Lizardfolk

Gremvest's page

164 posts. Organized Play character for James Hunnicutt.


Full Name

Gremvest

Race

Vesk

Classes/Levels

NG Icon Solarian 10 | SP 89/110 HP 76/76 RP 9/9 | EAC 27 KAC 28 | Fort +10 Ref +8 Will +11 (13) | Init +3 (7) | Perc +7 SM +5 | Resist acid 5, cold 6, elec 5/10, fire 10, DR 5/- | Spd 50', jump jets

Gender

Male

Size

M

Age

44

Special Abilities

Armor Manifestation

Alignment

Neutral Good

Deity

Talavet

Languages

Common, Kasatha, Vesk

Occupation

Musician

Strength 22
Dexterity 16
Constitution 16
Intelligence 8
Wisdom 12
Charisma 19

About Gremvest

Save bonuses: +6 Fort vs. poison & disease (filtered rebreather + stellar equilibrium), +1 Fort vs. radiation dangers (armor); +2 Will vs. fear (racial)

Melee called tactical spear +16 (1d6+18 P; block, thrown [20 ft.], analog) or
holy ghost killer opportunistic malebranche-class burning chains +16 (2d8+18 F; disarm, reach, analog, fueled, trip; critical fatigue [9 rounds, DC 20]) or
tactical baton +16 (1d4+13 B; thrown [20 ft.], analog, operative) or
unarmed strike +16 (1d3+23 S)
Ranged called tactical spear +16 (1d6+18 P; block, thrown [20 ft.], analog) or
glamered static arc pistol +13 (1d6+7 E; stun; critical arc 2) or
tactical baton +16 (1d4+13 B; thrown [20 ft.], analog, operative) or
yellow star plasma pistol +13 (2d8+7 E & F; line, unwieldy; critical burn 1d8)
Space 5 ft.; Reach 5 ft. (10 ft. with holy ghost killer opportunistic malebranche-cla)
Offensive Abilities black hole, flashing strikes, plasma sheath, supernova
--------------------
Statistics
--------------------
Str 22 (+6); Dex 16 (+3); Con 16 (+3); Int 8 (-1); Wis 12 (+1); Cha 19 (+4)
Skills Acrobatics +8 (+10 to stop movement or climb along handholds in zero-g), Athletics +15 (+18 to climb, +18 to jump, +18 to swim, +17 to stop movement or climb along handholds in zero-g), Culture +4, Diplomacy +17 (+19 to skill checks related to negotiating for equipment outside of the Pact Worlds.), Intimidate +8, Mysticism +5, Perception +7, Physical Science +3, Piloting +7 (1 ranks), Profession (musician) +14, Sense Motive +5, Stealth +7
Feats Fleet, Improved Iron Will, Iron Will, Spellbane, Toughness
Languages Common, Kasatha, Vesk
Other Abilities alien access, celebrity, constructive interference[AR], gravity boost, quantum entrapment[AR], sidereal influence, solar acceleration, stellar equilibrium[AR], stellar mode, stellar rush, theme knowledge, improved wayfinders champion
Combat Gear medpatch, mk I serum of healing; Other Gear d-suit III (upgrade: deflective reinforcement, filtered rebreather, jump jets), called tactical spear, glamered static arc pistol with 1 battery (20 charges), holy ghost killer opportunistic malebranche-class burning chains with 1 standard petrol tank (20 charges)[AR], tactical baton, yellow star plasma pistol with 1 high-capacity battery (40 charges), aerosol spray[AR], battery, battery, binders restraints, binoculars[PW], black nanite hypopen[AR], brown nanite hypopen[AR], climbing kit[PW], cold climate environmental clothing, fire extinguisher, gear maintenance kit[AR], high-capacity battery, high-capacity battery, high-capacity petrol tank, hygiene kit, industrial backpack, mess kit[AR], mk 2 ring of resistance, personal comm unit, professional's tools, serum of appearance change, standard petrol tank, tetrad certified translator, thieves’ tools[AR], trapsmith's tools, credstick (24,326.4 credits); Augmentations cerebral countermeasures, gill sheath, minimal speed suspension, mk 1 ability crystal (dexterity), mk 2 ability crystal (strength), mk 3 resistant hide[AR], wildwise