)
D: Power Attack

Half-Elf Sorcerer
A: Expanded Arcana
C: Eschew Materials
E: Skill Focus (Spellcraft)

It is useful actually - it paints a diagram with the 4 steps to identify who gets a feat at lvl 1 and why. The subsequent examples of the race/class also displays how it looks. Thank you!


Gilbin wrote:

In the section on classes, there is a table that tells you when you gain new feats and increase ability scores.

http://paizo.com/pathfinderRPG/prd/classes.html

Thank you for the link!


This is great folks; you're all a big help!! Thank you!! I would ask though - where is it stated directly in the codex that at level one you are allowed one allotted feat (not counting those incurred by race/class)?


So, I'm attempting to make sure I'm doing this correctly; how do I figure out how MANY feats I can have at lvl 1 given any class/race. The getting started guide describing it as " determine how many feats your character receives, based on his class and level, and select them from those presented in Feats." isn't doing me much good. Any help would be much appreciated!


So I'm a first time DM and we collectively chose this module as our setting. If anyone has some advice/tips/experiences they'd like to share which might help out - I'd appreciate anything. Thanks in advance.


I'm setting up a campaign as a first time DM with the above listed module. If anyone has used it a this point and has some suggestions/tips I'd gladly welcome them!


Took some time over the long weekend and I read over the CR listing and finally got it. Just took some understanding over how Ability scores could be bought with the amount allotted to certain fantasy game types. Many thanks!


JustKhaos wrote:

That point can only be spent on a single skill for one rank in that particular skill. If spent in a class skill with no ranks then the character gets a +3 bonus on that skill every time they use it.

An AC modifier is any thing that boosts a players armor class. Armor, shield, dodge bonus, spell buffs, etc. It's very important to note that you cannot have 2 of the same bonus stack though. Using 2 shields would not give a person both bonuses, but using a shield with armor would allow each to protect him and stack.

AC cost? Not sure what you mean by that, I need you to put it in context. Where did you see something with an AC cost?

I followed this link: http://www.d20pfsrd.com/basics-ability-scores/ability-scores and the top right box indicates Ability score 'costs' and 'points'. The modifier box below that is easy enough to understand - but the top right box thew me.


JustKhaos wrote:

Correct. The negative intellect reduces the skill point allotment accordingly, to a minimum of 1 point per lvl.

Also, starting out it is very highly recommended that you "dumb down" a lot of mobs you use against your party. If you go through the bestiary and like something, write down it's hit points, ac, saves, CMB/CMD, and one or 2 abilities you like and forget the rest. Once you become more familiar with the nuances of combat and such you can start adding in the extras. If you want a slightly harder fight, don't focus on abilities, use the "advanced template". Basically add 2 to every thing for the monster, AC, saves, attack rolls, damage rolls, etc.

Also, its much more fun for you and your party to have more than one enemy at a time. If you put out a single big guy then your party will just surround and pound it. But if that big guy comes with a slew of goblins to support him, or a combat capable mount, illusions, etc, he will be much more interesting.

Excellent. Also - thank you. So that 1 point - can that only be spent on one skill or can it be spent on multiple skills but as only 1 rank for each?

Lastly; what is the difference between the AC modifier versus AC costs?


GM Arkwright wrote:
I'm not that familiar with 3.5, but in PF it's definitely [static class modifier] + [INT modifier], + [racial modifier] if human. No x4.

Just to be clear though, I have a party member who has rolled a half-elf Fighter with a base INT of 9. That would mean she would have only 1 skill point to use, correct ?


I got to thinking about it and I'd like to hear from other DM's out there with some helpful tid bits for someone about to do their first DM session. Things like 'Man I should have prepared for ___' or 'I wish I had surprised them with ___'. Anything will help and be much appreciated!


Blueluck wrote:

It is different between 3.5 and Pathfinder. Everything you need to know is on this page. For this particular question, look at the section on Acquiring Skills.

Roger, I thought that this might be the case; thank you for the link and the advice!


GM Arkwright wrote:
I'm not that familiar with 3.5, but in PF it's definitely [static class modifier] + [INT modifier], + [racial modifier] if human. No x4.

That's what I was thinking - but I wasn't sure and I want to ensure that I'm not scamming my folks out of potentially important skills. Thank you, sir!


Good evening -

I'm likely to come back to this thread for obvious reasons from the title above. That said, I've been assembling my folks' stats and I've been stuck on advising how skill points are allocated. I've looked over my old D&D 3.5 CR and the skill points at 1st level seem to be different than PF rules. Am I insane or is this true? In the 3.5 - it was INT modifier + a class modifier X 4. For PF rules it simply looks like the equation is [static class modifier + INT modifier = starting skill points to be spent] . Needless to say, that's potentially a big difference. Any help would be EXTREMELY welcome. Thanks.