Wolf

Greta Fanndis's page

27 posts. Alias of Tangaroa.


Race

AC 24, touch 11, flat-footed 22 hp 88/88 F +12, R +8, W +5

About Greta Fanndis

Greta
Female Winter Wolf magical beast 6 / fighter 3
NE Large magical beast (cold)
Init +6, Senses darkvision, low-light vision, scent, Perception +17
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DEFENSE
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AC 24, touch 11, flat-footed 22 (+6 armor +2 Dex, +7 natural, -1 size )
hp 88 (6d10+3d10+39)
Fort +12, Ref +8, Will +5; +1 vs. fear
Immunities cold
Weaknesses fire
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OFFENSE
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Speed 50 ft.
Melee bite +13 (1d8+6 plus 1d6 cold and trip)
Space 10 ft. Reach 5 ft.
Special Attacks breathe weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)
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TACTICS
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During Combat Greta charges into combat with Vital Strike. Thereafter, she uses Power Attack and Vital Strike with every bite. If faced with multiple foes, Greta resumes uses her breath weapon.
Morale Greta retreats if reduced to fewer than 25% of her hit points.
Base Statistics Should she ever regain her human form and don her armor, Greta has AC 17, touch 12, flat-footed 15; Speed 30 ft.; Melee greataxe +1 +11/+6 (1d12+7/x3); Space 5 ft.; Reach 5 ft.; Special Attacks none; CMB +11; CMD 23; Skills Acrobatics +9, Intimidate +10, Stealth +8; includes -1 ACP from chain shirt +1
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STATISTICS
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Str 18, Dex 15, Con 18, Int 13, Wis 15, Cha 14
Base Atk +9; CMB +14 (+15 with bite); CMD 26 (30 vs trip)
Feats Combat Expertise, Improved Initiative, Power Attack, Run, Skill Focus (Perception), Vital Strike, Weapon Focus (bite)
Skills
Acrobatics +11 (6 ranks +2 Dex +3 trained) (+19 to jump)
Intimidate +10 (5 ranks +2 Cha +3 trained +4 size)
Linguistics +2 (1 rank +1 Int)
Perception +17 (6 ranks +2 Wis +3 trained +2 racial +3 feat)
Sense Motive +6 (4 ranks +2 Wis)
Stealth +5 (2 ranks +2 Dex +3 trained +2 racial -4 size) (+11 in snow)
Survival +9 (2 ranks +2 Wis +3 trained +2 racial)
Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages Giant, Hallit, Skald, Sylvan
SQ armor training 1
Combat Gear potion of cure moderate wounds
Other Gear greataxe +1, chain shirt +1, soldier's uniform, signal whistle, 0 gp
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SPECIAL ABILITIES
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Breath Weapon (Su) 15' Cone of Cold 6d6 cold, DC 17, usable every 1d4 rounds. Breath weapons allow a Reflex save for half damage. You are immune to your own breath weapon. This save is Con based.
Trip (Ex) You can attempt to trip your opponent as a free action without provoking an attack of opportunity if you hit with the specified attack. If the attempt fails, you are not tripped in return.