Chuffy Lickwound

Grepplin the Great Goblin Bard's page

6 posts. Alias of Darren Ehlers.


Full Name

Grepplin

Classes/Levels

Goblin bard 3/rogue 1

Gender

male

Size

don't call me small

About Grepplin the Great Goblin Bard

Goblin bard 3/rogue 1
CG Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 30 (4d8+7)
Fort +2, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic
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Offense
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Speed 30 ft.
Melee mwk rapier +4 (1d4/18-20)
Ranged +1 light crossbow +8 (1d6+1/19-20)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 13], inspire competence +2, inspire courage +1), sneak attack +1d6
Bard Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)chord of shards[UM] (DC 13), cure light wounds, ear-piercing scream[UM] (DC 13), grease
. . 0 (at will) dancing lights, daze (DC 12), detect magic, mage hand, message, prestidigitation
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Statistics
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Str 10, Dex 18, Con 12, Int 12, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 15
Feats Ankle Biter, Deadly Aim
Traits goblin pirate (shackles), rude songs
Skills Acrobatics +8, Bluff +6, Climb +4, Diplomacy +6, Disable Device +9, Disguise +6, Escape Artist +8, Intimidate +6, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +5, Perception +6, Perform (oratory) +6, Perform (string instruments) +6, Profession (sailor) +6, Ride +8, Sense Motive +5, Sleight of Hand +8, Spellcraft +5, Stealth +16, Swim +5, Use Magic Device +6; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
SQ bardic knowledge +1, trapfinding +1, versatile performance (string)
Combat Gear caltrops, oil (5); Other Gear +1 mithral chain shirt, +1 light crossbow, mwk rapier, handy haversack, backpack, bedroll, bell, belt pouch, belt pouch, chalk (10), ear trumpet, earplugs, fake footprint shoes, fishhook, flint and steel, grappling hook, hammer, hammock, ink, black, inkpen, journal, marbles, mess kit, mirror, mug/tankard, perfume/cologne, periscope, piton (10), poison pill ring, pot, powder, scroll case, sewing needle, sheriff's whistle, shovel, folding, silk rope (50 ft.), skeleton key, soap, string or twine, tent, small, thieves' tools, torch (10), trail rations (5), violin, waterskin, whetstone, wire saw, 65 gp
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Special Abilities
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Ankle Biter You know how take a mouthful out of anyone who tries to overpower you.

Prerequisite: Goblin, Escape Artist 1 rank.

Benefit: If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your o
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Rude Songs Providing an opponent can hear and understand you, the lyrics of your songs are so personally insulting that you gain a +2 trait bonus on all Perform (song) checks. Perform is always a class skill for you.
Skeleton key Use a +10 Disable Device for one try to open a lock.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Performance (String Instruments) +6 (Ex) You may substitute the final value of your Perform: String Instruments skill for Bluff or Diplomacy checks