Cleric of Pharasma

Gretel S.'s page

3 posts. Alias of Rackal28.


Full Name

Gretel S.

Race

Human (Kellid)

Classes/Levels

Barbarian/Witch 3, AC 9, touch 9, flat-footed 9, hp 30, Fort +8, Ref +1, Will +5, Init -1, Perception +8

Gender

Female

Size

5'6

Age

23

Languages

Common, Hallit, Draconic, Daemonic, Abyssal

Strength 16
Dexterity 8
Constitution 14
Intelligence 17
Wisdom 12
Charisma 8

About Gretel S.

Defense
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AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 30 (3d13+6)
Fort +8, Ref +1, Will +5
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Offense
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Speed 40 ft.
Melee Bardiche +6 (1d10+4)
Spells (CL 3; concentration +6):
2nd (2/day)-- False Life x1, Death Knell x1
1st (3/day)—Cure Light Wounds x1, Enlarge Person x1, Ill Omen x1
0 (4/day)—Guidance x3, Detect Magic x1

Spells in Familiar
Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue, Air Bubble, Beguiling Gift, Comprehend Languages, Cure Light Wounds, Enlarge Person, Identify, Ill Omen, Mage Armor, Death Knell, False Life
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Statistics
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Str 16, Dex 8, Con 14, Int 17, Wis 12, Cha 8
Base Atk +3; CMB +6;CMD 15

Feats
Great Fortitude - (+2 bonus on all Fortitude saving throws)
Improved Great Fortitude - (Once per day, you may reroll a Fortitude save. You must decide to use this ability before the results are revealed. You must take the second roll, even if it is worse)
Potion Glutton - (You can drink potions, elixirs, or other potables as a swift action without provoking attacks of opportunity)

Traits
Pugnacious - (You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.)
Secret Knowledge (Dungeoneering) - (You gain a permanent +2 trait bonus on checks with that skill, and it is a class skill for you. Once this skill is chosen, it cannot be changed.)
World Traveler (Knowledge Local) - (Select one of the following skills: Diplomacy, Knowledge (local), or Sense Motive. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.)

Skills
Craft (Alchemy) +15=+3+3+3+2+4
knowledge (arcana) +11=+3+3+3+2
knowledge (dungeoneering) +13=+3+3+3+2+2
knowledge (local) +12=+3+3+3+2+1
knowledge (nature) +11=+3+3+3+2
knowledge (planes) +11=+3+3+3+2
Perception +7=+3+3+1
Heal +8=+3+3+2 *+10 on monster harvesting rolls from taxidermy tools
Survival +8=+3+3+2 *+10 on monster harvesting rolls from taxidermy tools
Spellcraft +9=+3+3+3
Profession (Cook) +7=+3+3+1
Languages common, draconic, hallit, daemonic, abyssal

Combat Gear Bardiche

Other Gear potion of cure light wounds x25 (crafted), potion of enlarge person x25 (crafted), bedroll, waterskin, masterwork tool (knowledge arcana), masterwork tool (knowledge nature), masterwork tool (knowledge planes), masterwork tool (knowledge dungeoneering), masterwork tool (knowledge local), ioun torch, cloak of resistance, alchemist’s lab, taxidermy tools, backpack (masterwork), whetstone

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Special Abilities
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Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Rage: 9 rounds per day

Patron - Endurance

Familiar
Cinnamon - Owl (Construct)

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Statistics
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Str 6, Dex 17, Con -, Int 7, Wis 15, Cha 6

Skills
Perception +14=+3+3+2+2+4
Stealth +15=+3+8+4

Inventory
Masterwork Tool (Perception)