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![]() Greetings all! After reading many of the threads here and cribbing many of them, I thought I'd try to pay back a little. I was reading an old ENWorld thread on variant beholders http://www.enworld.org/showthread.php?t=178750 and thought it would be interesting to update Vhalantru. I plan on using the variants, mostly to startle my players who have encountered beholders in other adventures. ======
Init +7 Senses Listen +21, Spot +25 Darkvision 60’
AC 32 Touch 14 Flatfooted 29
Spd 5’; fly 20’ [good]
Ranged eye rays +13 ranged touch [various effects] Base Atk +11 Grp +15 Abilities Str 10, Dex 16, Con 22, Int 20, Wis 12, Cha 19 Eye Rays
Antimagic Ray: A beholder can target one creature each round with an antimagic ray from its large central eye. There is no save to avoid this effect, but the beholder must still make a successful ranged touch attack. If the ray hits, it renders the target completely nonmagical, as if it were placed in an antimagic field. This effect lasts for one round. Summoned and incorporeal creatures hit by the antimagic ray wink out for one round, then reappear where they were. Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Persuasive, Skill Focus [Bluff] Skills Bluff +18, Diplomacy +15, Hide +17, Intimidate +8, Knowledge Arcana +23, Search +27 Possessions Bracers of armor +3, ring of protection +2, ring of mind shielding, scarab of protection [can absorb up to 6 more energy drain, death, or negative energy attacks], simulacrum suit =======
Init +7 Senses Listen +21, Spot +25 Darkvision 120’, Scent, See Invisible
AC 32 Touch 14 Flatfooted 29
Spd 5’; fly 20’ [good]
Ranged eye rays +13 ranged touch [various effects] Base Atk +11 Grp +18 Abilities Str 16, Dex 16, Con 22, Int 20, Wis 12, Cha 25 Eye Rays
Antimagic Ray: A beholder can target one creature each round with an antimagic ray from its large central eye. There is no save to avoid this effect, but the beholder must still make a successful ranged touch attack. If the ray hits, it renders the target completely nonmagical, as if it were placed in an antimagic field. This effect lasts for one round. Summoned and incorporeal creatures hit by the antimagic ray wink out for one round, then reappear where they were. Feats Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Persuasive, Skill Focus [Bluff] Skills Bluff +18, Diplomacy +15, Hide +17, Intimidate +8, Knowledge Arcana +23, Search +27 Paralyzing Slime (Ex): Creatures struck in melee by his bite attack must succeed on a Fort save DC 23 or be paralyzed for 3d6 rounds. Vhalantru can also choose to spit a globule of slime as a ranged touch with a range of 30’. Spell-like Abilities [Caster Level 15]: At will--detect magic, clairaudience/clairvoyance, fear (DC 21), invisibility, spider climb, tongues; 3/day--cloud kill (DC 22), fog cloud, ray of enfeeblement, stinking cloud (DC 20); 2/day--dispel magic; 1/day--mass charm monster (DC 25) Possessions Bracers of armor +3, ring of protection +2, ring of mind shielding, scarab of protection [can absorb up to 6 more energy drain, death, or negative energy attacks], simulacrum suit =====
Init +6 Senses Listen +38, Spot +40 Darkvision 60’, Scent, See Invisible
AC 18 Touch 10 Flatfooted 28
Spd 5’; fly 20’ [good]
Ranged eye rays +26 ranged touch [various effects] Base Atk +24 Grp +39 Abilities Str 18, Dex 14, Con 23, Int 17, Wis 15, Cha 18 Eye Rays
Antimagic Ray: A beholder can target one creature each round with an antimagic ray from its large central eye. There is no save to avoid this effect, but the beholder must still make a successful ranged touch attack. If the ray hits, it renders the target completely nonmagical, as if it were placed in an antimagic field. This effect lasts for one round. Summoned and incorporeal creatures hit by the antimagic ray wink out for one round, then reappear where they were. Feats Ability Focus [Eye Ray], Alertness, Combat Expertise, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Spring Attack, Weapon Focus [ray]
Possessions None
Like I said, use them, ignore them, have fun with them. Greg ![]()
![]() Hello all. We'll be starting Zenith Trajectory soon and I was looking through the first couple of encounters--the umber hulk and Jared's hut/dragon. I was thinking that both encounters may be too easy for my group. For the umber hulk, I was thinking about just making it a regular umber hulk but adding a second one. For the dragon [can't remember his name right now] I was looking to pump him up an age category. Any thoughts or comments on either encounter would be great. Also, party composition is human Hexblade 6, human warmage 6, human cleric of Cuthbert 6, and a human marshall 3/rogue 3 [NPC]. Thanks again. Gregory Ellen ![]()
![]() My group of 4 intrepid heroes has just finished the Kopru Ruins and I will be devoting my next session to running the Demonskar Ball. Thanks to delvesdeep and others on that thread, I have a good sense of what to run. However, one of the players has upped the ante with everyones favorite foil--the Stormblades. Specifically, he has sent an invitation to Annah [along with posting about 100 copies of the letter] inviting her as his guest, since she couldn't possibly get invited on her own. He then proceeds to talk about her reputation as both an adventurer and as a woman of means. Basically, this is about the most insulting letter she will have ever read--along with all the citizens of Cauldren. What I need some help with is some sort of reprisals--for surely this will not go unnoticed or unpunished. If anyone could think of some suitable actions by Annah, I would appreciate it. BTW--the character is a hexblade and his actual date will probably be Jil, although he doesn't know what she actually does. Greg ![]()
![]() Our group just started SCAP last night and had a great time with the adventure. I'm the DM and I was calculating the exp. for the session, which will run about 1800. Anyways, I was totalling the exp for the entire Life's Bazaar, and if my calcuations are correct, my group will be 5th level! Has anyone else noticed this? I'm going to level up the characters for the next session and level them up again just before they encounter Kazmojen. Any thoughts will be appreciated. Thanks. |